Commit Graph

166 Commits

Author SHA1 Message Date
Stefan Schmidt e90622ec41 all: use void if we really want to make sure we do not accept parameters
In C we need this to make clear that we really do not accept parameters.
Found by the smatch source code matcher. I had run and fixed this before
but it seems to creep in again over time.
2016-12-06 17:16:24 +01:00
Tom Hacohen e65aae994e Eo: Finish the renaming of Eo to the EFL.
This renames all the rest of the API to the EFL namespace except for
Eo_Event that will follow soon.

Obviously breaks both API and ABI.
2016-08-15 15:07:42 +01:00
Tom Hacohen c662934be8 Change the EFL to follow the new Eo rename. 2016-08-11 17:04:43 +01:00
Jean-Philippe Andre 7bf8da2baa evas: Rename Evas.Object to Efl.Canvas.Object
One step closer to make the EO inheritance tree look like
it's all Efl.
2016-06-21 14:35:19 +09:00
Tom Hacohen a6a2338962 Revert "Eo: Remove eo_del() and make eo_unref() the replacement."
This reverts commit 546ff7bbba.

It seems that eo_del() is useful and removing it was creating bugs.
The issue is that the way we defined parents in eo, both the parent and
the programmer share a reference to the object. When we eo_unref() that
reference as the programmer, eo has no way to know it's this specific
reference we are freeing, and not a general one, so in some
circumstances, for example:
eo_ref(child);
eo_unref(child); // trying to delete here
eo_unref(container); // container is deleted here
eo_unref(child); // child already has 0 refs before this point.

We would have an issue with references and objects being freed too soon
and in general, issue with the references.

Having eo_del() solves that, because this one explicitly unparents if
there is a parent, meaning the reference ownership is explicitly taken
by the programmer.

eo_del() is essentially a convenience function around "check if has
parent, and if so unparent, otherwise, unref". Which should be used when
you want to delete an object although it has a parent, and is equivalent
to eo_unref() when it doesn't have one.
2016-06-01 13:33:21 +01:00
Tom Hacohen 546ff7bbba Eo: Remove eo_del() and make eo_unref() the replacement.
We used to have eo_del() as the mirrored action to eo_add(). No longer,
now you just always eo_unref() to delete an object. This change makes it
so the reference of the parent is shared with the reference the
programmer has. So eo_parent_set(obj, NULL) can free an object, and so
does eo_unref() (even if there is a parent).

This means Eo no longer complains if you have a parent during deletion.
2016-05-17 16:23:23 +01:00
Tom Hacohen f21ade6123 Automatic migration to Eo4.
I just ran my script (email to follow) to migrate all of the EFL
automatically. This commit is *only* the automatic conversion, so it can
be easily reverted and re-run.
2016-03-03 09:58:08 +00:00
Jean-Philippe Andre 26e74c4219 Evas filters: Fix transform filter (crashes & blend)
out was simply not initialized if the source and destination
were the same. The COW flag is required here to separate input
and output properly. Also, the source & destination pointers
were badly calculated and could overflow.

Instead of using memcpy this filter was supposed to use the
blend functions. This patch also fixes that.

In order to make this filter actually useful (think text reflection
on a flat surface), more information needs to be passed to the Lua
script, such as the text ascent, descent, etc...
2016-01-22 15:35:23 +09:00
Jean-Philippe Andre 65715dafc5 Evas filters: Fix unused variables
Thanks @stefan_schmidt for the report
2016-01-13 14:50:58 +09:00
Jean-Philippe Andre 25ccef095e Evas filters: Fix minor compilation warning 2016-01-07 19:19:09 +09:00
Jean-Philippe Andre 52dfd61833 Evas filters: Fix async render and unify SW + GL
SW async render mode was broken because it was party sync, partly
async (bad hack in a recent commit). This patch fixes that by
using a proper callback for render_post (main loop).

Since the engines and ector now abstract all pixel access functions,
the only difference between GL and SW is the async rendering.
2016-01-07 17:47:48 +09:00
Jean-Philippe Andre 1f291a6a5b Evas filters: Run immediately in async mode (flush vs. enqueue) 2016-01-07 17:47:48 +09:00
Jean-Philippe Andre 8822dcd115 Evas filters: Remove ERR message
GL filters now work. Slow, but they work.
2016-01-07 14:46:22 +09:00
Jean-Philippe Andre c1b4728487 Evas filters: Final fix after the ector refactor
This implements a generic way of scaling buffers, using fake
RGBA_Image wrapping ector buffer maps. The underlying algo is
still the good old linear sw scaler.

Now the filters *should* be back to their previous level of
usability. Performance will probably be even worse than it was
before, for GL, as more glReadPixels may be involved. Optimization
now consists in actually implementing the filters with GL shaders.
2016-01-05 16:02:27 +09:00
Jean-Philippe Andre 0d5b42e6bb Evas filters: Move evas image creation to the engine
Evas filters is now more and more unaware of evas images (RGBA_Image)
and the engine + ector take care of everything.

Still left to do:
- map / unmap an FBO buffer into RO or RW memory
2016-01-05 15:43:44 +09:00
Jean-Philippe Andre 9e0670a705 Evas filters & Ector GL: Prepare ground work for GL buffers
This fixes crashes, adds safety, and notes a couple of things that
are not yet implemented:
- Make an Evas_GL_Image from an RGBA_Image so we can draw it on the
  canvas. This means Evas.Ector.GL.RGBA_Image.Buffer
- Readable Evas_GL_Image objects with gl_read_pixels
  --> Implement proper map() & unmap() for GL buffers
2016-01-05 15:43:44 +09:00
Jean-Philippe Andre eda13b7298 Evas filters: Relax limitations about colorspaces
Since Ector Buffer implicitly converts colorspaces, we
can allow more commands to work even if they are suboptimal.

Now all filters should support any combinaison of input, map/mask
and output colorspaces.
2016-01-05 15:43:44 +09:00
Jean-Philippe Andre 7d636630cf Evas filters: Fix proxies following previous refactor
FIXME:
 - GL support is still shaky
2016-01-05 15:43:44 +09:00
Jean-Philippe Andre 57902fffd3 Evas filters: Use Ector.Buffer instead of RGBA_Image
This is a major refactoring of the evas filters submodule.

Use Ector.Buffer and the map/unmap methods instead of directly
accessing image buffers with RGBA_Image. RGBA_Image is still
used under the hood, for two reasons:
 - Required for the final output (blend onto Evas itself)
 - Required for the scaling routines

FIXME:
 - Breaks proxy support (ie. all kind of texturing).
 - This breaks filters support for the GL engine.
2016-01-05 15:43:44 +09:00
Jean-Philippe Andre e3af2783ff Evas filters: Minor debug improvement 2016-01-05 15:43:44 +09:00
Jean-Philippe Andre 31984449a5 Evas filters: Move 'fill' to its own file 2015-12-09 11:45:34 +09:00
Jean-Philippe Andre ecc7da9cba Evas filters: Use Efl.Gfx.Render_Op
Some filters are now broken. Yay for refactoring! Will be fixed
in the following commit.
2015-12-04 16:09:53 +09:00
Jean-Philippe Andre d271afd66c Evas filters: Fix some crash and reduce insanity
In a rare situation the filter would access an invalid buffer.

Solution: Stop messing with buffer references by properly
referencing and releasing them when not needed, rather
than stealing references and hoping for the best. (There were
flags tracking stolen references, but that was still madness)
2015-10-12 13:44:44 +09:00
Jean-Philippe Andre d69f9e0b84 Evas masking: Fix potential invalid access to mask image
After clip_image_get, the old mask may be replaced by a new one,
and unref'ed, but it is later on set back as the context mask image.
Maybe it's possible that there was 0 reference and the image
got freed in between.

No idea how to test this.

@fix
2015-09-04 11:11:39 +09:00
Jean-Philippe Andre 8e9ab6440f Evas filters: Fix massive memleak with async sw render
Oooops, the flag stolen meant that we don't hold any reference on
this buffer anymore, which meant we should not increase the refcount
here!

@fix
2015-08-18 18:31:39 +09:00
Jean-Philippe Andre 284cd2a530 Evas filters: Fix invalid rendering in case of async render
This simplifies the code and fixes async buffer management.

@fix
2015-07-28 17:13:52 +09:00
Jean-Philippe Andre c45ae022c8 Evas masking: Fix crash in async rendering
There was a FIXME comment... >_<

Improper management of image resources in async render led to
a rare crash. This should fix that.

@fix
2015-07-27 14:15:09 +09:00
Jean-Philippe Andre 4234832713 Evas filters: Add some crash safety 2015-06-25 15:12:32 +09:00
Jean-Philippe Andre f57929bf6e Evas filters: Fix blur from rgba to alpha 2015-06-25 14:36:08 +09:00
Jean-Philippe Andre 4882788527 Evas filters: Reduce debugging with default compile opts
When using debug compile flags, full-on filter debug will happen.
2015-06-25 14:36:08 +09:00
Jean-Philippe Andre f3e16bc485 Evas filters: Implement Lua classes for colors & buffer
Reuse previous code for buffer. Keeps API stability.

The new class "color" is here for a more convenient color
representation. This way, colors can be represented in more
natural ways like: {r,g,b[,a]}, 0xaarrggbb, "red", "#rrggbb"

Class color is implemented in pure Lua, and adds a .lua file
to Evas' share folder.
2015-06-25 14:36:08 +09:00
Jean-Philippe Andre 93797e3b0d Evas filters: Create specific log domain
This will improve the debug output of evas and specifically
allow setting "evas_filter" log level to a higher or lower
value depending on what you are debugging :)
2015-06-25 14:36:08 +09:00
Jean-Philippe Andre 1b2819f2cb Evas filters: Implement __index for Lua buffer objects 2015-06-25 14:36:08 +09:00
Jean-Philippe Andre ffea07a049 Evas filters: Pass text colors to the parser
This does not implement the full feature yet (Lua variable
is not set). This commit also brings various fixes.
2015-06-25 14:36:08 +09:00
Jean-Philippe Andre d148c0f0d2 Evas filters: Fix runtime, allow state change on the fly
Now we're ready to implement runtime changes to the filters'
state (color classes, edje state, etc...), as the Lua function
will be run whenver required.
2015-06-25 14:36:08 +09:00
Jean-Philippe Andre 8716be5193 Evas filters: Fix potential crash 2015-06-25 14:36:08 +09:00
Jean-Philippe Andre 2faaef966e Evas filters: Add internal function _program_run
This will allow changing the state of the filter and re-run it
without re-creating the Lua_State object. This is to handle size,
color, animation state and scale changes (amongst other things).
2015-06-25 14:36:08 +09:00
Jean-Philippe Andre c4a797ff6e Evas filters: Remove unnecessary copy of buffers
When doing blur from alpha to rgba, there was an extra copy
step added, that was not required.

This should improve the performance a little bit in this situation.
2015-06-12 16:53:54 +09:00
Jean-Philippe Andre 8b897144ac Evas filters: Fix blend with color with rgba buffers
- blend { color = red }
- blur { color = red }
were not working with RGBA input. This patch fixes that.

@fix
2015-06-12 16:53:14 +09:00
Jean-Philippe Andre 15f7cefa68 Evas masking: Fix major memory leak
The memory usage graph was going up and to the right!
I was told this is always a good thing!

... maybe not this time :)

Hopefully I didn't forget a case. An intense session of
genlist scrolling with masks all over the place and masks
of masks didn't show any glitch, crash or memory leak.
2015-01-21 17:51:15 +09:00
Jean-Philippe Andre a9630a77b6 Evas masking: Add clip_image_[un]set functions to draw context
This allows passing a mask image to the render functions.

@feature
2015-01-07 15:06:02 +09:00
Jean-Philippe Andre fe677a0518 Evas: Use common function for proxy_subrender
Merges functions from:
- filters
- image object
2014-11-12 17:11:49 +09:00
Jean-Philippe Andre 4fb138a65f Evas: Remove ugly REND_DBG
Here's a macro that's used for debugging in some of the ugliest
ways possible: avoid passing an extra argument to a function when the
cost of always passing it is negligible (it's an int).

Fixes T1749.
2014-11-12 15:26:59 +09:00
Tom Hacohen 7f3a44894b Evas canvas eolian: Fix namespace and class name for the evas canvas. 2014-06-30 17:47:06 +01:00
Jean-Philippe Andre c99449ea09 Evas filters: Allow use of a color multiplier
We couldn't do evas_object_color_set() on a filtered text
object simply because the color was not properly taken into
account.

This should simplify some effects as it'll be much easier to
set a color or alpha value to the text regardless of the filter.

Hmm, is this a fix or feature? O_o
2014-06-12 10:59:56 +09:00
Tom Hacohen 0fc3279db9 Efl: Update code to use the new class names generated by eolian. 2014-06-03 11:28:01 +01:00
Jean-Philippe Andre e0d3e20aed Evas filters: Remove logically dead code
CID 1181889
2014-05-14 18:39:53 +09:00
Jérémy Zurcher f8c2c57406 do not use EINA_FALSE instead of NULL 2014-05-07 17:45:11 +02:00
Jean-Philippe Andre 59cf013db9 Evas filters: Add support for Evas_Object_Image
This adds filter support to Image objects as well.
The exact same filters can run on Text and on Images
(provided some colorspace limitations are respected).

This basically adds:
- Support for RGBA input buffer
- Eo entry points for Image filter support
- Implement basic filter support in Evas_Image
2014-04-27 17:41:40 +09:00
Tom Hacohen 35525a53e0 Adjust eo_do calls to work with the eo2 api. 2014-04-10 04:20:21 +01:00
Jean-Philippe Andre b045feefb1 Evas filters: Fix blur with src == dst
If dst == src, then we should not blend back to the buffer,
as we actually want to blur the content and not keep the sharp
version.
2014-03-26 10:48:12 +09:00
Jean-Philippe Andre eee3c1c773 Evas filters: Allow BLUR and GROW with radius 0
Fallback to a standard blend instruction instead of failing
miserably just because the radius is 0.
2014-03-21 15:23:02 +09:00
Jean-Philippe Andre 919b32be20 Evas filters: fix blur from rgba to output buffer
When blurring an RGBA buffer to the output buffer,
we don't need to convert the colorspace... but then we'll just
override what was already there.

Introduce a 'dirty' flag set to true whenever a command writes
to an output buffer.
2014-03-21 15:22:54 +09:00
Jean-Philippe Andre 96e58cebf7 Evas filters: Fix memory leak when destroying the object
The GL buffers set to be freed were released only the async case...
which doesn't make sense since GL is sync.

@fix
2014-03-12 14:08:02 +09:00
Jean-Philippe Andre 592204fe73 Evas filters: Optimize RGBA blur as well
Same as Alpha blur, use combination of box blurs,
and put all that code into optimizable functions.
2014-03-12 14:08:02 +09:00
Jean-Philippe Andre 4443ecfa8b Evas filters: Optimize alpha box blur
Use two optimizable functions for BOX blur: vertical and horizontal.
These functions will run as many times as requested (from 1 to 6 max).

The horizontal case is pretty straightforward as the source is already
contiguous (nice in terms of cache hits). The only catch is to swap
src and dst without ever writing to the input buffer.

In case of vertical blur, we apply the same method as above, after
rotating the column into a horizontal (contiguous) span, and rotating
it back afterwards.

Now, the same needs to be done for RGBA :)
2014-03-12 14:08:02 +09:00
Jean-Philippe Andre 2a1ba1b908 Evas filters: Use box blur by default
BOX blur is a lot faster (and easier to optimize, too)
than GAUSSIAN blur. Repeating 2x or 3x BOX blur will also
give similar results to GAUSSIAN blur (very smooth), but
in much less time.

Add a count parameter to the BOX blur instruction.
2014-03-12 14:08:02 +09:00
Jean-Philippe Andre 4e249143a5 Evas filters: Prepare optimization paths for BOX blur
Actually, there is a very nice trick with BOX blur.
Pass BOX blur 3 times and you can approximate a GAUSSIAN
blur with up to 3% accuracy. This is way more than enough
for just a simple graphical effect.

So, despite the crappy quality of BOX blur, we should
optimize it a lot so we can replace large GAUSSIAN blurs
with series of BOX blurs instead.

Source: Wikipedia's page on box blur :)

This commit also moves around some duplicated definitions.
2014-03-12 14:08:02 +09:00
Jean-Philippe Andre 0dace7721e Evas filters: Fix 1-D blurs on a single buffer
When a blur operation requires a copy-back to the source
buffer, then the render_op must be set to COPY instead of
BLEND. Otherwise the non blurred content will be visible.

@fix
2014-03-12 14:08:02 +09:00
Jean-Philippe Andre 6674ef5b35 Evas filters: Move DEBUG_TIME macro to be used in the main file
Optimization can happen at a higher level than the blur function
itself... so let's measure the whole filter running time.
2014-03-12 14:08:02 +09:00
Jean-Philippe Andre caa8789424 Evas filters: Improve debug logs
According to Gustavo's comment :)
2014-03-12 14:08:01 +09:00
Jean-Philippe Andre 5a77d1aae0 Evas filters: Reduce verbosity (INF --> DBG) 2014-03-07 11:07:15 +09:00
Jean-Philippe Andre 887585129b Evas filters: Improve detection of the GL engine
According to cedric's horrified comment :)

And add a comment in the code. Yes, this IS a temporary solution,
but the GL engineS being what they are (tons of duplicated code),
I think it's still better for now to just make things work.
2014-03-07 11:07:15 +09:00
Jean-Philippe Andre 7690e33b49 Evas filters: Implement proxy rendering for GL
Make use of glReadPixel to access the source's pixel data.
Use all classic CPU functions to blend and use that data.
Save pointer to the GL image and update it with the latest data
during target render.

Use ENFN's surface_lock, read_pixels, unlock.

Also, add some more error checks to make sure the images are valid,
or return an error at runtime.
2014-03-07 11:07:15 +09:00
Jean-Philippe Andre 8ddfa35da6 Evas filters: Add return value in filter callback
This will inform the client whether an asynchronous filter properly
rendered or not.

I actually don't know any case where rendering can fail at runtime.
2014-03-04 15:17:11 +09:00
Jean-Philippe Andre ac8140ccd1 Evas filters: Rename RGBA_Image::mask.data into image.data8
The structure should not be changed, despite the union modification.

I am renaming for consistency with older branches that had a mask
field in RGBA_Image. Also, the mask.data or data8 is really just
a way to avoid casting between DATA8 and DATA32 (and it shows
clearly what kind of data you are dealing with).
2014-03-04 12:10:29 +09:00
Jean-Philippe Andre 51f216973a Evas filters: Minor fix for consistency (clip_to_target)
Make sure sx and sy are properly set.
No need to backport as the function actually expect these values to
be initialized to 0 in the first place.
2014-03-04 11:44:19 +09:00
Jean-Philippe Andre 8e795109ac Evas filters: fix clip to target calculation
It was possible to keep negative values for dx,dy which would
then draw pixels out of bounds (= crash).

Make check crashed after the previous commit.

@fix
2014-03-04 10:37:34 +09:00
Jean-Philippe Andre e05885e0e3 Evas filters: Fallback to normal rendering in case of error
If the filters fail to render at runtime (that is, parsing went fine
but a command failed to run properly), fallback to normal rendering.
This should prevent text from disappearing when using proxies and
the OpenGL engine (for now).
2014-03-04 10:37:34 +09:00
Jean-Philippe Andre c783b8d450 Evas filters: Avoid potential memory leaks
Properly free the buffers when they are not in the current context list.
2014-03-04 10:37:34 +09:00
Jean-Philippe ANDRE 6d4dd3f194 Evas filters: fix random cases of 'dancing text'
In some situations, text with filters would be rendered in an invalid
position (somewhere too high).
I am not entirely sure of the reason why the original code with BLEND
doesn't work, but this new version is simpler as GL and SW have more
similar behaviours:

- render text to our 'output' buffer
- draw this buffer as an image onto the set target

Thanks zmike for reporting the issue.
And thanks A LOT for using the filters :D

@fix

Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
2014-03-04 10:37:28 +09:00
Jean-Philippe ANDRE 83746e5629 Evas filters: fix black squares with the GL engine
If a text object changes regularily, there might be cases where
the object will be rendered as a simple black rectangle for just
one frame.

It seems that the previous output buffer is deleted before being
actually rendered on screen. This patch will delay the deletion
of the previous buffer until the current one has been rendered
to the target surface.

And again, thanks zmike for reporting.

@fix

Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
2014-03-04 10:37:19 +09:00
Jean-Philippe ANDRE 7f63b4a3eb Evas filters: Avoid CRI message when using the GL engine
A CRItical message was always displayed when setting a filter
on a text object, saying that proxy rendering is not supported on GL.

Reduce CRI to ERR and skip proxy rendering altogether if there are
no proxy sources.

This @fix needs to be backported.

Thanks zmike for reporting this.

Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
2014-03-04 10:37:03 +09:00
Jean-Philippe Andre 74d8403217 Evas filters: Grow filter should gracefully blend
If grow() was used on top of another effect, it was simply
erasing all pixels. We need to use a temporary buffer and
blend it to the output.
2014-02-20 13:27:42 +09:00
Jean-Philippe Andre 0d9ffc2624 Evas filters: Fix padding in blur with offset
Test case was: blur(ox=40, rx=40);
This would crop the blurred text instead of having proper padding.
2014-02-20 13:27:42 +09:00
Jean-Philippe Andre df65e71e79 Evas filters: Another clang warning fix
Prevent error case from crashing.
2014-02-14 13:06:05 +09:00
Jean-Philippe Andre f603d5da86 Evas filters: Silence some clang warnings
Remove @hidden tag. It does not exist.
Initialize value of pow2_div. In theory not needed but better be safe :)
2014-02-14 12:07:54 +09:00
Carsten Haitzler a725924b53 evas - filter - fix memory leak if cmd not found by curve cmd 2014-02-13 18:57:27 +09:00
Carsten Haitzler bbefeae071 evas - filters - remove logically dead code
this addresses CID 1174084 - fix to remove useless code.
2014-02-13 18:57:27 +09:00
Jean-Philippe Andre 6301c6dc1e Evas filters: Remove undocumented files from Doxygen
Some files had Doxygen tags @file, which included them in the
Files list. But they are not documented, so remove them from
the index.
2014-02-13 11:24:47 +09:00
Jean-Philippe Andre 36b0bca4aa Evas filters: Add the reference documentation (script language)
In Doxygen format, write the reference documentation for the filters.
It will contain a few examples only, should serve more as a reference
just like edcref.

This is for the script language itself, not for the Eo APIs or the
internal APIs (those are already documented).
2014-02-13 11:24:43 +09:00
Jean-Philippe Andre 56d73cb897 Evas filters: Fix warnings on shadowed variables
Also, remove globals A, R, G, B from parser.c... these are
temp variables used in a macro.

My CFLAGS didn't include -Wshadow so I missed those.
Thanks Tom for spotting :)
2014-02-12 10:36:11 +09:00
Jean-Philippe Andre b9b8300f98 Evas filters: Check for EVAS_CSERVE2 when using cs2 APIs
This broke the windows build, because cserve2 isn't available on windows.
2014-02-10 11:15:54 +09:00
Carsten Haitzler 078099d63d fix warnings in evas filter plus a memleak in _vflip_cpu() 2014-02-08 12:15:35 +09:00
Jean-Philippe Andre 6d1356adea Evas filters: Disable proxies with the GL engine
Well, proxy sources are rendered to a... GL texture! But we
actually want the image pixels. So we'll need to call glReadPixels
to get them.

Yes, it will be horribly slow. But there isn't really a way around.
This will require a new internal API. For now, just disable the
feature. Hopefully I can make it work soon enough for the release?
2014-02-07 17:59:23 +09:00
Jean-Philippe Andre 9917962ffb Evas filters: Fix crash when using the GL backend
Buffer management was broken, and we tried to free the GL texture
as if it were a simple RGBA_Image.
2014-02-07 17:59:23 +09:00
Jean-Philippe Andre 71080b220e Evas filters: Prevent buffer creation when running filter
In async mode, the filter runs in the render thread, so can't
allocate buffers on the fly.
This case should not happen, unless maybe a source has a null
size (eg. it's invisible and not properly rendered).
2014-02-07 17:33:18 +09:00
Jean-Philippe Andre 9d821a402a Evas filters: Fix proxy usage (source unset)
Proxy sources & objects were not properly unset.
This results either in crashes (especially in the Edje tests)
or dangling objects with tons of references.

Remove the refcount increase/decrease, as it is redundant.
Store pairs proxy+source instead of just the source in all hashes,
so we can unset the is_proxy flag on the proxy when there are no
sources anymore.
2014-02-07 17:33:18 +09:00
Jean-Philippe Andre 8570b38dd1 Evas filters: Rename bind to source_set
Because that's what we call it for proxy images :)
2014-02-07 17:33:18 +09:00
Jean-Philippe Andre 43962135be Evas filters: Remove FIXME and unimplemented code
Remove compilation warnings: we don't really need cubic
interpolation at this point, we can still add it back
later if wanted.

Also, make it clear that buffer #2 is the output buffer.
Remove meaningless FIXME.
2014-02-07 17:33:17 +09:00
Jean-Philippe Andre 712566939d Evas filters: Add proxy source only once
If the proxy has already been added to the list of
proxy sources, don't add it again. This is for the filters
case where unset isn't even called :)
2014-02-07 17:33:17 +09:00
Jean-Philippe Andre 95550feb30 Evas filters: Fix memory leaks with buffers
In async rendering case, basically all buffers were leaked or
freed from the wrong thread. Fix that :)
2014-02-07 17:33:17 +09:00
Jean-Philippe Andre 2e401c2e91 Evas filters: Allocate buffer in the main loop (part 2)
Now the allocation is really done in the main loop.
Rendering fails, only happens in case of redraw.
2014-02-07 17:33:17 +09:00
Jean-Philippe Andre eea049f988 Evas filters: Alloc/Dealloc buffers from the main loop only
This is a problem I didn't spot immediately... but with
tons of nasty consequences.
2014-02-07 17:33:17 +09:00
Jean-Philippe Andre bf46a1d26c Evas filters: Simplify clip_to_target 2014-02-07 17:33:17 +09:00
Jean-Philippe Andre c471ee03d6 Evas filters: Fix uninitialized memory access and unsupported call 2014-02-07 17:33:17 +09:00
Jean-Philippe Andre 8062df320c Evas filters: OpenGL support part 2.
This patch implements the final draw from RGBA_Image to the
OpenGL surface. We can even steal the output buffer and
redraw it quickly, without having to re-render everything
(same as in SW).
2014-02-07 17:33:17 +09:00
Jean-Philippe Andre f007cd5665 Evas filters: Move font draw inside the filters functions
Since the filters will have to decide on which engine (SW, GL) to
choose from to render the font and the effects, move the font
draw call inside the filters module.
2014-02-07 17:33:17 +09:00
Jean-Philippe Andre 0135b45c12 Evas filters: OpenGL support part 1.
Quick and dirty solution to support the OpenGL engine:
[1] Allocate CPU buffers
[2] Render text and process all effects to these buffers
[3] Push final image as an OpenGL texture.

This patch implements [1].
2014-02-07 17:33:17 +09:00
Jean-Philippe Andre e08a8fd934 Evas filters: Remove (never implemented) motion blur 2014-02-07 17:33:17 +09:00