also useful for debugging and more. this also makes both name/id and
comment an extension blob of ram so objects dont keep growing
boundlessly in memory usage/size
@feature
also evas objects have names too, so add this as this was discussed
and now the feature is in. there is nothing to find objects by name
yet. that's more api's and features to add after this.
@feature
this adds eo_key_obj_set/get/del() like with data but for object
handles so the obj is ref'd as long as the key and parent obj exists
and then unreffed on deletion. it also tracks deletion of reffed
objects like weak refs and then removes the key automatically.
@feature
Change the Eo event callback signature to what suggested by Marcel
Hollerbach in the ML (Thread: EFL interface change - Animator).
This changes the signature of callbacks from
Eina_Bool cb(void *data, Eo *obj const Eo_Event_Description *desc, void *event_info)
to
Eina_Bool cb(void *data, const Eo_Event *event)
Where Eo_Event is a structure that holds these parameters.
This makes it less annoying to not use parameters (you end up using
EINA_UNUSED less), and allows for future extensions to callback
parameters.
@feature
My previous patch to this piece of code
(37f84b7e96), caused a significant
performance regression. This is such a hot path, that even accessing the
strings when we don't have to slows things down drastically. It makes
more sense to just store it in the structure.
This commit breaks ABI (though most people probably won't even need to
recompile anything else because of the memory layout).
It was discussed on IRC and was decided this is a big enough issue to
warrant a fix during the freeze.
@fix
This hasn't been used for a while. Since we are going to break Eo a bit anyway
it's a good opportunity to drop this.
This may cause a slight performance issues with legacy events, such as
smart callbacks. This shouldn't really be a problem as we've migrated away from
them. If it does, we need to migrate the remaining parts. Only relevant
for callbacks that are added before the classes are created, which
shouldn't be possible except for smart, only for old evas callbacks.
This was not really useful and against the Eolian guidelines.
While I promised I won't break things until the 27th, I was ill
(still am), so I'm giving myself a 1 day pass. :P
From now on, constructors should return a value, usually the object
being worked on, or NULL (if the constructor failed). This can also
be used for implementing singletons, by just always returning the same
object from the constructor.
This is one of the final steps towards stabilizing Eo.
@feature
Instead of "@in type name;" we now use "@in name: type;". This change
is done because of consistency with the rest of Eolian; pretty much
every other part of Eolian syntax uses the latter form.
This is a big breaking change in the .eo format, so please update your
.eo files accordingly and compile Elementary together with the EFL.
@feature
Remove it from the constructors section.
This was wrong. This place is for functions that are allowed to be
passed to eo_add() and should be used by bindings to create
constructors.
This is wrong for both cases, as this should always be called, not
optional.
Also remove the redundant legacy: null.
For some reason, they were normal functions instead of eo functions,
which makes them harder to bind, less safe, and just wrong.
This commit fixes that.
This enables checking if an object is being created, or has already been
finalized. This is useful in functions that you want to allow
only during the creation phase (i.e inside the eo_add()).