Commit Graph

2180 Commits

Author SHA1 Message Date
Jean-Philippe Andre 26e74c4219 Evas filters: Fix transform filter (crashes & blend)
out was simply not initialized if the source and destination
were the same. The COW flag is required here to separate input
and output properly. Also, the source & destination pointers
were badly calculated and could overflow.

Instead of using memcpy this filter was supposed to use the
blend functions. This patch also fixes that.

In order to make this filter actually useful (think text reflection
on a flat surface), more information needs to be passed to the Lua
script, such as the text ascent, descent, etc...
2016-01-22 15:35:23 +09:00
Jean-Philippe Andre 1e35a5239b Evas filters: Fix inconsistency in transform API
This is a minor change, makes 'output' the default target for
the transform filter. This is consistent with all the other
filters. This is not exactly a bug fix but it doesn't break
compatibility with the earlier explicit form and improves the API
for 1.17.
2016-01-22 15:35:23 +09:00
Jean-Philippe Andre 139e27314c Evas filters: Disable debug mode!
Ooops, I must have let this in by mistake.
2016-01-22 15:35:23 +09:00
Jean-Philippe Andre c2522dd736 Evas filter: Rename constructor/destructor to ctor/dtor
This avoids a name clash with Eo.Base.
2016-01-13 18:51:20 +09:00
Jean-Philippe Andre 22324f21b3 EFL: Mark EOLIAN functions as static when possible
This affects mostly evas filters.
2016-01-13 15:34:20 +09:00
perepelits.m ba31dc7194 Evas: remove extra if from evas_3d_utils.h
Summary: remove extra if from evas_3d_utils.h according to Coverity (CID1339788)

Reviewers: raster, Hermet, cedric

Subscribers: jpeg, artem.popov

Differential Revision: https://phab.enlightenment.org/D3558
2016-01-13 14:50:59 +09:00
Jean-Philippe Andre 65715dafc5 Evas filters: Fix unused variables
Thanks @stefan_schmidt for the report
2016-01-13 14:50:58 +09:00
Jean-Philippe Andre 81ed0de016 Evas render: Fix typo (use & instead of &)
Thanks @stefan_schmidt for the report
2016-01-13 14:49:41 +09:00
Tom Hacohen 987fde58a7 Evas textblock: Remove redundant NULL check.
Detected by smatch.
2016-01-12 11:00:01 +00:00
Tom Hacohen e64192f446 Evas textblock: slight style fixes. 2016-01-12 10:55:49 +00:00
perepelits.m 687df102d6 evas: fix optimization of vertex count in convex hull
Summary: FLT_COMPARISON should be used everywhere in evas_3d_utils.h

Reviewers: cedric, raster, Hermet

Subscribers: jpeg, artem.popov

Differential Revision: https://phab.enlightenment.org/D3551

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2016-01-09 00:33:51 +01:00
Jean-Philippe Andre 25ccef095e Evas filters: Fix minor compilation warning 2016-01-07 19:19:09 +09:00
Jean-Philippe Andre 52dfd61833 Evas filters: Fix async render and unify SW + GL
SW async render mode was broken because it was party sync, partly
async (bad hack in a recent commit). This patch fixes that by
using a proper callback for render_post (main loop).

Since the engines and ector now abstract all pixel access functions,
the only difference between GL and SW is the async rendering.
2016-01-07 17:47:48 +09:00
Jean-Philippe Andre 1f291a6a5b Evas filters: Run immediately in async mode (flush vs. enqueue) 2016-01-07 17:47:48 +09:00
Jean-Philippe Andre c4b25604c7 Evas: Document Evas.Render_Op
1. MASK is not used for masking
2. only BLEND and COPY actually work

Should we merge Efl.Gfx.Render_Op and Evas.Render_Op?
(this would mean Efl.Gfx.Render_Op.copy = 2 instead of 1)
2016-01-07 15:12:34 +09:00
Jean-Philippe Andre 8822dcd115 Evas filters: Remove ERR message
GL filters now work. Slow, but they work.
2016-01-07 14:46:22 +09:00
Jean-Philippe Andre e61182f7ac Evas render: Fix render artifacts with a mapped object
Problem visible in Enventor "map" example, with the SW engine.

Fixes T2979
2016-01-07 11:12:51 +09:00
Jean-Philippe Andre f00f466250 Evas render: Distinguish has_map and can_map
This patch is a minor code cleanup before fixing T2979
(render artifacts inside Enventor).
2016-01-07 11:12:51 +09:00
Minwoo, Lee 3f5066278e evas: fix a NULL dereference issue
Summary:
If evas engine init failed, it can make crash.
For example
If opengl init failed, then ee->prop.window is 0
ecore_evas_gl_x11_options_new_internal
{
   if (!ee->prop.window)
     {
        ERR("evas_engine_info_set() init engine '%s' failed.", ee->driver);
        ecore_evas_free(ee);
        return NULL;
     }
}

ecore_evas_free calls evas_fonts_zero_pressure
and this time evas->engine.func is NULL so it makes crash.

Reviewers: cedric

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D3542

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2016-01-06 13:36:40 -08:00
perepelits.m d2bb0eefc4 Evas 3d: Get hash table of scenes using the given node as root.
Summary: We need this to have an access to scene while running programs in edje-3d.

Reviewers: cedric, raster, Hermet, jpeg

Reviewed By: jpeg

Subscribers: jpeg, artem.popov

Differential Revision: https://phab.enlightenment.org/D3529
2016-01-06 13:50:21 +09:00
Jean-Philippe Andre c1b4728487 Evas filters: Final fix after the ector refactor
This implements a generic way of scaling buffers, using fake
RGBA_Image wrapping ector buffer maps. The underlying algo is
still the good old linear sw scaler.

Now the filters *should* be back to their previous level of
usability. Performance will probably be even worse than it was
before, for GL, as more glReadPixels may be involved. Optimization
now consists in actually implementing the filters with GL shaders.
2016-01-05 16:02:27 +09:00
Jean-Philippe Andre 0d5b42e6bb Evas filters: Move evas image creation to the engine
Evas filters is now more and more unaware of evas images (RGBA_Image)
and the engine + ector take care of everything.

Still left to do:
- map / unmap an FBO buffer into RO or RW memory
2016-01-05 15:43:44 +09:00
Jean-Philippe Andre 9e0670a705 Evas filters & Ector GL: Prepare ground work for GL buffers
This fixes crashes, adds safety, and notes a couple of things that
are not yet implemented:
- Make an Evas_GL_Image from an RGBA_Image so we can draw it on the
  canvas. This means Evas.Ector.GL.RGBA_Image.Buffer
- Readable Evas_GL_Image objects with gl_read_pixels
  --> Implement proper map() & unmap() for GL buffers
2016-01-05 15:43:44 +09:00
Jean-Philippe Andre eda13b7298 Evas filters: Relax limitations about colorspaces
Since Ector Buffer implicitly converts colorspaces, we
can allow more commands to work even if they are suboptimal.

Now all filters should support any combinaison of input, map/mask
and output colorspaces.
2016-01-05 15:43:44 +09:00
Jean-Philippe Andre 7d636630cf Evas filters: Fix proxies following previous refactor
FIXME:
 - GL support is still shaky
2016-01-05 15:43:44 +09:00
Jean-Philippe Andre 57902fffd3 Evas filters: Use Ector.Buffer instead of RGBA_Image
This is a major refactoring of the evas filters submodule.

Use Ector.Buffer and the map/unmap methods instead of directly
accessing image buffers with RGBA_Image. RGBA_Image is still
used under the hood, for two reasons:
 - Required for the final output (blend onto Evas itself)
 - Required for the scaling routines

FIXME:
 - Breaks proxy support (ie. all kind of texturing).
 - This breaks filters support for the GL engine.
2016-01-05 15:43:44 +09:00
Jean-Philippe Andre e3af2783ff Evas filters: Minor debug improvement 2016-01-05 15:43:44 +09:00
Jean-Philippe Andre 9bd36f7c43 ector eo: fix indentation (tabs --> spaces)
Why? Why would an editor replace 8 spaces by a TAB?
WHYYYYYY?
2016-01-05 15:43:43 +09:00
Jean-Philippe Andre 7a8879ba8b ector: add engine-specific evas image buffer wrapper
Since Evas still relies entirely on Image_Entry and Evas_GL_Image,
we will need an engine-specific wrapper object creating a Buffer
around an existing cached image.

Currently only SW support is implemented. GL will be more fun to
do (with glReadPixels and whatnot).
2016-01-05 15:43:43 +09:00
Jean-Philippe Andre 61fcf8e497 Evas filters: Fix crazy code (only when DEBUG=1) 2016-01-05 14:54:04 +09:00
se.osadchy 2127547cb9 evas: create Eina_Vector2 structure and add functions.
Summary: Only copy code from evas_3d_utils, rename evas to eina and add documentation.

Reviewers: Hermet, raster, jpeg, cedric

Reviewed By: jpeg, cedric

Subscribers: jpeg

Differential Revision: https://phab.enlightenment.org/D3509

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2016-01-04 15:06:00 -08:00
perepelits.m e6ccfcedd8 evas: fix convex hull.
Summary:
There were some problems with second and third vertices in the first triangle of convex hull. It is very hard to see this errors because it could cause
an excess of triangles inside of convex hull, I have used blender to find them.

Reviewers: raster, Hermet, cedric

Reviewed By: cedric

Subscribers: jpeg, artem.popov

Differential Revision: https://phab.enlightenment.org/D3491

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2016-01-04 14:50:45 -08:00
Tom Hacohen ebe09c4854 Evas textblock: Clean up ellipsis handling code.
This cleans up the previous commit a bit by isolating the calculation
code and using a temporary descriptively named variable for the calculation.
2016-01-04 15:12:10 +00:00
Youngbok Shin 3252e3bf78 Evas Textblock: Fix ellipsis when textblock is resized to formatted h.
Summary:
it->h is sum of max ascent and max descent. It shouldn't be used
when handle ellipsis. Because, Evas Textblock uses these values for
each lines differently according to its location.
(start, end, else, single)
So, for handling ellipsis exactly, it has to be fixed.

Test Plan: A test case is included in Evas Test suite.

Reviewers: woohyun, tasn, herdsman

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D3475
2016-01-04 15:12:10 +00:00
Jean-Philippe Andre 2ac9e788c6 Evas: Implement ARGY88 and GRY8 conversion to ARGB8888
This is adding support for a deprecated function, but apparently
it is used.

Also, remove crazy abort() inside the data_put function.

Fixes T2991
2015-12-29 22:05:50 +09:00
Jean-Philippe Andre b13502f20a Evas 3d: Fix some potential crashes
Those were happening before the previous patches.
2015-12-29 16:18:36 +09:00
Jean-Philippe Andre 92f17399a7 Evas 3d: Improve error messages in model load & save
See make check's evas_suite ouput
2015-12-29 16:08:05 +09:00
perepelits.m e6bba4d91c [Evas] Refactor model's savers and loaders.
Summary:
Move common part to a separated document.
Make code more readable using smaller functions. (from Task T2713)

Everything is OK with make check.

Reviewers: cedric, raster, Hermet, stefan_schmidt

Reviewed By: stefan_schmidt

Subscribers: jpeg, artem.popov

Differential Revision: https://phab.enlightenment.org/D3430
2015-12-29 13:28:56 +09:00
Mike Blumenkrantz 8981f08555 evas: handle existing pointer grabs when changing object pointer mode
in the case that pointer mode is changed on an object at any time after
a grab has been acquired by the object, grabs/flags must be adjusted for
this and other "pointer-in" objects in order to avoid permanently
breaking canvas events

@fix
2015-12-22 16:21:11 -05:00
Mike Blumenkrantz e4d11e2e4f evas: unset pointer ungrabs when using EVAS_OBJECT_POINTER_MODE_NOGRAB_NO_REPEAT_UPDOWN
I have no idea what this mode was intended to do since there are no docs
and the related code in evas events is undocumented, so I can only speculate.

what I can say for certain is that this mode does grab, in opposition to its name,
and that until this commit any object which sets this pointer mode will
permanently break mouse eventing on the canvas

ref evas SVN 67264

@fix
2015-12-22 16:21:11 -05:00
Subodh Kumar 105960b24f Evas textblock: Fix some indentation and formatting.
Summary: Fix some indentation and formatting.

Reviewers: herdsman, cedric, tasn

Reviewed By: cedric

Subscribers: jpeg, cedric

Differential Revision: https://phab.enlightenment.org/D3174
2015-12-18 15:14:05 +00:00
Minkyoung Kim 25ebd91555 evas/gl : Do not re-preload image data if texture is successfully uploaded with image data.
Summary:
'cached' flag is not enough to check whethere data is loaded and texture is uploaded.
so check more options for prevent re-preload image data on gl-backend.

Test Plan: Local Test (elementary_test : elm images)

Reviewers: jpeg, eunue

Reviewed By: jpeg

Subscribers: cedric, jiin.moon, wonsik, spacegrapher

Differential Revision: https://phab.enlightenment.org/D3446
2015-12-18 16:49:17 +09:00
Tom Hacohen 3d91e5eae8 Revert "evas: fix some indentation and formatting in textblock."
This patch was *REJECTED*. I don't understand why it was snuck in among
a batch of 24 other unrelated patches. That made me miss it originally,
  but found it now. This is wrong and shouldn't be in.

This reverts commit 3f0d0daf0d.
2015-12-17 12:51:37 +00:00
Subodh Kumar 43f50dc7db Evas textblock: Use width of item format to position cursor.
Summary:
Use width of item format to position cursor.

Sometimes it becomes very difficult to
position cursor over item and selection
becomes very difficult as we position the
cursor once the input X coord reached end of the item,
like one attached in the test plan. So this patch
decides over 50% of item width for X coord reaches
to position it at start or end.

@ix

Test Plan:
Attached setup shows how difficult to position cursor at the end when clicked
over item and selection is also very difficult. Consider such case in mobile
device, its becomes impossible to position cursor at the end and selection is
too much difficult.

{F27036}

Also added test cases in evas test suite

Reviewers: herdsman, tasn

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D3390
2015-12-17 12:00:23 +00:00
Sung-Taek Hong 8c891ed049 evas_callback: Remove callbacks in reverse order with evas_event_callback_del
Summary:
 - This function is deprecated, because del_full should be used instead.
 - Still, the documentation specifies in which order the callbacks should
 - be deleted.

Reviewers: Hermet, jpeg, jaehwan

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D3459
2015-12-17 16:03:26 +09:00
Mike Blumenkrantz fc4b927a83 evas: update/clarify RENDER_FLUSH callback docs 2015-12-15 17:57:37 -05:00
Mike Blumenkrantz fb8c547077 evas: do not unset/delete master clip after every frame
this is not ideal since it triggers a client-side rerender of every object
which was clipped to the master clip (double render) and then this ends up
forcing the server to rerender the same area twice as well

not only that, it causes all surface damages to to be the size of the entire
window - framespace for every frame

@fix
2015-12-15 17:24:52 -05:00
Mike Blumenkrantz 1d3c4162b3 evas: trigger FLUSH_PRE callback prior to kicking off an async render
while not occurring immediately before flush as in sync rendering, this
is functionally close enough that it will serve the purpose for which the
callback was intended, namely receiving a callback that occurs after render
update calculations have occurred but before flush happens

@fix

ref cbb447c878
2015-12-15 17:24:52 -05:00
Mike Blumenkrantz 092d7a6f3d evas: resize master clip if framespace|viewport.changed is set 2015-12-15 17:24:52 -05:00
Mike Blumenkrantz 990c23c840 evas: do not add unclipped smart members to the master clip
this is probably a pretty unlikely scenario, but messing with smart
members in this way is probably not a great idea

@fix
2015-12-15 17:24:52 -05:00