Summary:
Add class and type Evas_3D_Callback like wrapper under smart object
Incapsulate Evas_3D_Callback in Evas_3D_Object
Add virtual function register and unregister in Evas_3D_Object
Add function evas_3d_callback_call
Add callbacks clicked and collision for Evas_3D_Node
@feature
Reviewers: raster, Hermet, cedric
Reviewed By: cedric
Subscribers: artem.popov, cedric
Differential Revision: https://phab.enlightenment.org/D1914
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
this adds a lock for when walking all the objects to generate render
commands for an async render. this allows even the object tree walk
plus update area caluclation to be moved off into async if every oject
that can change canvas state actually does so correctly. this change
adds all those lock block calls to synchronise with an async object
tree walk.
Enable 3D features using --enable-evas-3d=yes when configuring.
APIs are exposed through Evas_3D.h.
Currently, evas-3d is being supported only on gl_x11 engine.
Conflicts:
src/lib/evas/Evas_Eo.h