Commit Graph

21 Commits

Author SHA1 Message Date
Marcel Hollerbach 4edf8036e0 meson: correctly use the correct dependency
Summary:
edje_cc calls epp, so we should not only add edje_cc to the depends on
target, but rather also ensure that epp is availble. Additionally, this
removes unneccessary depends on declarations when we do cross compile.
Depends on D8561

Reviewers: zmike, segfaultxavi, cedric

Reviewed By: zmike

Subscribers: #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8562
2019-04-05 08:15:39 -04:00
Daniel Kolesa 58b8a3d163 efl: remove EFL_EO_API_SUPPORT macro
Summary:
Since we're now going to be shipping some eo classes as stable,
there is no point in keeping the eo api behind a macro, and it
should be enabled by default. Another case is beta classes, but
those are behind the EFL_BETA_API_SUPPORT guard.

This also changes includes around the place where things are
clearly broken (such as an included header needing something
from another header but that other header being guarded, notably
efl_ui_widget.h needing focus manager but focus manager being
behind beta in Elementary.h)

Reviewers: zmike, cedric, bu5hm4n, stefan_schmidt, segfaultxavi

Reviewed By: cedric, segfaultxavi

Subscribers: segfaultxavi, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8322
2019-03-18 12:13:59 +01:00
Carsten Haitzler 6dedfddda7 meson - edje_cc use -fastcomp for fast builds in mesa 2019-01-24 14:04:07 +00:00
Marcel Hollerbach 5b98ebab4a meson: abstract edje_cc exec lines
the array is calling the shell etc. this makes cross building easier.

Differential Revision: https://phab.enlightenment.org/D7413
2018-12-06 15:13:34 +01:00
Chris Michael a4bc0188eb emotion: Reduce EO calls by using geometry_set
This patch reduces EO calls by using evas_object_geometry_set rather
than calling move & resize.
2018-11-21 10:00:09 -05:00
Marcel Hollerbach 46d464e5bf here comes meson
a new shiny buildtool that currently completes in the total of ~ 4 min..
1 min. conf time
2:30 min. build time
Where autotools takes:
1:50 min. conf time
3:40 min. build time.

meson was taken because it went quite good for enlightenment, and is a traction gaining system that is also used by other mayor projects. Additionally, the DSL that is defined my meson makes the configuration of the builds a lot easier to read.

Further informations can be gathered from the README.meson

Right now, bindings & windows support are missing.

It is highly recommented to use meson 0.48 due to optimizations in meson
that reduced the time the meson call would need.

Co-authored-by: Mike Blumenkrantz <zmike@samsung.com>

Differential Revision: https://phab.enlightenment.org/D7012
Depends on D7011
2018-10-02 17:22:50 +02:00
Yeshwanth Reddivari 7b90e11474 emotion: convert Emotion_Object into Efl.Canvas.Video
Reviewers: singh.amitesh, raster, jpeg, cedric

Differential Revision: https://phab.enlightenment.org/D3994

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2016-09-21 11:04:34 -07:00
Tom Hacohen d5e321466e Efl object: Rename Eo_Event -> Efl_Event.
This is the last step of the Eo renaming efforts.
2016-08-30 13:34:10 +01:00
Tom Hacohen c662934be8 Change the EFL to follow the new Eo rename. 2016-08-11 17:04:43 +01:00
Tom Hacohen 6202cc7485 Adjust the code according to the eo event stop changes.
This was changed in the previous commit.
2016-06-20 18:02:00 +01:00
Tom Hacohen f21ade6123 Automatic migration to Eo4.
I just ran my script (email to follow) to migrate all of the EFL
automatically. This commit is *only* the automatic conversion, so it can
be easily reverted and re-run.
2016-03-03 09:58:08 +00:00
Tom Hacohen e71e6561ee Eo callbacks: Migrate all of the EFL to the new event cb signatures. 2016-02-29 11:33:27 +00:00
Davide Andreoli cca830832a Ethumb: make the emotion plugin correctly use the edje frame if requested.
The emotion plugin was lacking the ability to use the edje frame as expected,
this patch add this ability, so now video thumbnail works like the normal ones.

This commit is a bit of a new feature, but I consider this a @fix as now
the ethumb_frame_set() API works as expected, also the implementation
is so simple that I think it can go in without any problems.
2016-01-24 23:00:31 +01:00
Stefan Schmidt 527ac119f1 emotion: correct argument order for calloc()
calloc() expects count first and the actual size to allocate as second
argument. Say Thank You to smatch for finding this issues for us.
2015-11-30 16:31:58 +01:00
Avi Levin f9c116a487 emotion: porting evas smart callbacks to eo 2015-06-07 11:00:52 +03:00
Carsten Haitzler 61b5a4e40b ethumb emotion module - fix possible division by 0 2014-08-27 17:10:02 +09:00
Cedric Bail ee72c809f0 efl: fix headers order. 2013-07-23 11:27:29 +09:00
Igor Murzov 1373f0ba4a Fix incorrect printf format usage 2013-04-16 12:07:36 +04:00
Carsten Haitzler 5bb45cecbf imrpovement in ethumb video generation - wait a few frames so we have
something rendered at new pos... :)
2013-03-25 18:46:51 +09:00
Gustavo Sverzut Barbieri a4e4c3041e ethumb: improve plugin handling.
be more like emotion, delay plugin load and change the api to register/unregister, more future-proof.



SVN revision: 82681
2013-01-12 05:21:36 +00:00
Gustavo Sverzut Barbieri 34f5315141 merge ethumb.
This one was a painful bitch. The edbus2 port was quite broken, mainly
leaking eina_stringshare and also not adding the '\0' to the strings
that are represented as bytearray (paths cannot be utf8 to avoid
translations).

Emotion plugin was also quite bogus and the video thumbnail as edje
(animated) is not working yet due bug in Edje_Edit api -- someone
needs to investigate this, seems strange.

Emotion plugin also had a bug that it was deleting the object from
inside object callback.

Now it seems to work. Please report if it does not.



SVN revision: 82675
2013-01-12 01:15:45 +00:00