Vincent Torri
1e1bb3b6a4
Put everything in edje_private. It should fix a compilation
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bug on Windows
SVN revision: 52736
2010-09-25 17:10:33 +00:00
Lucas De Marchi
0a4617ae38
FORMATTING
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* Remove vim modelines:
find . -name '*.[chx]' -exec sed -i '/\/\*$/ {N;N;/ \* vim:ts/d}' \{\} \;
find . -name '*.[chx]' -exec sed -i '/\/[\*\/] *vim:/d' \{\} \;
* Remove leading blank lines:
find . -name '*.[cxh]' -exec sed -i '/./,$!d'
If you use vim, use this in your .vimrc:
set ts=8 sw=3 sts=8 expandtab cino=>5n-3f0^-2{2(0W1st0
SVN revision: 50816
2010-08-04 16:57:32 +00:00
Cedric BAIL
73ac5cdc95
* edje: remove warning due to API change in Ecore.
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SVN revision: 49830
2010-06-24 16:16:50 +00:00
Vincent Torri
8b2bd0c079
* remove unused parameters (except in edje_lua.c, as i don't know the current status)
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* remove unused variables
SVN revision: 41957
2009-08-24 16:40:42 +00:00
Carsten Haitzler
68794e198b
also use looptime
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SVN revision: 37394
2008-11-02 02:43:43 +00:00
Carsten Haitzler
5813cfd630
leak--
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SVN revision: 37262
2008-10-28 04:58:39 +00:00
Vincent Torri
0d8b00fdeb
* move standard header files to source files
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* remove gendoc
SVN revision: 37158
2008-10-26 17:18:19 +00:00
Cedric BAIL
fa66dbf40a
Remove Evas list from Edje and use Eina instead.
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SVN revision: 36961
2008-10-22 11:34:42 +00:00
doursse
c5623c01b3
reorganize header files inclusion. Fix some problems when compiling on Windows
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SVN revision: 34768
2008-06-07 10:06:14 +00:00
Carsten Haitzler
14e2187305
get rid of 0 byte alloc
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SVN revision: 34440
2008-05-03 05:33:26 +00:00
doursse
974152be16
remove trailingspaces
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SVN revision: 31657
2007-09-08 18:31:56 +00:00
tilman
bfc4031eb9
don't check for valid timers/animators in timer_cancel/anim_cancel. the gain:pain ratio didn't turn out as good as expected - it's a PITA to make sure you only cancel valid timers/animators in your embryo code.
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SVN revision: 26454
2006-10-09 17:11:16 +00:00
stffrdhrn
46a61a67b7
Edje bug fixes:
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* Add some comments
* Fixup some const char */stringshare related compile warnings
* Fix text classes
SVN revision: 21392
2006-03-19 04:22:35 +00:00
Carsten Haitzler
a976ce3d4e
fix edje embryo scripts.
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SVN revision: 18694
2005-11-29 07:27:57 +00:00
Carsten Haitzler
25ee716746
push/pop vm on the fly - saves a chunk of ram.
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SVN revision: 18625
2005-11-24 03:23:01 +00:00
tsauerbeck
2d8e793026
warn about cancelling non-existing timers, too
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SVN revision: 17270
2005-10-07 11:24:07 +00:00
Carsten Haitzler
a834628ff1
embryo debug stuff from till
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SVN revision: 17259
2005-10-07 03:55:28 +00:00
Carsten Haitzler
6c9cca935c
just in case....
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SVN revision: 15541
2005-06-27 10:04:59 +00:00
tsauerbeck
1e00973753
always append new animators to _edje_anim_list so we can have more than one animator in an edje/in multiple edjes
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SVN revision: 12631
2004-12-29 19:17:01 +00:00
tsauerbeck
29aae4c42d
only increment id_count if we could allocate memory for a new timer/animator
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SVN revision: 12629
2004-12-29 19:10:57 +00:00
tsauerbeck
0c79f801ed
minor cleanups
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SVN revision: 12084
2004-10-30 12:29:43 +00:00
tsauerbeck
ef62e4a544
fixed timer/animator mixup
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SVN revision: 12062
2004-10-29 16:28:42 +00:00
tsauerbeck
d0cdfc0f7c
the 'low level' edje var list functions decrement id by EDJE_VAR_MAGIC_BASE, too, so make sure we increment it before to get a correct value in the end
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SVN revision: 11865
2004-10-13 18:56:48 +00:00
Carsten Haitzler
90bac49c4f
use animators... :)
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SVN revision: 11521
2004-09-05 08:11:36 +00:00
tsauerbeck
6c0e20d5e0
warning fixes
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SVN revision: 11339
2004-08-24 10:06:33 +00:00
Carsten Haitzler
b05d836e27
embryo scritps update edje properly now?
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SVN revision: 10550
2004-06-19 16:24:21 +00:00
Carsten Haitzler
9fb09cae7a
edje arlo patches
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SVN revision: 10443
2004-06-06 04:42:17 +00:00
Carsten Haitzler
8c5069a658
add stuff for evoak... and edje list vars... :)
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SVN revision: 10424
2004-06-03 09:14:55 +00:00
Carsten Haitzler
196cc7e9a6
oopsie - NOW its fixed! :)
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SVN revision: 9871
2004-04-23 08:06:33 +00:00
Carsten Haitzler
d22c821b4a
timers and animators are now supported from the embryo scripts - WOOO!
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examples in e_logo.edc
errr - the animators may have problems if somehow aan animator is deleted or
object deleteded or file changed while running thru the list...
SVN revision: 9567
2004-04-02 09:16:53 +00:00
Carsten Haitzler
7bd60e9cb0
busy adding some MEAT to edje's embryo script support. just added
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"persistent" variables - ie tied to each instance of an edje object and you
can save/load via get_int() set_int() get_float() set_float(), get_str(),
get_strlen() and set_str(). the values are fetched/stored wherever you do
these calls. you need a public variable declaration to indicate you want to
use a global var, and use this variable handle as the variable index - edje
will init it for you.
e_logo.edc has some examples...
:)
this solves being able to keep state like if a check button is enabled or
disabled etc. etc. etc.
then i guess its onto the rest of the calls...
SVN revision: 9526
2004-03-30 10:30:35 +00:00