Commit Graph

414 Commits

Author SHA1 Message Date
Bruno Dilly 42b7ef900b edje: handle z-axis body attributes
SVN revision: 80678
2012-12-11 18:52:35 +00:00
Bruno Dilly b1ae408585 edje: add group.physics block
For now, implements wold's gravity, rate, depth and z.
More can be added later on demand.



SVN revision: 80675
2012-12-11 17:10:33 +00:00
Bruno Dilly c982de65d3 edje: support faces for 3d effects
SVN revision: 80658
2012-12-11 14:09:03 +00:00
Bruno Dilly 12cdbca681 edje: enable / disable movements per axis
With the movement_freedom block it's possible to allow
rotation on axis x and y (not default), for example.

Backface cull support is added in this commit too.



SVN revision: 80616
2012-12-10 17:46:44 +00:00
Bruno Dilly 6b40542d58 edje: support body's rotation
It's going as an action / script instead of an attribute
because it wouldn't fit well as a description.
Rotation can be modified by many circustancies, keeping
as state wouldn't make sense.



SVN revision: 80610
2012-12-10 15:37:08 +00:00
Bruno Dilly c4832ceda5 edje: add soft body stuff
SVN revision: 80609
2012-12-10 14:19:03 +00:00
Bruno Dilly 3de757a6d5 edje: add flag to set parts to be lighted
Won't be visible until world's light is implemented



SVN revision: 80605
2012-12-10 12:51:53 +00:00
Bruno Dilly 75ceec585a edje: make it possible to set body's material
And density as well.



SVN revision: 80600
2012-12-10 11:47:22 +00:00
Bruno Dilly c206188db4 edje: implement more description physics attributes
* Damping
 * Sleeping Threshold



SVN revision: 80501
2012-12-07 21:19:31 +00:00
Bruno Dilly 96df1ce1cd edje: support to get_state_val of map and perspective
stuff

Don't know why, it was supporting only set_state_val these parameters.
Also, fix a LIGNT->LIGHT typo



SVN revision: 80485
2012-12-07 18:44:24 +00:00
Bruno Dilly 476391343a edje: make it possible to change body attributes via
script

Support physics attributes on set_state_val and get_state_val
So custom_states can be created



SVN revision: 80484
2012-12-07 18:44:17 +00:00
Bruno Dilly 6550798518 edje: warn if loading a edj with physics
If a edj using physics is loaded for edje compiled with
physics disabled, it should warn the user.



SVN revision: 80472
2012-12-07 16:42:42 +00:00
Cedric BAIL 165ba39b2c edje: unbork amalgamation.
SVN revision: 80405
2012-12-07 02:04:44 +00:00
Bruno Dilly 70068d16a3 edje: remove impulse member of edje program
Most of the programs related to physics will use 3 vector
components (double). Let's share them.



SVN revision: 80380
2012-12-06 19:19:53 +00:00
Aharon Hillel 4b801a124a Edje_pick Fix
Signed-off-by: Aharon Hillel <a.hillel@samsung.com>

SVN revision: 80305
2012-12-06 07:54:54 +00:00
Bruno Dilly ebf6290be7 edje: support new action: PHYSICS_IMPULSE
It will apply a central impulse over a body's part.



SVN revision: 80278
2012-12-05 19:30:08 +00:00
Bruno Dilly c6eac0ed78 edje: make it possible to not reset body position on
state changes

To make it possible, a flag was added: ignore_part_position.
Enabled by default, it will let part position be update
only by physics calculatios. If the body is intended to be
moved when state is changed, the flag must to be explicitely
disabled.
It is required otherwise all the states would inherit position
from "default" and reset body's position.



SVN revision: 80276
2012-12-05 19:29:54 +00:00
Bruno Dilly 3038f33e82 edje: parts with bodies aren't move at each recalc
Otherwise at each recalc they will be moved to initial position
again.



SVN revision: 80275
2012-12-05 19:29:33 +00:00
Bruno Dilly 68a34bdd34 edje: support basic body attributes - friction and
restitution




SVN revision: 80099
2012-12-03 19:47:52 +00:00
Bruno Dilly 9af2e7f69b edje: initial support to physics block inside
description

Only mass is set by now.



SVN revision: 80082
2012-12-03 16:36:32 +00:00
Bruno Dilly 5cca2ff0b1 edje: support adding physics worlds and bodies
Just an initial support, it's not possible to configure worlds
or bodies. Just adding it. Only possible customization is the
type of body.

It defines what's the collision shape and type (rigid / soft).
It can't be changed over time, so it's not on part's description.

It's expected that many cases won't be covered yet.

If you have ephysics installed and don't want it, just use
--disable-ephysics. It shouldn't affect anything for cases
where ephysics is not installed.



SVN revision: 79793
2012-11-28 22:38:47 +00:00
Daniel Willmann c5996880a6 edje: Add embryo function get_image_id
This makes it possible to change the image from an embryo script

Signed-off-by: Daniel Willmann <d.willmann@samsung.com>

SVN revision: 79327
2012-11-15 09:31:08 +00:00
Daniel Zaoui fdd87314b2 Edje porting to Eo
Signed-off-by: Daniel Zaoui <daniel.zaoui@samsung.com>

SVN revision: 78305
2012-10-21 10:46:58 +00:00
Cedric BAIL 50451f9817 edje: fix visibility issue.
SVN revision: 78044
2012-10-16 09:43:26 +00:00
Cedric BAIL 4791a710f2 edje: reduce memory used per callback.
SVN revision: 76517
2012-09-12 11:16:57 +00:00
Carsten Haitzler a00b9084ea use less memory at runtime with real part structs. actual savings are
about 25%.



SVN revision: 76460
2012-09-11 13:14:51 +00:00
ChunEon Park 70624abbc2 edje - fixed typo
SVN revision: 76175
2012-09-05 08:08:20 +00:00
ChunEon Park ac5f55d3d1 edje - use Eina_Bool
SVN revision: 76163
2012-09-05 05:38:01 +00:00
Cedric BAIL 1e25d7b701 edje: add nested part support to edc.
Blame Tasn and not the people he enslaved to get it out.
First patch by Aharon Hillel with some modification by myself.


SVN revision: 76127
2012-09-04 11:27:43 +00:00
Cedric BAIL 26de40cb12 edje: fix a leak when propagating signal to GROUP part.
SVN revision: 75808
2012-08-29 05:50:14 +00:00
Carsten Haitzler ce1b9ca66d link to ecore-input and include. sorry. oops. :)
SVN revision: 75507
2012-08-21 15:04:36 +00:00
Cedric BAIL 40bfd3933f edje: improve speed of color class lookup by using an Eina_Hash.
SVN revision: 75034
2012-08-09 08:27:04 +00:00
Cedric BAIL f8f0a494c2 edje: cleanup and make limit per description work.
SVN revision: 73562
2012-07-11 10:50:30 +00:00
Leandro Pereira 7ee848bc33 edje: Make state index optional
This shouldn't break stuff, just make things easier.  Think of all that lost
time " 0.0".  Not anymore.  Not even in Embryo scripts.  Indexes should only
be provided when you need them (which is quite rare).

Note that if you use ``set_state("new state")'' in your Embryo scripts, the
produced .edj files will be incompatible with older versions of Edje.  This
backwards incompatibility only applies to Embryo scripts; edje_cc will
generate a ``0.0'' value if the index is omitted from state declarations and
programs.

Sachiel said this patch was OK; our benevolent release manager acked as
well. Blame them if this breaks stuff.

SVN revision: 73424
2012-07-06 18:34:50 +00:00
Carsten Haitzler 7b840947e0 fix reallyu minor thing - border_scale_by wasnt interpolated.
SVN revision: 73289
2012-07-04 14:45:13 +00:00
Cedric BAIL b5c65a71d2 edje: implement per part limit.
SVN revision: 72767
2012-06-24 13:23:37 +00:00
Cedric BAIL 5c7cfbacb5 edje: add accessibility flags and API.
Patch by Kim Shinwoo <kimcinoo.efl@gmail.com>


SVN revision: 72521
2012-06-20 07:29:47 +00:00
Cedric BAIL 1442bc1e74 edje: fix big oopsie.
NOTE: this should unbreak your use of E17 clock widget
and elm_list should still be fine.


SVN revision: 72097
2012-06-14 01:20:26 +00:00
Cedric BAIL 0fe4412879 edje: rename VIRTUAL into SPACER and also fix Edje_Edit and inspector.
SVN revision: 72058
2012-06-13 03:21:31 +00:00
Tom Hacohen cee70e9e33 Edje load: Although we don't use them that much, we have refcounts in evas.
Don't assume an evas_object_del has to delete the object.

SVN revision: 71895
2012-06-10 11:14:42 +00:00
Cedric BAIL b0e087b6bf edje: morning speed of edje. Theme can now be a little bit lighter and faster.
NOTE: VIRTUAL part are almost like rectangle except they don't create any object
on the canvas. This part can't be visible, nor have any color, nor be used as a
clip, nor receive any event.


SVN revision: 71674
2012-06-04 02:57:15 +00:00
Cedric BAIL 19cff8be60 edje: fix double opening of edje file.
NOTE: know issue, in elementary_config the size of the icon
change after a theme reload. I don't know what information is
lost between to reload. If someone can point at them, thanks.


SVN revision: 71235
2012-05-18 14:37:21 +00:00
Cedric BAIL 58f626e3ea edje: this was supposed to get in this time. grr.
SVN revision: 70892
2012-05-09 10:10:51 +00:00
Cedric BAIL b786fe1ced edje: automatically emit ['edje,change,file', 'edje'] when the file change on disk.
For the moment only edje_player use it. This means that when used with
edje_watch, you don't need any more to type any kind of command line
when you are testing value in your theme. As a side effect, this means
that their is a real use case to make edje_cc faster !



SVN revision: 70890
2012-05-09 09:16:52 +00:00
Cedric BAIL baffed6e81 edje: oops this shouldn't get in at this point.
SVN revision: 70886
2012-05-09 07:53:29 +00:00
Cedric BAIL cc3caf6172 edje: prevent segv when edje_object_signal_emit get nested and edje_object_signal_callback_{add,del} are called.
SVN revision: 70880
2012-05-09 07:09:59 +00:00
ChunEon Park 3037b4b4d4 edje - DBG print for the invalid part name
SVN revision: 69313
2012-03-14 04:02:45 +00:00
Cedric BAIL 6b3d9da609 edje: add automatic hints update to edje object and min: SOURCE to GROUP part.
NOTE: turning this feature on is costly. Do that only when you require it, really !


SVN revision: 69254
2012-03-12 15:28:58 +00:00
Cedric BAIL 7c4d6fbec8 edje: fix rotation with fixed point.
SVN revision: 69011
2012-03-07 18:21:28 +00:00
Tom Hacohen 97c02b6656 Edje entry: added edje_object_part_text_user_insert.
SVN revision: 68556
2012-02-29 15:57:53 +00:00