Summary:
it FINALLY happend! With this python bindings should be able to work
again with a meson build, you can also enable b_lundef right now. And it
appears to work, with this we can also get another step closer to a
windows build.
Depends on D8669
Reviewers: zmike, stefan_schmidt, cedric, vtorri
Reviewed By: zmike
Subscribers: #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8670
Summary:
with this we don't have any static module anymore in the engine
directory. This means either *all* modules in the enignes directory are
static OR shared. There is no mixture anymore. This is a requirement for
the directory to be build whenever we want it to be build.
Depends on D8667
Reviewers: zmike, stefan_schmidt, cedric, vtorri
Reviewed By: zmike
Subscribers: #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8668
Summary:
This patch implements engine support for outbuf_damage_region_set that
we can use to mark a framebuffer as being dirty, and to set the dirty
regions on that framebuffer.
ref T7690
Depends on D8403
Reviewers: raster, cedric, zmike
Subscribers: #reviewers, #committers
Tags: #efl
Maniphest Tasks: T7690
Differential Revision: https://phab.enlightenment.org/D8404
Summary:
Don't use redraws_clear to handle buffer swapping. Buffer swapping
should be done on outbuf_flush. This patch fixes evas drm software
output rotation (along with other patches in the series).
ref T7690
@fix
Depends on D8402
Reviewers: raster, cedric, zmike
Subscribers: #reviewers, #committers
Tags: #efl
Maniphest Tasks: T7690
Differential Revision: https://phab.enlightenment.org/D8403
Summary:
We don't need to use eng_output_resize in this engine as
eng_output_update will take care of that. Also, don't use
redraws_clear to handle buffer swapping. This is part one of software
rotation fixes.
ref T7690
@fix
Depends on D8116
Reviewers: raster, cedric, zmike
Subscribers: #reviewers, #committers
Tags: #efl
Maniphest Tasks: T7690
Differential Revision: https://phab.enlightenment.org/D8402
a new shiny buildtool that currently completes in the total of ~ 4 min..
1 min. conf time
2:30 min. build time
Where autotools takes:
1:50 min. conf time
3:40 min. build time.
meson was taken because it went quite good for enlightenment, and is a traction gaining system that is also used by other mayor projects. Additionally, the DSL that is defined my meson makes the configuration of the builds a lot easier to read.
Further informations can be gathered from the README.meson
Right now, bindings & windows support are missing.
It is highly recommented to use meson 0.48 due to optimizations in meson
that reduced the time the meson call would need.
Co-authored-by: Mike Blumenkrantz <zmike@samsung.com>
Differential Revision: https://phab.enlightenment.org/D7012
Depends on D7011
Summary:
In fixing T7099 I've also allowed the buffer queue to grow quite large,
so now we should prune it back if it's bigger than it needs to be for
a long time.
ref T7099
Depends on D6565
Reviewers: devilhorns
Reviewed By: devilhorns
Subscribers: cedric, #committers, zmike
Tags: #efl
Maniphest Tasks: T7099
Differential Revision: https://phab.enlightenment.org/D6566
Summary:
It's no longer needed in the header because it doesn't change
the size of the structures there anymore.
Depends on D6564
Reviewers: devilhorns
Reviewed By: devilhorns
Subscribers: cedric, #committers, zmike
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D6565
Summary:
Instead of allocating a fixed number of buffers immediately, allocate
buffers if needed to render to.
Normally we only need 2 buffers, but we've been allocating 3 to handle
worse case behaviour. As T7099 shows, this is not always enough. We
now cap at a max of 10.
For the normal case where we always use 2 this results in a slight
memory reduction (1 buffer) and a slight renering load reduction
because we pick the oldest buffer to render into.
A future patch will trim the buffer queue if it's been too large for
a long time.
fix T7099
Depends on D6563
Reviewers: devilhorns
Reviewed By: devilhorns
Subscribers: cedric, #committers, zmike
Tags: #efl
Maniphest Tasks: T7099
Differential Revision: https://phab.enlightenment.org/D6564
Summary:
This is just a step towards making it a variable length.
ref T7099
Depends on D6562
Reviewers: devilhorns
Reviewed By: devilhorns
Subscribers: cedric, #committers, zmike
Tags: #efl
Maniphest Tasks: T7099
Differential Revision: https://phab.enlightenment.org/D6563
Summary:
Use pointers instead of an array of structures, since we're going to
replace the array with a list shortly.
ref T7099
Reviewers: devilhorns
Reviewed By: devilhorns
Subscribers: cedric, #committers, zmike
Tags: #efl
Maniphest Tasks: T7099
Differential Revision: https://phab.enlightenment.org/D6562
We already include the Ecore_Drm2 header for these engines, so there
is no need for the 'output' field to be a void pointer here.
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Multi-head is hitting corner cases where there are lots of locked buffers
and it looks like right now 5 is the magic number that makes the problem
go away.
Make it possible to set 5 or more (via env var) for testing, make a macro
for MAX_BUFFERS instead of just a number.
Small patch to fix Coverity reported issues of uninitialized variables
Fixes CID1381306, CID1381305, CID1381304, CID1381303
Signed-off-by: Chris Michael <cp.michael@samsung.com>
This patch adds support for software rotation in the evas drm engine.
This is a fallback codepath in case hardware rotation is not supported
for a given rotation amount. This patch also fixes a leak of and
pending updates during output buffer free.
ref T5999
Signed-off-by: Chris Michael <cp.michael@samsung.com>
This patch provides an override in the evas drm engine for the output
resize function. We override this function so that we can reconfigure
the output buffer.
ref T5999
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Intended to simplify the upcoming commit that merges device find and
device open into a single function that returns a device.
The fd is something callers shouldn't really need to get their hands on,
right now there are still a few places where it's needed, but those will
be gone soon too.
Removes the previous "busy" flag, as now we might have an fb attached to
multiple outputs at once, and need to be careful to destroy them only
after they've been removed from all outputs.
Removed the old "busy_set" API which nothing used, and renames fb_destroy
to fb_discard to make it more clear that it's not immediately destroyed.
It's all beta api, so I can do this.
Seems Cedric's patch for refactoring setup stage broke building for
the evas drm engine. This patches fixes the issue.
ref 73b308fb66
Signed-off-by: Chris Michael <cp.michael@samsung.com>
This line should not have been removed from the previous patch. Thanks
to Cedric for catching this.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
On an engine resize, we previously would destroy the Outbuf structure.
This patch modifies the code so that on a resize we no longer have to
destroy the old Outbuf and reallocate a new one. Instead, we will just
reconfigure the existing one and update it's properties.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Previously we'd call this only when we absolutely needed to, so it made
sense to always attempt to free a buffer, including ones on scanout or
pending flip.
However, it's useful to have a way to release the "next" only, so we can
do that before starting a render to free up the buffer that's never going
to be scanned out.
Some engines should using sending surface damage, until now we'd only ever
provided them with buffer damage.
The difference is that surface damage is the damage to the surface the
compositor is displaying, and the buffer damage is the damage to the
buffer the client has rendered. These are different when the client
is using multiple buffers of different ages to render into.
Anything that calls eglSwapBuffersWithDamage, wl_surface_damage() or
wl_surface_damage_buffer() should be using surface damage, and not
buffer damage.
This patch is intended to make no functional change - any flush cb that
used buffer damage before still should. Actual fixes to follow.
Apologies if I broke any engines - it's a bit of a copy and wasteland
out here.
Now that we have redraws_clear exposed through software generic, we can
use that to do the final buffer swap from the main thread instead of doing
it in outbuf_flush which runs from the render thread.
This becomes more important later when other call sites in the main thread
will perform buffer flips.