Commit Graph

446 Commits

Author SHA1 Message Date
Jean-Philippe Andre 2ef8d6f39a evas filters: Refactor ector and gfx filters A LOT
Alright, so this is a massive patch that is the result of
trying to get rid of unused or poorly implemented classes in
ector. Originally ector was meant to support VG but extend to
things like filters as well. At the moment, ector's design
makes it quite hard to plug in the filters.

For now I think it's easier to implement the GL support for
the filters directly in the engine, where I hope to interfere
as little as possible.

This massive patch keeps only the required minimum to support
a versatile gl buffer that can be mapped, drawn or rendered to (FBO).
It's extremely inefficient as it relies on glReadPixels and lots
of texture uploads, as well as conversions between ARGB and Alpha.

Another type of GL buffer is a wrap around an existing GL image,
but that one is read-only (map or draw: no write map, no FBO).

No, all the filters run fine, and the high-level implementation
(evas_filters.c) does not need to know whether the underlying engine
is SW or GL. One problem though appears with the blending or blurring
of some Alpha buffers, the colors are wrong.

This patch removes more lines than it adds so it must be good ;)
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre fb52c15e85 evas filters: Prepare GL support for blend operation
No implementation yet, this is just the skeletton!
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 190d84e84b evas: Rename software filter function type
From Evas_Filter_Apply_Func to Software_Filter_Func.
Also fix include dir for out-of-tree builds of non-static sw generic.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre a8d283567a evas filters: Move blur to software generic (8/8)
This completes the series of refactoring patches, where only the
filter implementation is moved to the engine rather than inside
evas itself.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 46542ea748 evas filters: Move transform to software generic (7/8) 2017-04-14 11:26:42 +09:00
Jean-Philippe Andre 1b95d22c2c evas filters: Move bump to software generic (6/8) 2017-04-14 11:26:42 +09:00
Jean-Philippe Andre b56a788e96 evas filters: Move displace to software generic (5/8) 2017-04-14 11:26:42 +09:00
Jean-Philippe Andre c9eec74002 evas filters: Move fill to software generic (4/8)
This also moves the header evas_engine_filter.h to its subdir.
2017-04-14 11:26:42 +09:00
Jean-Philippe Andre b6df13b024 evas filters: Move curve to software generic (3/8)
This moves the RGBA premul/unpremul functions to static_libs/draw.
2017-04-14 11:26:42 +09:00
Jean-Philippe Andre 09ff5f419e evas filters: Move mask to software generic (2/8) 2017-04-14 11:26:42 +09:00
Jean-Philippe Andre 0740010a06 evas filters: Move blend to software_generic (1/8)
This is an attempt at refactoring the filters code so I can
later implement GL support. This patch adds a few extra changes
to remove avoid calling functions of libevas from the software
engine: use the draw functions from static_libs/draw rather
than evas_common APIs.
2017-04-14 11:26:42 +09:00
Cedric BAIL 9883831b76 evas: move Efl_Canvas_Output to be an internal only API. 2017-04-13 15:25:29 -07:00
Derek Foreman 2215dd8901 build: Fix screw up with wayland header auto generation 2017-02-01 11:29:40 -06:00
Gustavo Sverzut Barbieri 525d1e0629 cmake: add EFL_SUPPORT_LIB() and simplify/speedup its usage.
generate a static library for src/static_libs and use that as
LIBRARIES for the actual library, for those such as rg_etc that are
used multiple times will even speed up the final build by compiling
only once.

Although not used, they can be made into shared libraries that would
go inside /usr/lib/efl/support/v-1.19/libname.so
2017-01-27 12:52:14 -02:00
Derek Foreman 163a7bb76c ecore_wl2: Auto generate dmabuf protocol
Remove the server protocol file as we don't need it here.

Generally a trivial change as we have a recent version in tree with
no weird changes.
2017-01-18 13:04:47 -06:00
Jean-Philippe Andre b2a4039bda evas: Refactor evas filters a bit
This is a preparation step for (experimental) textblock support.
Textblock objects won't have a single filter, and the buffer's
geometry wouldn't be that of of the object itself. Thus a few
internal APIs need to be reworked first.
2017-01-17 14:35:27 +09:00
Jean-Philippe Andre 68e6e46015 evas: Fix compilation after @cedric's "fix"
Don't forget git add!
2016-12-09 10:57:12 +09:00
Cedric BAIL 942321204c evas: remove all Engine Info headers installation except for the buffer engine.
We do not have any upstream application using those headers and if any do,
they should have proper auto detection of them being available or not. Today,
most application should use Ecore_Evas directly. If the need reappear, we will
reintroduce those headers one by one.
2016-12-05 11:35:19 -08:00
Guilherme Iscaro ed9c635152 Evas: Add Focus event type. 2016-11-24 19:18:47 -02:00
Carsten Haitzler 4ed2e01591 remove xcb support in ecore_x and evas engines as per mailing list
as per mailing list discussion about dropping xcb support now. it
hasn't been complete for a long time, thus not recommented for being
turned on. as we are moving to a wayland world xcbmakes even less
sense. as agreed, time to clean up a bit and remove a distraction as
well as not well tested code. this also updates po's too.

@feature
2016-11-03 22:22:54 +09:00
Derek Foreman af4a71bcf0 wayland evas engines: share engine info structure
These engines are incredibly similar - by sharing the same engine info
structure we'll be able to simplify the wayland ecore_evas bits and
make them much more maintainable.
2016-11-02 13:37:01 -05:00
Subhransu Mohanty 8b7f060946 evas/module: add a new module in vg_saver for eet
Reviewers: cedric, jpeg

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D4350
2016-10-14 15:52:51 +09:00
Felipe Magno de Almeida eb1fd44dbb cxx: Fix Makefiles for C++ compilation and installation 2016-10-13 17:56:11 +09:00
Subhransu Mohanty 45b103eb0a evas/module: add a new module in vg_loader for eet
Reviewers: jpeg

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D4347
2016-10-13 17:09:39 +09:00
Subhransu Mohanty 0d9b168146 evas/module: Added a new module vg_loader for svg
Reviewers: cedric, jpeg

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D4346
2016-10-12 18:39:10 +09:00
Cedric BAIL b5456893ee evas: start working on efl_canvas_output.
This should when done enable the possibility for multi screen in wayland
along with remote display, wireless display and screencasting.
2016-09-12 16:19:10 -07:00
Jean-Philippe Andre d504284dd2 efl: Rename Efl.Event.XX to Efl.Input.XX
This removes:
 Efl.Event interface

And renames:
 Efl.Event.Input -> Efl.Input.Event
 Efl.Event -> Efl.Input.Event (merged)
 Efl.Event.Pointer -> Efl.Input.Pointer
 Efl.Event.Key -> Efl.Input.Key
 Efl.Event.Hold -> Efl.Input.Hold

This also moves some interfaces from efl/ to evas/ where they
belong better.

This allows renaming Eo_Event to Efl_Event.
2016-08-26 10:18:01 +09:00
Jean Guyomarc'h 60215a5c53 evas-gl_cocoa: migrate to gl_generic infrastructure
It has been a long journey, but here we are at last...
The infamous gl_cocoa engine has been migrated to the
gl_generic infrastructure. This should provide great
improvements and hopefully reduce side-channels b0rkage.

Fonts seems better, scrolling is smoother, expedite
does not segfault anymore... I haven't found a
regression with elementary_test, elementary_config,
terminology, expedite.
2016-08-25 23:29:27 +02:00
Jean Guyomarc'h d8e488b1c8 evas-gl_cocoa: start refactoring for gl_generic 2016-08-25 21:41:17 +02:00
Carsten Haitzler 287c543ea3 efl - when evas generic loaders merged the gst loader was missed. fix
this fixes the missing gst loader from generic loaders.
2016-07-25 15:21:45 +09:00
Derek Foreman 83301ca6ba wayland_shm: Add missing headers to wayland_shm sources
Some headers weren't being placed in the release tarball.
2016-07-20 11:10:42 -05:00
Carsten Haitzler 72438ab2a1 Revert the wobbly window code in wayland_egl engine - fun is over guys
So ok. haha. Amusing. But this is inappropriate.

1. It's not an INTENDED effect in theme so unless the theme ius doing
it - it shouldn't happen.
2. There are places to do this and it's NOT inside an engine. There
are high level filter and other mechanisms.
3. Actually this shouldn't be even done client-side. It should be done
compositor-side when moving a window around. Knowing velocity vector
etc. is useful to a client so the protocol can stay but doing the
animation client-side is "wrong". Some windows wobble and others do
not based on toolkit? really? sure we have to live with the CSD
difference but this? The compositor can do this JUYST fine. leave it
to compositor... OR do this properly with filters client-side. e.g. a
2d displacement map with evas filters would do the job as long as it
interpolates. If you want a way of forcing ALL objects in the canvas
to redirect to an intermediate buffer then do it up there at the
canvas level. It then works in GL and software, as opposed to only GL.

Also.... this is now causing issues for users:

<memeka> hi, from
https://git.enlightenment.org/core/efl.git/commit/?id=fb76fe55a52ac212b6870f1d74470a79ea5c5246
i run EFL_WAYLAND_DISABLE_WWW=1 terminology -> but it crashes in
wayland_egl/www.c in the setup_shaders function .... HELP?

so the fun was fune until we do a release (now) and until this causes
problems for users. Back to tried and tested code.

If you want to do this... do it right at the portable layers above.

...

Revert "wayland-egl: Fix use after free"
Revert "wayland_egl: Fix redirect to texture"
Revert "evas-wayland-egl: Add www protocol handling to wayland-egl engine"
Revert "gl_common: Add API for redirecting render to texture"

This reverts commit 2760afbb0e.
This reverts commit c937248eac.
This reverts commit c67f50b40a.
This reverts commit 0f7f4b6de0.
2016-07-11 14:54:35 +09:00
Jean-Philippe Andre 6b8228ffbd evas: Move map to a separate mixin
Evas map is not translated to proper eo apis yet.
Efl.Canvas.Map will be a mixin implementing the evas map
API in a bindable API.
2016-06-29 09:12:26 +09:00
Jean-Philippe Andre 9f5d279722 Evas events: Implement support for hold event 2016-06-27 16:38:46 +09:00
Jean-Philippe Andre 89dca5ba6c evas: Make shaders regen an opt-in behaviour
While the shaders automatic regeneration is very useful when
working on shaders, it has been the source of too many
build breaks.

So I'm making this regeneration an opt-in.

You work on shaders?
Set the env var EFL_SHD_REGEN=1
2016-06-27 16:19:43 +09:00
Jean-Philippe Andre 4adbd32a52 Revert "evas: Fix compilation when using different build directory"
This reverts commit 3c13ef14e3.

This introduced new build breaks, especially with in-tree builds.
In particular, DIR was not defined. See T3975.

I'll make the shaders regen an opt-in rather than on by default.
2016-06-27 16:19:43 +09:00
Felipe Magno de Almeida 3c13ef14e3 evas: Fix compilation when using different build directory 2016-06-24 22:47:49 -03:00
Jean-Philippe Andre e1d5d5e4a1 evas: (Try to) fix shaders gen without breaking everything
So... adding the .x files to BUILT_SOURCES means they would
get deleted during clean. This was bad, but turned to be awful
when this made the check for writability fail.

See:
8a27315878
2b8912462e

This commit reverts:
0b69356f1b

Notes:
Please revert if this breaks the build for anyone.
I'm pretty sure the use of top_srcdir is not recommended the
way I've done it.

I hate autofoo.
2016-06-24 16:46:57 +09:00
Stefan Schmidt fffe6dc7b8 build: clean generated js and lua files manually to avoid problems with CLEANFILES
We hit another argument too long error with CLEANFILES. Moving the generated
files for js and lua into separated variables and cleaning them manually fixes
the issue.
2016-06-21 17:07:13 +02:00
Jean-Philippe Andre 269fc4f7a6 evas: Remove common interface and use provider_find
Evas.Common_Interface not only had a bad name, it also
wasn't in line with how we can get a loop object, for
instance.

Use eo_provider_find in each implementing class.
2016-06-21 16:13:04 +09:00
Jean-Philippe Andre 7bf8da2baa evas: Rename Evas.Object to Efl.Canvas.Object
One step closer to make the EO inheritance tree look like
it's all Efl.
2016-06-21 14:35:19 +09:00
Jean-Philippe Andre 30ba6bfcac evas: Fix regeneration of shaders (normal and 3d)
This will trigger a re-run of the shaders shell scripts even
in case of out-of-tree builds. BUILT_SOURCES is used here
because for whatever reason make does not rebuild the .x targets
in case of out-of-tree builds (even if the timestamps of
the dependencies have changed).
2016-06-20 15:34:59 +09:00
Jean-Philippe Andre 52f9220b3f Evas: Rename smart object into Efl.Canvas.Group 2016-06-17 19:32:43 +09:00
Jean-Philippe Andre 4653cc44dd Evas: Cleanup evas smart clipped class
This is legacy stuff. I wish we could hide it from our inheritance
entirely. Instead, just make it abstract, remove all functions from
eo (doable here) and rename with the keyword "internal" in the new
ugly java style name.
2016-06-17 19:32:43 +09:00
Daniel Hirt ed512ea49e Canvas Text: continue porting api and fixup bugs
Also: This merges style user and normal style into a list with precedence. This
allows for more flexibility while keeping the API clean.

@feature
2016-06-16 19:15:20 +01:00
Tom Hacohen c297ff4115 Canvas text cursor: introduce this new object
The text cursor is now an eo object. Consult the efl_canvas_text_cursor.eo file
for the API.

@feature
2016-06-16 19:15:20 +01:00
Daniel Hirt 3a6c648d28 Canvas text: introduce new text object
The implementation depends on creating different code paths from the now-legacy
behavior of text appending.

The annotation system introduced in this commit replaces the current way of
applying formats on text.
Up until now it has been quite a hassle for the user to control the formats, as
it required keeping track of the format positions with an opener and closer
formats almost every time (with the exception of own-closing formats).

The combination of Efl.Text API along with the Efl.Canvas.Text annotation API
essentially replaces the capabilities of the old format.

There is additional annotation API to allow more control, so be sure to check
the documentation/.eo files and the wiki page of Efl.Canvas.Text.

The style API now accepts actual strings of format style. There is not longer
need to instantiate as style with style_new() followed later by style_free().

@feature
2016-06-16 19:15:20 +01:00
Vincent Torri de0d69ea2d Disable XCF module on Windows
Summary: This fixes compilation on Windows: timeout.c is using SIGALRM which is unavailable on Windows

Test Plan: compilation

Reviewers: cedric, jpeg, stefan_schmidt

Differential Revision: https://phab.enlightenment.org/D4058
2016-06-16 15:59:28 +02:00
Jean-Philippe Andre d97c07d675 Efl: Move Efl.Canvas to efl/interfaces
Not sure this is a good name for this interface, but it
definitely doesn't belong inside lib/evas/

Thanks Jiyoun for the question / report :)
2016-06-16 10:57:56 +09:00
Vincent Torri 91282b61cb geneirc loader build patches for windows
from T3790 - xcf.diff
2016-06-15 14:54:11 +09:00
Carsten Haitzler f3c6bec9dc bash to sh fixing - use sh not dash so it works normally
i was forcing dash to be used to use a simple "sh only" compatible
shell because bash just is too lenient. bo now to sh not dash.
2016-06-15 14:34:47 +09:00
Carsten Haitzler fa19b37458 shader gen - make this use plain sh not bash for portability
this should fix T3793
2016-06-15 14:33:56 +09:00
Jean-Philippe Andre 8a0e74afa8 evas: Move canvas events to a common interface
This merges window and evas events into a single name.
Some events are marked as @beta as they shouldn't really be
part of our EO API.
2016-06-14 16:27:42 +09:00
Stefan Schmidt 17026d963d evas: loaders fix typo which blocked the installation of the LO loader script
Its SCRIPTS not SCRIPT to make automake aware of it.

Fixes T3848
2016-06-13 17:22:14 +02:00
Stefan Schmidt 7d347e85fc evas: loaders: fix install exec hook by adding the needed semicolon
Thanks to Scimmia22 for pointing this out.
2016-06-13 17:07:28 +02:00
Stefan Schmidt 21315509e2 evas: loaders: make sure we create the directory first before we create symlinks
We assume that the directory already exists here when creating the symlinks.
Better make sure this is really the case.

Thanks to Vtorri for pointing towards the fix.

Fixes T3880 and T3875
2016-06-13 16:09:53 +02:00
Felipe Magno de Almeida e5884c95fa eolian-cxx: Fix C++ compilation for lacking .eo files being generated 2016-06-13 01:17:18 -03:00
Stefan Schmidt 93eadd76d6 build: split EXTRA_DIST files in src/ off from DISTFILES and handle separately
This is again to avoid the "Argument list too long" error we are hitting more and
more now. Given we just merged elementary, emotion generic players, evas generic
loaders and elm_code it is not surprising we are hitting it again.

This time the number of files being hold in DISTFILES has just grown to big so a
make dist was no longer possible. If one looks at what the DISTFILES variable
from automake holds you can image it grows a lot with all the source files plus
generated files we have in tree now.

DISTFILES = $(DIST_COMMON) $(DIST_SOURCES) $(TEXINFOS) $(EXTRA_DIST)

To cut off a big chunk but still keep all the other automagic in place for
SOURCE files I went and renamed the EXTRA_DIST in src/ to EXTRA_DIST2 and handle
the files in a dist-hook now.

Another thing to note here is that this also only happens as we have the one big
Makefile with includes. If we go back to per directory Makefiles this problem
should vanish as well. In any case we need a solution for 1.18 now and this is
what I have to offer. If you have a cleaner solution in mind feel welcome to
test it out and if everything we need keeps working (make, make examples,
make check, make benchmark, make dist and make distcheck) go ahead.
2016-06-10 13:04:18 +02:00
Jean-Philippe Andre e165854a78 Evas: Rename Zoomable_Interface to Efl.Ui.Zoomable 2016-06-10 18:06:15 +09:00
Jean-Philippe Andre b2355d7da3 Evas: Rename Selectable_Interface to Efl.Ui.Selectable 2016-06-10 18:06:15 +09:00
Jean-Philippe Andre 31c4fd1f7c Evas: Rename Scrollable_Interface to Efl.Ui.Scrollable 2016-06-10 18:06:15 +09:00
Jean-Philippe Andre d67171940f Evas: Rename Draggable_Interface to Efl.Ui.Draggable 2016-06-10 18:06:10 +09:00
Jean-Philippe Andre e691de04be Evas: Rename Clickable_Interface to Efl.Ui.Clickable
Event prefix is efl_ui:
 EFL_UI_EVENT_CLICKED
 EFL_UI_EVENT_CLICKED_DOUBLE
 ...

The event prefix could be reduced to efl but I personally
prefer with UI.
2016-06-10 17:33:53 +09:00
Jean-Philippe Andre 1dbff7d2b8 Evas: Remove Evas.Signal_Interface
It was basically empty.
2016-06-10 17:08:05 +09:00
Jean-Philippe Andre 3df8e89e9a Evas: Rename Evas.Filter to Efl.Canvas.Filter.Internal
Trying to hide the name Evas from the public EO API...
2016-06-10 16:01:42 +09:00
Jean-Philippe Andre 79abba52c5 Evas: Rename Evas.Image into Efl.Canvas.Image.Internal
Make it abstract.
And add Evas.Image as a legacy-only class.
2016-06-10 13:21:20 +09:00
Tom Hacohen 7c187acbf2 Generic modules: Fix out of source build.
Autotools really really really sucks.
Because of the above, we need to manually list both source dirs and
build dirs, because some of the include files are in the source dirs and
some are in the build dir (generated).
2016-06-05 10:57:07 +01:00
Cedric BAIL 63a1de1263 evas: correctly handle dependencies of evas generic loaders. 2016-06-02 10:43:04 -07:00
Cedric BAIL 6b5ed1b711 evas: integrate evas generic loaders into our single tree build system. 2016-06-02 11:35:05 +01:00
Jean-Philippe Andre 915e09aed3 Evas: Rename Evas.Rectangle as Efl.Canvas.Rectangle 2016-06-02 18:57:30 +09:00
Jean-Philippe Andre 95628c1efa Evas: Add storage class for Key events
This is for key up/down events' info.
2016-06-02 13:31:40 +09:00
Stefan Schmidt 9fdbbfa7a6 build: keep our CLEANFILES tidy to avoid argument list too long during clean
This is a new incarnation of 0a03e63350. Our list
has grown to big again as people insist of adding the generated eolian files to
DISTCLEAN while BUILT_SOURCES will get removed durign the clean anyway.

Adding this file list twice will just make the argument list for rm to long to
work.
2016-06-01 17:51:56 +02:00
Jean-Philippe Andre b0a32b0bd0 Efl: Rename Efl.Pointer.Event into Efl.Event.Pointer
Also renames two types: Efl.Pointer.Flags and Efl.Event.Flags
2016-05-31 19:03:04 +09:00
Jean-Philippe Andre c68f71239c Evas events: Add EO APIs for lock & modifiers
This moves Efl.Pointer.Event back to Evas. Originally I wanted
to share this class with Ecore but eventually I didn't need to
do so, since only ecore_evas (which depends on evas) really needs
access to these.

The internal data struct is not moved out of efl (yet?)
2016-05-31 19:03:04 +09:00
Jean-Philippe Andre ea8c6e5632 Evas: Extend pointer events and add legacy conversion routines
To be honest, this commit is a bit of a mess since it's a
rebased version of some temporary work patches.
2016-05-31 19:03:04 +09:00
Chris Michael ccb573ec7b evas-engines: Port evas drm engines to use Ecore_Drm2 library
This patch ports the evas drm and gl_drm engines to use the new
Ecore_Drm2 library

Signed-off-by: Chris Michael <cpmichael@osg.samsung.com>
2016-05-27 11:57:53 -04:00
Felipe Magno de Almeida e3c8b280c6 c++: Reorganized C++ binding generation
Moved all generation to a single Makefile_Cxx.am file instead of
throughout the whole project. And fixed C++ generation on Elementary
after elm merge.
2016-05-23 15:05:50 -03:00
Derek Foreman d485e1f161 software_generic: Add wayland dmabuf native surface support 2016-05-18 11:52:24 -05:00
Tom Hacohen d64f2fdd43 Efl vg: Remove the no longer needed .Base hack. 2016-05-11 13:13:27 +01:00
Mike Blumenkrantz 18bb75d0f9 evas: move Efl_Canvas_Polygon_Data struct to separate header 2016-05-05 10:49:30 -04:00
Chris Michael 6c032a99de evas: Fix improper extra library linkage for various engines
The eglfs, drm and gl_drm engines were all linking to eeze internal
libraries however none of those engines actually use eeze at all so we
can remove the linking there.

@fix

Signed-off-by: Chris Michael <cpmichael@osg.samsung.com>
2016-04-26 10:02:35 -04:00
Derek Foreman 1505c2cf38 wayland_shm: Fix evas test breakage
Failing to link the wayland dmabuf protocol in caused a symbol
resolution failure in the evas test
2016-04-21 08:16:40 -04:00
Derek Foreman 45a662c91c wayland_shm: Add dmabuf support
This adds a separate backend to the "shm" engine that allows allocation
of buffers via libdrm that can be turned into dmabuf handles and used
with the wayland dmabuf extension.

Currently only the intel buffer manager is supported.

The benefit of dmabuf buffers is that they don't require a texture upload
like shm buffers do, and when we have plane support they can be dropped
directly into a plane without a memcpy.
2016-04-19 15:11:10 -04:00
Derek Foreman 34e539a3c1 wayland_shm: Add dmabuf to engine info
Get the dmabuf protocol object from ecore_wl2 and store it in engine info
2016-04-19 15:11:09 -04:00
Cedric BAIL 59e6c03118 evas: etc code is now always needed for the color conversion logic. 2016-04-18 14:41:47 -07:00
Oleksandr Shcherbina 1f66a9e731 evas.canvas3d: Add FXAA post processing render.
Summary:
Add post processing render function as rendering full screen quard after
rendering to texture.
Add possibility use size of current frame in shader.
Add FXAA shader source files

Reviewers: raster, cedric, Hermet

Subscribers: jpeg

Differential Revision: https://phab.enlightenment.org/D3847
2016-04-12 00:50:46 +09:00
Derek Foreman c67f50b40a evas-wayland-egl: Add www protocol handling to wayland-egl engine
Use the new post-processing API and www extension to implement
CSS effects for wayland-egl applications.

Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Signed-off-by: Mike Blumenkrantz <zmike@osg.samsung.com>
2016-04-01 06:49:50 -04:00
Stefan Schmidt 0a03e63350 build: keep our CLEANFILES tidy to avoid argument list too long during clean
We have been putting the generated eo files and BUILT_SOURCES into CLEANFILES
several times. So far this have not been a real problem but with the elm merge
and more and more eo files showing up this did explode recently.

During make distcheck a lot of files kept being around and make complained about
them. It took some digging to find the arguments list to long error. If you want
details on this great limitation have a look here:
http://www.linuxjournal.com/article/6060

In our case we have been lucky enough that we just appened many files over and
over again. Not doing that solves the issue for now. My testing showed no
problems but if I missed something let me know.

Fixes T3386
2016-03-31 16:29:32 +02:00
Jean-Philippe Andre 078117d367 draw: Import or implement some colorspace conversion routines
Those and many more will be required for proper map/unmap support.
There will be problems with planar formats:
  YUV, RGB565_A5P, ETC1_ALPHA

The quick solution to this problem is to not support region
conversions, only full-image (so we can assume the location of
the various planes in memory).
2016-03-28 16:40:01 +09:00
Cedric Bail 1db421c33e elementary: enable compilation of binary. 2016-03-24 11:23:10 -07:00
Cedric BAIL fd80e26f06 evas: make no longer supported object, legacy only.
So I forgot to clean my hard drive from previously generated files,
and obviously everything still worked. This lead to having to roll back
evas_smart_clipped.eo as a public eo object until we merge elementary.

Still I would like someone to take a look at elm_pan.eo and figure out
how to not rely on smart clipped there.
2016-03-21 16:31:26 -07:00
Cedric BAIL 135f6ebeb8 evas: actually we still do need those header for the legacy API 2016-03-21 16:03:36 -07:00
Cedric BAIL a4f0f08399 evas: disable installation of no longer supported Eo object for EFL 2.0. 2016-03-21 15:02:01 -07:00
Nicolas Aguirre 290fc88e3f evas: add eglfs evas module.
EGL Fullscreen is a module intended to support many proprietary GL driver that come
with custom API to create framebuffer/window. This one is starting by covering Android
with libhybris/hwcomposer. Later on, it should be able to support easily the Raspberry Pi
driver.

At this moment this does not work properly. Activate it at your own risk ! Do not report
bug if you don't know what you are doing :-) A backend for Ecore_Evas will come later on
along with a patch for Ecore_FB to use libinput. Finally a few patch should hopefully
enable this backend to work and compile more easily (relying on proper header detection
and dlopen/dlsym for access to proprietary function).

You can read more about the goal of this patch by reading our wiki at :
https://phab.enlightenment.org/w/boot2efl/

Signed-off-by: Cedric Bail <cedric@osg.samsung.com>
2016-03-18 10:17:49 -07:00
Jean-Philippe Andre 8367f497b8 Evas.Image: Create Efl.Canvas.Image for file & data images
This replaces standard Evas_Object_Image when it is used "normally",
ie. it's an image from a file or from a pixel buffer. All other APIs
(proxy, snapshot, 3d, gl, ...) are disabled on this object.

Also, reduce number of failing calls when the object is not a legacy
object, but a legacy function is called. This is because a lot of
image APIs are called internally using the legacy APIs, often in
order to reset the state of the image object (eg. set file to NULL,
etc...)
2016-03-17 13:10:35 +09:00
Jean-Philippe Andre 6ac68c9252 Evas.Image: Move all legacy EAPI out of evas_object_image.c
Some of these functions are still be in use by the new EO objects,
like data_set/get/copy_set.
2016-03-17 13:10:35 +09:00
Jean-Philippe Andre 0c95b69474 Evas.Image: Move native surfaces to Efl.Canvas.Surface
X11, TBM and Wayland support are implemented for now.
2016-03-15 11:11:59 +09:00
Jean-Philippe Andre 7ddb73b177 Evas: Move 3d to Efl.Canvas.Scene3d
This still seems a bit redondant with the underlying
Evas.Canvas3d.Scene class.
2016-03-15 11:11:59 +09:00
Jean-Philippe Andre 68beccd1a9 Evas.Image: Add new classes Snapshot and Proxy
Efl.Canvas.Snapshot and Efl.Canvas.Proxy are specialized
classes previously implemented as features of Evas.Image.

Note: this half of the work, as I suffered from a bad
merge and rebase with my work branch on top of master.
2016-03-15 11:11:59 +09:00
Cedric BAIL 0ff7429ea7 evas: move Evas_Polygon to become Efl_Canvas_Polygon.
TODO: add support for 2 points (aka line).
2016-03-14 15:12:52 -07:00