with small modifications and fixing
ecore_evas_win32 does not build, though. I think that
if we add log support in evas, all the macro must have
different names, because of all the _private.h headers
that are included in all source files (that's the problem
with win32). I'll fix ecore_evas_win32 build later. Or
someone can do it if he wants :-)
SVN revision: 42274
* fix fullscreen_set() and borderless_set() functions in ecore_win32
* change SetWindowLong() to SetWindowLongPtr() as it is deprecated
* better error management when dealing with SetWindowLongPtr()
* remove useless SendMessage() calls
* other minor fixes
SVN revision: 40354
fix fullscreen
* ecore_evas_win32.c:
add fullscreen (d3d and ddraw) and shape (d3d) support
minor formatting
* configure.ac:
enable direct3d support
SVN revision: 38248
- add shape support in ecore_win32
- add drag'n drop support in ecore_win32 (reworked)
* remove strange character (ecore_evas_win32.c)
* include Eina.h before defining EAPI (Ecore_Data.h)
* add -lole32 as lib for DnD, minor thing (configure.ac)
next steps will be the new direct3d engine, and full support
of DnD, shapes and fullscreen for the directdraw engine and
in ecore_evas.
SVN revision: 37831