Commit Graph

19 Commits

Author SHA1 Message Date
Carsten Haitzler 4790ba40f1 ewwwww.. i forgot to free the font string....
and forgot to cleanup clip lists on objects when the evas gets deleteded and
all objectsin it get nuked!

woop! fix fix fix :)


SVN revision: 5185
2001-08-17 00:05:12 +00:00
Carsten Haitzler bf4d95b694 now that was just silly.. evas shoudl have used the visual and colormap u
provided regardless of its own suggestions


SVN revision: 4987
2001-07-26 03:31:03 +00:00
Carsten Haitzler 54313012a1 err...
SVN revision: 4956
2001-07-17 23:02:17 +00:00
Carsten Haitzler da35459d86 god daaaaamn! fix fix fix fix :)
SVN revision: 4597
2001-04-12 20:25:43 +00:00
Carsten Haitzler 2ee05386b4 minor fixup if last char in string has 0 boundingbox width :)
SVN revision: 4123
2001-01-17 21:31:30 +00:00
Carsten Haitzler 72a83a2724 fix that event problem... and errr.. some gfx optimizations :)
SVN revision: 4074
2001-01-02 23:09:32 +00:00
Carsten Haitzler a084ff527e This finishes up the complete rewrite of evas's backend engines to be cleaner,
meaner, faster and more complete - as well as handling clipping too.

Over christmas I added clipping to evas (objects can be clipped by rectangle
objects - the clipped objects are also colours by the clipping object)

I rewrote the GL engine to be a LOT faster - evas_test shows a good 300-400%
speedup. I fixed polygone tessalation in the gl engine (i just wish the gl
book would tell me it uses the data in-place instead of making a tmp copy of
it!)

I made all engines match up pixel-for-pixel with fonts, and the gl engine's
texture mech maping works just fine.

The X11 engine is now fully functional - it does all objects - text included
but it makes serious sacrifices in image quality to get speed (no dithering,
no anti-aliased scaling, no alpha blending etc.).

Some optmizations in the X11 engine too

overall a much more complete implikemntation of evas and its renderers - you
shoudl see massiv eimprovements in GL rendeirng and be able to actualyl use
the X11 rendering without a problem :)


SVN revision: 4052
2000-12-29 20:43:48 +00:00
Carsten Haitzler e0f09d4f64 x11 engine now does fonts :)
SVN revision: 4043
2000-12-28 01:01:52 +00:00
Carsten Haitzler ce2f4fe9f1 * rewrote GL engine for evas - vast speed improvements and cleanliness
improvements - MUCH better
* fixed imlib and x11 engines - much faster x11 engine. much better imlib
engine
* added clipping ability to evas (you can clip one object by another for now
only rectangles are supported)
* you will need to use cvs imlib2 - i fixed the clipping in it to apply to
images, text and gradients too.
* almost done with x11 engine - just fonts to go (mostly done)
* clipping rects rgba color modifies what they clip
* gl, imlib and x11 engines modified to do clipping
* still need to add border scaling supporty to gl engine
* maybe some other stuff i don't remember - i've been sick over christmas


SVN revision: 4039
2000-12-27 20:51:39 +00:00
Carsten Haitzler 46b738ad78 attempts at making polys work all over - gl engine has problems though...
this is due to gl not handling complex (non convex) polys and glu's tesselator
doesnt work... for some reason...

well just need to make imlib2's polys anti-alias and that will get some handled
I need to fix the line rendering so it handles being clipped better.


SVN revision: 3575
2000-10-12 13:57:49 +00:00
Carsten Haitzler 53b3a6face start of polygon drawing support...
SVN revision: 3574
2000-10-12 00:26:34 +00:00
Carsten Haitzler 8923422a2e add code to double check object type before doing anything to objects
SVN revision: 3523
2000-09-18 02:22:04 +00:00
Carsten Haitzler e7c086bd57 mo mo
SVN revision: 3518
2000-09-17 22:39:20 +00:00
Carsten Haitzler 7ac1ecc932 much better! dithe rpatterns match for eect updates - fix leak
SVN revision: 3514
2000-09-17 21:53:30 +00:00
Carsten Haitzler e2ee27d9f6 lines now work
SVN revision: 3512
2000-09-17 20:35:12 +00:00
Carsten Haitzler fc7f0b3908 fix that mask leak
SVN revision: 3511
2000-09-17 20:16:22 +00:00
Carsten Haitzler ff43dc6621 rectangles now work in the x11 engine
SVN revision: 3510
2000-09-17 20:07:23 +00:00
Carsten Haitzler 8641c36e33 ok - thats a litle better perfromance
SVN revision: 3506
2000-09-17 18:16:53 +00:00
Carsten Haitzler 240dc97f4c x11 engine code added - only partially works
SVN revision: 3503
2000-09-17 06:30:44 +00:00