* Remove vim modelines:
find . -name '*.[chx]' -exec sed -i '/\/\*$/ {N;N;/ \* vim:ts/d}' \{\} \;
find . -name '*.[chx]' -exec sed -i '/\/[\*\/] *vim:/d' \{\} \;
* Remove leading blank lines:
find . -name '*.[cxh]' -exec sed -i '/./,$!d'
If you use vim, use this in your .vimrc:
set ts=8 sw=3 sts=8 expandtab cino=>5n-3f0^-2{2(0W1st0
SVN revision: 50816
You can try it by passing --enable-fixed-point to the configure. It
will produce an ABI/API compatible Edje library that use internally
Eina_F32p32 instead of double. It will load Eina_F32p32 instead of
double from eet file (thanks to eet ability to convert them on the
fly), so edje file are compatible between fixed point and floating
point version.
This patch touch almost all internal calc of Edje, I did test it with
elementary_test, enlightenment and all my test apps, but it could
certainly break some of your preferred Edje file. If you see any
unexpected behaviour please report them to me as soon as possible.
Note: For devs, I put few macros in edje_private.h that should now
be used when doing calc in Edje, please use them so that Fixed Point
doesn't break in the futur.
SVN revision: 44323
WARNING: THIS CAN CAUSE RENDERING GLITCH AND OTHER WEIRD BEHAVIOUR WITH
YOUR EDJE FILE. PLEASE REPORT ANY ALIEN STUFF.
Note: This patch cache the result of _edje_part_recalc_single, until
any relative part are moved, the object is resized or some property
are changed (like during text set or color class set).
Note: Be carefull when you call edje_object_size_min_restricted_calc,
it's really an inderect heavy user of _edje_part_recalc_single and
I wasn't able to bring it down.
Note: This patch use more RAM, around 480 bytes per Edje state, so I
don't recommand using it on a Desktop with a lot of CPU power.
SVN revision: 41663
This makes use of new Evas_Smart_Class calculate() callback to
postpone calculations until render time, possible saving lots of
calculations to happen.
It is another try, with Cedric's changes to force recalculations when
requried (ie: just before doing some edje_object_*_get()), let's see
if this one solve found issues.
SVN revision: 37620
Parts can choose to ignore Events with certain flags in event_flags. The default value is
to accept all events. The syntax for this is specifying in the part:
ignore_flags: ON_HOLD;
I've tried to update Edje_Edit bits also.
SVN revision: 34170
them, include them int eh edje.eet and edje can run them. all i have to do
now is actually give the small scripts an api worht talking about
SVN revision: 9514
akuma no code desu!
there are a LOT of paths that lead to calling external callbacks froma
pgoram thaty will invalidate the loop or code just after that call-
causing... segv's and all sort sof fun goodies. i've blocks/locks off a lot
of them... i hope i haven't missed any - but it's likely. tread carefully
within callbacks!
SVN revision: 7375
to set/get dragable size relative to its confie and is value relative to its
cofine, query what directiosn a dragable can be dragged. you shoudl be able
to do scrollbars - except scroll arrows internally in edje making the
scrollbar move.
SVN revision: 7324
fixem's have been fixed. text parts work fully now, ALONG with all their
respective effect modes, fits, alignments and "chopping". a few more api
calls have been added and cleaned up. you'll need to update eet too for this
to work.
SVN revision: 7113
program. just provide an "in, 10.0 5.0;" line in the progrma to say "start
thew program in (10.0 + (random value from 0.0 - 5.0)_ seconds from the time
it is triggered. you can simply delay the program with a constant by making
the range 0.0.
SVN revision: 7104
(1)
mouse down
move outside part
move back in
mouse up
[and more importantly]
(2)
mouse down
mouse up
AFTER:
mouse down
move outside part
mouse up
(this previously resulted in click signals no longer being emitted).
SVN revision: 7091