- if Eet is built:
. if the shared lib is built, EAPI must be __declspec(dllexport)
. if the static lib is built, EAPI must be empty
- otherwise EAPI must be __declspec(dllimport)
* move config.h from Eet_private.h to source files so that
EAPI is correctly defined in Eet.h
* add notes for compilation with cegcc and mingw32ce in INSTALL
* add support for compilation with cegcc
* add indentation information for vi
* remove trailing spaces
SVN revision: 33959
Although I used 3 lines comments to state it was not required, it is
required because none of the values accounted includes the '\0'.
SVN revision: 33940
This should provide correct code in a simpler way by sharing some of
the common code among functions.
Tested with E17 basics, require some applications with extensive usage
of textblock manipulation to do validate results.
SVN revision: 33939
Code was not tracking the real size of the allocated memory and was
increasing the string size by one, so the '\0' was being accounted and
the string was being truncated visually.
Patch will remember the exact allocated size and just increment the
string size by the added string, not including it's null-byte
terminator.
This is based on Cedric's BAIL patch set 'evas_object_textblock more
character fix', but doing the minimum to fix the problem.
PS: this code will be rewritten to share some implementation in next commit.
SVN revision: 33937
* src/lib/evil.c:
cegcc or mingwce32 does not like relative path,
so _fullpath or other similar function do not exist
on Winodws mobile.
* src/lib/mman/mman.c:
missing #
SVN revision: 33935
From: Greg Garner <Greg@rt-eng.com>
To: Jan L��bbe <j.luebbe@tu-bs.de>
Subject: Re: License of your contribution to SMALL/PAWN
Date: Mon, 03 Mar 2008 14:49:56 -0600
CC: greg@dluxlink.com, enlightenment-devel@lists.sourceforge.net
Reply-To: Greg@rt-eng.com
Dear enlightenment developers:
Please change the copyright to be the way zlib is. My intention was to
release this to be freely used source. Let me know if you need any
additional information to proceed.
It is pretty cool that this code that I wrote so long ago is still being
used!
Thanks
Greg Garner
(formerly of Artran Inc).
www.rt-eng.com
greg@rt-eng.com
SVN revision: 33914
* remove all the specific win32 code
* replace EAPI by EAPI_DEF in front of definitions of funtions
* no need to check windows.h, winsock2.h
* sys/mmap.h will be detected automatically (thanks to evil on win32)
* use AC_CHECK_HEADERS instead of AC_CHECK_HEADERS_ONCE as this macro is too recent (from autoconf 2.59c)
SVN revision: 33896
Edje tries to copy original style to font provided by text_class if
this have no style.
However code was supposing that text_class font always had more than
one occurrence, these separated with ',' and did not check if this is
not the case, so "e = strchr(',', tok);" was returning NULL and all
the math were using negative values.
The fix now does the proper checking, avoid one useless alloca() and
the respective copy, also doing the copies with memcpy() since sizes
are already known.
Refactory was done to make code simpler and also avoid having it
copied 3 times.
SVN revision: 33869
Check if values actually differ before interpolating them, this will
avoid useless math for (x1 - (x1 - x2) * p) when x1 and x2 are equal.
Also don't interpolate values that doesn't make sense to the part,
like color2 and color3 for non-text.
TODO: Refactor edje part description into more object-oriented
fashion, with a struct with just the common parts followed by an union
of structs for special objects, these would contain specific bits for
each part type. This would save us a bit of memory and then we can
more easily refactor code isolating common and specific parts, making
code smaller and easier to handle.
SVN revision: 33861
My last patch fixed the compile problem, but really, we should use the
same struct for things that look/work the same, like rectangle,
position, etc.
This new patch brings that change back and add some named structs
(also typedef'ed so it conforms to E naming schema).
This commit just changes the header and adds an example of
benefit. Later I'll provide a more intrusive patch that reorganize
structures to make even better use of this.
SVN revision: 33860
The "simple" block:
p3 = p1;
was doing an implicity memcpy() responsible for about 1% of processing
time when no animation happens.
Patch by Cedric BAIL.
SVN revision: 33858
Last 2 patches were swapped, I applied them in the wrong order and
missed the rejections, my bad.
I fixed it and also did some cleanup, looks better now.
SVN revision: 33855
This is an initial cleanup, basically I removed all the DirectFB
accelerated calls and moved it to software common. I do plan to
gradually bring these back later, probably blit, rectangle and line
will come first.
SVN revision: 33835
Just allocate and build the match automate for callbacks and programs
only when required. On load for programs and when callbacks list has
been updated.
Patch by Cedric BAIL. (with minor fixes to use TABS where context was using)
SVN revision: 33804