Because arc doesn't like me much at the moment here's a simple patch to
fix the gif loader for the latest libgif version. DGifOpen now takes a
error param as its final argument, if the param is not NULL it will
return a error code if it fails. Similar to another patch i sent a few
months back. The patch has been tested on OBS for old and new versions.
or tripple clicked.
selection should be allowed when select_allow is true whatever
select_mode is.
Reproduce step is below.
1. ELM_THEME=default-desktop ELM_PROFILE=standard elementary_test
--test-win-only "Entry Scrolled
2. double click on password entry.
This causes the textblock layouting problem.
It should be checked when does it really render_pre() called.
If someone knows the reason of this, please ping me.
eina_str_convert() is GUARANTEED to break when doing any such encoding (eg. UTF16->UTF8). I don't know who added the original function, but this is very bad, and we should almost certainly deprecate eina_str_convert() so people are not surprised when they are unable to convert strings as expected.
eldbus_address_connection_get() and eldbus_private_address_connection_get()
are similar to the respective _connection_get() counterparts, but enables
users to connect to buses other than system or session.
The new type introduced for those connections is ELDBUS_CONNECTION_TYPE_ADDRESS
and they require an additional address parameter, which will be passed to
dbus_connection_open().
Signed-off-by: Eduardo Lima (Etrunko) <eduardo.lima@intel.com>
This is actually a split on the _eldbus_connection_unref() function, that
will be called either when the refcount reaches 0 or to force the deletion
of an Eldus_Connection.
The second use case will be contemplated in a following patch.
Signed-off-by: Eduardo Lima (Etrunko) <eduardo.lima@intel.com>
Set surface_user_data in attach function to be the buffer we are
attaching (NB: Expected by some compositors like weston).
Signed-off-by: Chris Michael <cp.michael@samsung.com>
not function.
Add Dnd Offer and Dnd End events.
Add a new window type (dnd).
Add new functions for dnd
Signed-off-by: Chris Michael <cp.michael@samsung.com>
ecore_con_event_server_add() is never called (at least not in the
standard TCP connection case, so initialize svr->start_time in
ecore_con_server_add(). This shouldn't regress any other behaviour as
this is done at the very beginning and any later change to start_time
will still happen.
Signed-off-by: Daniel Willmann <d.willmann@samsung.com>
Call _ecore_pipe_unhandle() when you return from _ecore_pipe_read() or the fd will never be closed.
This fixed increasing numbers of fd handler issue when you call ecore_pipe_add/del repeatedly.
In that case, reusing ecore_pipe is recommended though.
This reverts commit 3c53b824d8.
This is a bad idea for now, as we need to mark some more events as hot
(including compat generated ones) before doing it.
NB: This is needed because some compositors (Weston) are expecting
wl_surface_get_user_data to return a buffer.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
NB: This is needed because some compositors like Weston are expecting
the wl_surface user_data to be a buffer, not some arbitrary data.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
When moved mouse among two objects having cursor set,
EVAS_CALLBACK_MOUSE_OUT and EVAS_CALLBACK_MOUSE_IN are fired.
I observed that evas_object_del in callback of EVAS_CALLBACK_MOUSE_OUT
calls EVAS_CALLBACK_MOUSE_IN
so that newly added cursor object was detached.
Basically, EGL does not define a GL_DRAW_FRAMEBUFFER_BINDING so we
test for that and if not found then define it to be
GL_FRAMEBUFFER_BINDING
Signed-off-by: Chris Michael <devilhorns@comcast.net>
(Bad antognolli, No cookie !!)
NB: Fixes build break !!! If we are going to use defines from glext.h,
let's be sure to have the necessary header included Yes ?? ;)
Signed-off-by: Chris Michael <devilhorns@comcast.net>
If we don't do this, the framebuffer object used on shader_array_flush()
will be wrong.
NOTE: shader_array_flush() should take care of setting the fbo
correctly.
When a signal change a state of a edje box to a state that was already active
and we add/del a item of edje box a crash happen.
Example:
test.edc:
collections {
group {
name: "box_text";
parts {
part {
name: "elm.box.buttons";
type: BOX;
description {
state: "default" 0.0;
min: 0 100;
max: 9999 100;
align: 0 0;
box {
layout: "horizontal";
min: 1 1;
}
visible: 0;
}
description {
state: "show" 0.0;
inherit: "default" 0.0;
visible: 1;
}
}
}
programs {
program {
signal: "show,buttons";
source: "gui";
action: STATE_SET "show" 0.0;
transition: ACCELERATE 1;
target: "elm.box.buttons";
}
program {
signal: "hide,buttons";
source: "gui";
action: STATE_SET "default" 0.0;
transition: ACCELERATE 1;
target: "elm.box.buttons";
}
}
}
}
test.c:
//Compile with:
//gcc -g test.c -o test `pkg-config --cflags --libs elementary edje ecore`
static int count = 0;
static Eina_Bool _fill(void *data)
{
int i;
Evas_Object *layout = data;
Evas_Object *edje = elm_layout_edje_get(layout);
edje_object_part_box_remove_all(edje, "elm.box.buttons", EINA_TRUE);
elm_layout_signal_emit(layout, "show,buttons", "gui");
printf("_fill()\n");
for (i = 0; i < 5; i++, count++)
{
Evas_Object *btn;
char buf[50];
btn = elm_button_add(layout);
snprintf(buf, sizeof(buf), "button %d", count);
elm_object_text_set(btn, buf);
edje_object_part_box_append(edje, "elm.box.buttons", btn);
evas_object_show(btn);
}
return EINA_TRUE;
}
EAPI_MAIN int
elm_main(int argc, char **argv)
{
Evas_Object *win, *bg, *layout;
win = elm_win_add(NULL, "test", ELM_WIN_BASIC);
elm_win_title_set(win, "Test");
elm_policy_set(ELM_POLICY_QUIT, ELM_POLICY_QUIT_LAST_WINDOW_CLOSED);
elm_win_autodel_set(win, EINA_TRUE);
bg = elm_bg_add(win);
elm_bg_color_set(bg, 255, 255, 255);
evas_object_size_hint_weight_set(bg, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
elm_win_resize_object_add(win, bg);
evas_object_show(bg);
layout = elm_layout_add(win);
elm_layout_file_set(layout, "test.edj", "box_text");
evas_object_size_hint_weight_set(layout, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
evas_object_show(layout);
_fill(layout);
ecore_timer_add(5, _fill, layout);
evas_object_resize(win, 800, 320);
evas_object_show(win);
elm_run();
elm_shutdown();
return 0;
}
ELM_MAIN()
(gdb) bt
0x00000000 in ?? ()
0xb7add287 in _edje_box_layout_calculate_coords ()
from /usr/lib/libedje.so.1
0xb7add5cd in _edje_box_layout () from /usr/lib/libedje.so.1
0xb7c98ff7 in _evas_object_box_smart_calculate ()
from /usr/lib/libevas.so.1
0xb7c97a36 in evas_object_smart_calculate () from /usr/lib/libevas.so.1
0xb7ae1b12 in _edje_part_recalc_single () from /usr/lib/libedje.so.1
0xb7ae3380 in _edje_part_recalc () from /usr/lib/libedje.so.1
0xb7ae59ff in _edje_recalc_do () from /usr/lib/libedje.so.1
0xb7b3603a in _edje_smart_calculate () from /usr/lib/libedje.so.1
0xb7c97be2 in evas_call_smarts_calculate () from /usr/lib/libevas.so.1
0xb7cc7d88 in evas_render_updates_internal () from /usr/lib/libevas.so.1
0xb7ba7c97 in _ecore_evas_x_render () from /usr/lib/libecore_evas.so.1
0xb7ba27c6 in _ecore_evas_idle_enter () from /usr/lib/libecore_evas.so.1
0xb7c27212 in _ecore_idle_enterer_call () from /usr/lib/libecore.so.1
0xb7c28d3d in _ecore_main_loop_iterate_internal ()
from /usr/lib/libecore.so.1
0xb7c2941f in ecore_main_loop_begin () from /usr/lib/libecore.so.1
0xb7e8def8 in elm_run () from /usr/lib/libelementary.so.1
0xb7f6f8ee in appcore_efl_main () from /usr/lib/libappcore-efl.so.1
0xb7644bb5 in app_efl_main () from /usr/lib/libcapi-appfw-application.so.0
0x08074c5a in main (argc=1, argv=0xbffffb64) at src/main_tizen.c:155
==2036== Jump to the invalid address stated on the next line
==2036== at 0x0: ???
==2036== by 0x44C35CC: _edje_box_layout (in /usr/lib/libedje.so.1.7.99)
==2036== by 0x42E8FF6: _evas_object_box_smart_calculate (in /usr/lib/libevas.so.1.7.99)
==2036== by 0x42E7A35: evas_object_smart_calculate (in /usr/lib/libevas.so.1.7.99)
==2036== by 0x44C7B11: _edje_part_recalc_single (in /usr/lib/libedje.so.1.7.99)
==2036== by 0x44C937F: _edje_part_recalc (in /usr/lib/libedje.so.1.7.99)
==2036== by 0x44CB9FE: _edje_recalc_do (in /usr/lib/libedje.so.1.7.99)
==2036== by 0x451C039: _edje_smart_calculate (in /usr/lib/libedje.so.1.7.99)
==2036== by 0x42E7BE1: evas_call_smarts_calculate (in /usr/lib/libevas.so.1.7.99)
==2036== by 0x4317D87: evas_render_updates_internal (in /usr/lib/libevas.so.1.7.99)
==2036== by 0x4465C96: _ecore_evas_x_render (in /usr/lib/libecore_evas.so.1.7.99)
==2036== by 0x44607C5: _ecore_evas_idle_enter (in /usr/lib/libecore_evas.so.1.7.99)
==2036== Address 0x0 is not stack'd, malloc'd or (recently) free'd
We called anim->start aftwards just to be sure to stick to something if
all fail.
This may break under heavy load so we shouldn't rely on it. Instead make
sure that time only moves forward.
Signed-off-by: Daniel Willmann <d.willmann@samsung.com>
Previous multiplication just truncated the fraction part to 16 bits. If
we round properly we can actually increase accuracy a bit.
Signed-off-by: Daniel Willmann <d.willmann@samsung.com>
- to enable this feature, compile with --with-profile=debug
- the mid tables and tables are write protected after modifications,
you will segfault if you mess with them
- because of mmap PAGE_SIZE alignement and added magic header, almost a
memory page is wasted per table and mid table allocation.
- reducing the number of tables per mid table and the number of entries
per table solves this.
For native surface rendering (glX, egl) in gl-backend, if pixel get callback
function is called for native rendering, there is a case where evas will
try to call evas_gl_common_context_flush() to flush its remaining commands
in its command queue while the context is set current to the native surface/
context that is called within the pixel get callback. So, I've added an
engine function that forces a flush before it enters the pixel get callback
function.
CEDRIC... it WAS YOU!... YOU BROKE ETHUMB!... i was.. RIGHT! :) well
done. your borking skills are pretty good. :) you broke load opt
downscaling for jpegs in general.. it just happened to turn up in
ethumb.
edje proxy parts seem to break (crash) when animating a state change from custom->default on an animator. adding a null check here avoids that and seems to work fine, but I am not an edje_calc expert
It is needed to set the engine internal borderless property.
Also update the border (frame) object, showing/hiding it as needed, and
updating the framespace size when the frame object is handled by the
engine.
If this Ecore_Evas already has a mouse inside it, there's no need to
send an additional mouse in event.
Additionally, always send a mouse_move event before a mouse_down, so the
Evas pointer position can be updated properly before the mouse down.
"edje: open Eina_File ourself instead of delegating it to edje."
"edje: don't never corrupt an opened edje object."
This reverts commits 8727e43c1f and 8f12f21cf0, which caused nonstop crashes.
Evas engine is created per window but evas_gl engine was not properly
updating the engine info for new windows that are created. So, addressed
the design issue by passing engine_data to evas_gl engine apis..
Add ecore_x_input_raw_select function placeholder:
NB: xcb does not have xinput 2 support yet BUT someone added those
functions to the xlib code WITHOUT adding them to the xcb code.
SPANK SPANK !!
Signed-off-by: Chris Michael <cp.michael@samsung.com>
LMAO: xcb stuff did not even compile because of this ... and how knows
how long it has been broken ...
Signed-off-by: Chris Michael <cp.michael@samsung.com>
not noticed until recently.. we add a nul byte to the end of our text
selections that we shouldnt. most toolkits/apps skip it but some..
like emacs... dont.
Before this patch, the proxy will be clipped if the source is clipped by output area even if the soure_clip is disabled,
Additionally, src_clip/src_event/src_visible options must be supported in edje.
it seems glmapbuffer can be nasty overhead on some drivers, so go back
to gldrawarrays by default until such a time as we know a lot more...
i'm looking at YOU nvidia! YOU!
Move this handling entirely into ecore_wl_window_update_size() and
create and set it whenever it is necessary. There's no need to keep a
pointer on the Ecore_Wl_Window struct.
Now the opaque and input regions are updated on ecore_wl_window_resize,
there's no need to call ecore_wl_window_buffer_attach() for this
anymore.
The checks on alpha and transparent flags were also fixed.
ecore_wl_window_update_size() is now called by ecore_wl_window_resize(),
reducing duplicated code.
Goal is to be able to remove all internal Evas call from inside all
loader module. To do so we are going to open and hold a reference to the
file from outside of the module, read the header, create the image data,
load the data, close that reference.
Once that done, the next step is to let the file remain open as soon as
the filename/key is set and add an API to set an Eina_File directly. This
way edje can maintain the same file open as it use for an edje object,
keeping things in sync and avoid rendering glitch during update.
Ecore_Evas_Input should use this function to report mouse move events.
The previous used function should be used to refeed events, or to
artificially feed mouse move events to the canvas. Basically every other
feed_mouse_move use case that is not an event from the input system.
This function should be used internally by the input system
(Ecore_Evas_Input) to feed Evas with move events. The x,y event info is
relative to the base of the window/surface, instead of the 0,0 of the
canvas.
This case only happens for now under Wayland, where the 0,0 of the
canvas is translated due to the window decorations that are drawn by the
client.
- pack active flag and generation nbr in an _Eo_Id_Entry struct
- replace Eina_Trash with a fifo which lives in mmaped memory owned by eo_id.
- fifo uses indexes instead of pointers to spare memory
- never used entries are served first, then those in the fifo
are reused, thus we ensure that a freed entry won't soon be reused.
num size.. and alloc size is much bigger as it makes room for 1024
quads per alloc increase (6*1024 vertexes etc.). literally this drops
e17's cpu usage while compositing stuff by 40%...at least in my test
case.
If Ecore_Evas is requested to draw its own frame, then set the
framespace too. Otherwise, keep it at 0,0 + 0x0, which means not
framespace offset at all (and the window will have exactly the
requested size).
Also remove the Classes section from the Ecore_Audio_Group, we don't
need it as the pages are linked automatically
Signed-off-by: Daniel Willmann <d.willmann@samsung.com>
We want to introduce a new mechanism concerning the data of the Eo
objects.
The goal is to improve the memory management by defragmenting the memory
banks used by the Eo objects. The first phase has been done by raster
and consists in allocating the objects into a separate memory region
that the one used by malloc. So now, we know where our objects are
located.
Now, moving objects means moving data of objects. The issue we have here
is that a lot of data pointers are stored into data of other objects,
e.g Evas Object data into lists for rendering...
We need a way to reference the data and eo_data_get doesn't provide us
that. So we need to improve the API for data extraction by requesting
from the developer if the data will be stored or not. Five functions are
supplied:
- eo_data_scope_get: no referencing, the data pointer is no more used after
exiting the function.
- eo_data_ref: reference the data of the object. It means that while the
data is referenced, the object cannot be moved.
- eo_data_xref: reference the data of the object but for debug purpose,
we associate the objects that references. Same behavior as eo_data_ref
for non-debug.
- eo_data_unref: unreference the data of an object.
- eo_data_xunref: unreference the data of an object previously
referenced by another object.
I deprecated the eo_data_get function. Most of the time,
eo_data_scope_get needs to be used.
In the next patches, I changed the eo_data_get to the corresponding
functions, according to the usage of the data pointer.
The next step is to find all the places in the code where the data is
stored but not yet referenced. This will be done by:
- requesting from every object to unreference all data to other objects.
- moving all the objects from one region to another
- requesting from every object to rerefenrence the data.
- debugging by hunting the segmentation faults and other weird
creatures.
This reverts commit 809144780e.
Conflicts:
src/modules/ecore_evas/engines/wayland/ecore_evas_wayland_shm.c
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Since we don't have a changed state callback on Wayland, just call the
changed_state callback of Ecore_Evas from the configure callback.
There's no need to add the Ecore_Job that will send the event later.
This makes the code cleaner, simpler, and will call the callback when
the configure event is received, which is a good place to check for the
changes.
Reduce duplicated code in ecore_evas_wl_resize and just call the
_common_resize function
Fix segfault on elm app closing
Signed-off-by: Chris Michael <cp.michael@samsung.com>
In the window_configure callback, reduce duplicated/not needed code.
Account for rotation when getting new size during common_rotation_set.
Reduce duplicated code in ecore_evas_wl_resize function and just call
the _common_resize function (as that already has most of this code).
Fix issue of Segfault on elm app closing:
- During hide we need to call evas_sync to make sure the async
render has flushed out everything that is pending.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
not needed.
During buffer_attach, just call window_damage function which already
handles surface_damage & commit.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
when async_render).
NB: If buffer is still valid, that means compositor is not finished
with it yet, so don't release it.
Signed-off-by: Chris Michael <cp.michael@samsung.com>