This reverts commit 4b116627c2.
This can't be done, because the freeze state can change from within the
callbacks so you need to check if events are frozen every time.
This is faster in most cases, and to be honest, should be much faster
than it is. I don't understand why there's no better directive to mark a
variable as *really* important thread storage that is used all the time.
We don't really need the eo_id most of the time, and when we do, it's
very easy to get it. It's better if we just don't save the eo_id on the
stack, and just save if it's an object or a class instead.
It seems that the idea behind that optimisation, is to save object data
fetching when calling functions implemented by the object's class inside
functions implemented by the object's class. This should be rare enough
not to worth the upkeep, memory reads and memory writes, especially
since for all cases apart of mixins (for which this optimisation won't
work for anyway), the upkeep is more costly than fetching the data
again.
As we no longer have an fd handler to listen on the drm fd, we don't
need this function anymore
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Summary: As we already call drmHandleEvent when we pageflip, we don't
need to be using an fd handler to catch them. This should fix T2791
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Summary: If we already have a pending pageflip scheduled for a given
framebuffer, don't reschedule another one. This also includes a minor
fix when mmap'ing the framebuffer (previously was also mapped
PROT_READ).
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Summary: drmHandleEvent will return 0 on success, or -1 on error. We
should trap for the error case so that we can cleanup any allocated
callback structures.
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Summary: In efforts to reduce tearing in the gl_drm engine, implement
support for eglSetDamageRegionKHR to mark parts of a surface as being
damaged.
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
In efforts to reduce tearing in the gl_drm engine, find and link to
the eglSetDamageRegionKHR function so we can mark damaged regions of a
surface
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Summary: If we are rendering using gl_drm, then we don't need to be
creating extra software dumb buffers.
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Summary: If we are running using gl_drm, then we don't need to create
software dumb buffers on the drm device. Since we may not have the
dumb buffers (only used in software rendering), then we should not
always be checking the framebuffer size against the dumb buffer size.
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
The engine setup code already checks if we are disabling vsync
(defaults to on), so we should be setting the Outbuf vsync according
to what the engine info has
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Summary:
Fix Segmentation Fault when TEXT part getting resized and when it has
some params (for example ellipsis).
Fix T2640
@fix
Test Plan: Refer to T2640
Reviewers: raster, Hermet, seoz, herdsman, cedric, reutskiy.v.v, NikaWhite
Subscribers: stefan_schmidt, tasn, cedric
Maniphest Tasks: T2640
Differential Revision: https://phab.enlightenment.org/D2944
We see segfaults on Jenkins with these two test cases. Better check
before setting them as we had similar problems before on this setup
as XDG_RUNTIME_DIR might never be set.
SSLv3 has been compromised a year ago by what is known as POODLE
(https://en.wikipedia.org/wiki/POODLE). Every major browser have now
dropped support for SSLv3 and distribution are starting to do so also.
It is a good timing for us to do so, especially as it breaks build on
some distribution.