Cedric BAIL
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6416997382
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ector: make it possible to have an unique id per Ector_Renderer.
This is going to be used by an Eina_Hash to deduplicate the number of Ector_Renderer.
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2015-09-21 22:50:34 +02:00 |
Subhransu Mohanty
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c8764e9279
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ector: fix memory leak in Ector.Renderer.Generic.Base class
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
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2015-04-03 16:38:18 +02:00 |
Cedric BAIL
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0e18880efe
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ector: fix forgotten return value.
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2015-04-03 16:33:26 +02:00 |
Cedric BAIL
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bc016aa277
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ector: implement a simple virtual to prepare the mask in Ector.Renderer.Generic.Base.
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2015-04-03 16:31:43 +02:00 |
Cedric BAIL
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85036dbeb1
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ector: fix building of the generic backend.
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2015-04-03 16:21:59 +02:00 |
Cedric BAIL
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fe0672b80e
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ector: all those function needs to be static.
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2015-04-03 16:21:53 +02:00 |
Cedric BAIL
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1df94f5baa
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ector: share base type structure to the rest of ecore_private.h.
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2015-04-03 16:21:52 +02:00 |
Cedric BAIL
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a5f8532e27
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ector: make the drawing function virtual as it rely on the backend implementation.
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2015-04-03 16:15:43 +02:00 |
Cedric BAIL
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272967afe5
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ector: move all interface to be in the Generic namespace.
This will enable the possibility to have many implementation for the
backend. Will come first Cairo, followed by Software and GL one day.
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2015-04-03 16:15:41 +02:00 |
Cedric BAIL
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3635b63708
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ector: add initial interface for a shape object.
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2015-04-03 16:15:00 +02:00 |