Commit Graph

18 Commits

Author SHA1 Message Date
Carsten Haitzler a976ce3d4e fix edje embryo scripts.
SVN revision: 18694
2005-11-29 07:27:57 +00:00
Carsten Haitzler 25ee716746 push/pop vm on the fly - saves a chunk of ram.
SVN revision: 18625
2005-11-24 03:23:01 +00:00
tsauerbeck 2d8e793026 warn about cancelling non-existing timers, too
SVN revision: 17270
2005-10-07 11:24:07 +00:00
Carsten Haitzler a834628ff1 embryo debug stuff from till
SVN revision: 17259
2005-10-07 03:55:28 +00:00
Carsten Haitzler 6c9cca935c just in case....
SVN revision: 15541
2005-06-27 10:04:59 +00:00
tsauerbeck 1e00973753 always append new animators to _edje_anim_list so we can have more than one animator in an edje/in multiple edjes
SVN revision: 12631
2004-12-29 19:17:01 +00:00
tsauerbeck 29aae4c42d only increment id_count if we could allocate memory for a new timer/animator
SVN revision: 12629
2004-12-29 19:10:57 +00:00
tsauerbeck 0c79f801ed minor cleanups
SVN revision: 12084
2004-10-30 12:29:43 +00:00
tsauerbeck ef62e4a544 fixed timer/animator mixup
SVN revision: 12062
2004-10-29 16:28:42 +00:00
tsauerbeck d0cdfc0f7c the 'low level' edje var list functions decrement id by EDJE_VAR_MAGIC_BASE, too, so make sure we increment it before to get a correct value in the end
SVN revision: 11865
2004-10-13 18:56:48 +00:00
Carsten Haitzler 90bac49c4f use animators... :)
SVN revision: 11521
2004-09-05 08:11:36 +00:00
tsauerbeck 6c0e20d5e0 warning fixes
SVN revision: 11339
2004-08-24 10:06:33 +00:00
Carsten Haitzler b05d836e27 embryo scritps update edje properly now?
SVN revision: 10550
2004-06-19 16:24:21 +00:00
Carsten Haitzler 9fb09cae7a edje arlo patches
SVN revision: 10443
2004-06-06 04:42:17 +00:00
Carsten Haitzler 8c5069a658 add stuff for evoak... and edje list vars... :)
SVN revision: 10424
2004-06-03 09:14:55 +00:00
Carsten Haitzler 196cc7e9a6 oopsie - NOW its fixed! :)
SVN revision: 9871
2004-04-23 08:06:33 +00:00
Carsten Haitzler d22c821b4a timers and animators are now supported from the embryo scripts - WOOO!
examples in e_logo.edc

errr - the animators may have problems if somehow aan animator is deleted or
object deleteded or file changed while running thru the list...


SVN revision: 9567
2004-04-02 09:16:53 +00:00
Carsten Haitzler 7bd60e9cb0 busy adding some MEAT to edje's embryo script support. just added
"persistent" variables - ie tied to each instance of an edje object and you
can save/load via get_int() set_int() get_float() set_float(), get_str(),
get_strlen() and set_str(). the values are fetched/stored wherever you do
these calls. you need a public variable declaration to indicate you want to
use a global var, and use this variable handle as the variable index - edje
will init it for you.

e_logo.edc has some examples...
:)

this solves being able to keep state like if a check button is enabled or
disabled etc. etc. etc.
then i guess its onto the rest of the calls...


SVN revision: 9526
2004-03-30 10:30:35 +00:00