Cedric BAIL
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05fdfcc76a
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evas: add logic to duplicate recursively an Efl_VG_Node tree.
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2015-08-21 16:40:31 +02:00 |
Cedric BAIL
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7cb92ff35d
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evas: add support for interpolating Efl_VG_Node tree.
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2015-08-21 16:40:31 +02:00 |
Cedric BAIL
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eb2bd9a8d8
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evas: move Evas.VG_* to Efl.VG.*
This also introduce legacy API for all of them.
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2015-04-03 16:30:59 +02:00 |
Cedric BAIL
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0f6328b04f
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efl: introduce EFL_GFX_CHANGED event and properly propagate up to Evas.
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2015-04-03 16:30:42 +02:00 |
Cedric BAIL
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32de8d9e5f
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efl: move Efl.Gfx.Gradient_* to Efl.Gfx.Gradient.* much nicer for bindings.
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2015-04-03 16:30:35 +02:00 |
Cedric BAIL
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c000ee8099
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efl: rename namespace Graphics to Gfx.
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2015-04-03 16:23:16 +02:00 |
Cedric BAIL
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6097178ec3
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evas: start properly implementing render_pre for Evas_VG_Node.
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2015-04-03 16:22:58 +02:00 |
Cedric BAIL
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621d3b5660
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evas: those function should have been static.
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2015-04-03 16:22:57 +02:00 |
Cedric BAIL
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c5d085999a
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ector: add stop implementation.
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2015-04-03 16:21:49 +02:00 |
Cedric BAIL
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d59351732d
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efl: add a gradient interface.
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2015-04-03 16:15:03 +02:00 |
Cedric BAIL
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9ba6e1a0ae
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evas: add initial Evas_Object_VG.
Evas_Object_VG is meant to become an object that can hold a SVG
scenegraph inside of it.
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2015-04-03 16:12:59 +02:00 |