allows me to be able to virtualize he canvas co-ordinate system. right now
it's doubles. i can now move to floats, int's etc. with a recompile (and well
recompile all depending apps too). it's still ACTUALLY doubles, just all
typedef'ed now. i've also changed booleans to actual boolean types (not an
int), all code will keep working - but i'd highly suggest moving your code to
use these types if interacting with evas.
SVN revision: 7644
a dozen key grabs at any time may impact key event handling a little...
oh yeah.. added to the api .. now theres a modifier mask and a not_mask. the
not mas means "grab the key only if NONE of these modifiers are active and
only if one or more of the mask modifiers are active). using this you can
easily select allmodifiers, none, or a certain set of modifiers. if you need
more than that put in multiple grabs then :) to just have that exact set of
modifiers grabbed have not_mask be the inverse of mask. :)
SVN revision: 6546