Delete the constraints a body belongs to on body removal and avoid
bullet to segfault.
--This line, and those below, will be ignored--
SVN revision: 79850
boundaries
If render geometry is not set yet, it will try to set a bad geometry
for the boundary boxes.
In this case, let these bodies with default size and only resize them
when render geometry is set.
SVN revision: 79791
This patch introduces API to get a list of triangles inside an
area and another to apply impulse - also - in a list of triangles.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 79607
This patch avoids slices double deletion case ecore evas deletes the
slices evas objects before ephysics has actually shutdown and/or simulation
thread hasn't been canceled.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 79605
implementation
This patch introduces the ellipsoid soft body and its multi face
implementation.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 79603
body->evas_object anymore
So we can use the same functions to initialize the slices in case of
face slicing.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 79598
This changes how initial points of deformations are mapped, now we
must support multiple faces so different points of deformation for
each.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 79597
Prepare to use the same infra structure of slicing for soft body multi-face
deformation implementation.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 79596
If a evas object has its layer reset so we must apply the change its
slices evas objects.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 79595
This patch introduces the API ephysics_body_soft_body_bending_constraints_add
used define how deformeable a soft body is supposed to be.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 79592
Unlikely the cluster generate bullet will not rebuild the bending
constraints every call, so we must prevent creating duplicated
constraints.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 79591
If a user has asked for a boundary deletion do not wait until body_del
callback to clean it up to avoid returning a body marked for deletion
case the user decided to add it again.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 79057
Issue found on ephysics_sandbox. The scale was been applied considering
the rigid body behaviour. This patch applies a reverse scale then scale
again.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 79056
The z axis is inverted so the greater the lower it is, the smaller
the above it is.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 78682
ephysics_body_evas_object_set/unset
When unsetting or chaging the body's associated evas object we must
disable the evas map so the user can handle it afterwards.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 78680
Long list of same typed parameters is very error prone.
Not the scene will have a initial light configuration, that can
be enabled and modified.
SVN revision: 78678
This patch resets the anchors nodes mass proportional to the mesh
size so it becomes harder. For that we also handle the mass resetting
to leave anchors and dragging nodes in their current state.
Patch by: Leandro Dorileo <dorileo@profusion.mobi>
SVN revision: 78488