Commit Graph

3588 Commits

Author SHA1 Message Date
Hermet Park 53cdf850ba evas png: apply interpolation when scale down image loading.
Summary:
This patch improves png quality when image uses scale-down at image loading.

Since current scale-down logic just works like point sampling,
image result could be wholely different,

Simply, if source data is consist of continous white and black pixels,
and scale down factor is 2, the sampled data would be only white,
and lose all black pixels, or vice versa.

The result can be unexpected by users.
Even current jpeg scale-down works with interpolation.

Before:
{F3711651}

After:
{F3711652}

Original:
{F3711653}

Reviewers: cedric, raster, #committers, kimcinoo, jsuya

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8788
2019-05-02 17:02:00 +09:00
Carsten Haitzler fd5d87a26c ecore evas drm - make vsync animators a possible ifdef
this makes it easyeir to swizzle on and off
2019-04-30 11:51:06 +01:00
Hermet Park 0fda181e0a evas engine: convert data without any possible loss. 2019-04-30 17:15:54 +09:00
Hermet Park 1f438bd1f0 evas png loader: optimize scale down logic.
Previously, mannual scale down logic was too primitive,
it copied pixel data each channels. Obviously, it's ineffective.

We know the general case - 4 bytes channel which is the most usage,
If loader copies data per four bytes, instructions could be reduced.

When I load scale-downed image(original 8k), about 0.02 secs was reduced by this.
2019-04-29 20:02:34 +09:00
Hermet Park 25aec3ba7b evas waylang_egl: flag on msaa to optimize map drawing.
This msaa flag could help map drawing by avoiding unnecessary framebuffer mapping.
2019-04-26 17:00:46 +09:00
Hermet Park 1c974289e4 ecore_evas wayland: fix a build break.
Summary: missed changing here.

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8712
2019-04-25 18:56:39 +09:00
Hermet Park 7324164a63 evas wayland_egl: set up config depth/stencil/msaa properly. 2019-04-25 18:42:31 +09:00
Hermet Park 53599a8d39 ecore wayland: expand internal interface to pass engine option list.
This is a prepartion patch to support msaa in wayland.
ui window needs to deliver engine options (stencil, depth, msaa bits)
to evas engine side, ecore_evas_wayland_egl should have the argument to pass.
2019-04-25 16:56:40 +09:00
Lauro Moura 132c00a4cb meson: Fix evas engine install directory.
Evas module loading code assumes engines are installed in
evas/modules/engines.

As part of the fixes building evas with meson, the engines are under a
subproject named evas/engines, causing the modules to be installed in
libdir/evas/engines/modules by default.

This commit adds a override of the directory the engine modules are
installed to use the correct location.

Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D8693
2019-04-24 15:11:17 +02:00
Christopher Michael b36833f49b ecore-evas-x: Fix double free
Coverity reports, and reading the code confirms, that the variable
'out' has already been freed (or is NULL) when reaching this line of
execution.

Fixes CID1382851

@fix
2019-04-24 08:52:02 -04:00
Hermet Park 3bd57c2c66 evas x: code refactoring.
keep simple code as possible.
2019-04-24 16:45:05 +09:00
Marcel Hollerbach 87d430df46 meson: ensure that buffer header is installed correctly
the directory it was installed to was <prefix>/include/evas/engine-1/
instead of <prefix>/include/evas-1/ which is wrong. This fixes
enlightenment building.

Reviewed-by: Lauro Neto <lauromauro_>
Differential Revision: https://phab.enlightenment.org/D8692
2019-04-24 08:52:43 +02:00
Hermet Park 808df5ecc2 evas wbmp: fix wrong calc order.
Double check patch again, since my wrong logical thinking,
Every width must be considered to rounding up fiting 8 bits.
this new compuation must be correct.
2019-04-24 14:03:37 +09:00
Hermet Park bffce65f9c evas wbmp loader: coming previous patch with fixing wrong calc.
Those bits must be rounded if they are not fit to 8 bits.

see: 68fe9ec6bf
2019-04-24 10:18:57 +09:00
Hermet Park 54754ab878 Revert "evas-wbmp: revert previous two patches"
This reverts commit 0ebf41c003.
2019-04-24 10:10:36 +09:00
Mike Blumenkrantz 0ebf41c003 evas-wbmp: revert previous two patches
Revert "evas wbmp: remove unnecessary size overflow."
This reverts commit 1061d0a751.
Revert "evas image: check format more strong way for wbmp."
This reverts commit 68fe9ec6bf.

this caused wbmp files to no longer be loadable

ref T7824

Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D8689
2019-04-23 17:48:41 +02:00
Marcel Hollerbach d40b18540e meson: enable strict linking
Summary: with this commit you can compile efl with -Wl,-z,defs.

Reviewers: zmike

Reviewed By: zmike

Subscribers: simotek, cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8677
2019-04-23 09:06:52 -04:00
Hermet Park 1061d0a751 evas wbmp: remove unnecessary size overflow.
since this patch 68fe9ec6bf
it checks size validation earlier,
this varification doesn't need anymore...
2019-04-23 21:33:40 +09:00
Hermet Park 68fe9ec6bf evas image: check format more strong way for wbmp.
wbmp format doesn't have any tags for verifying file header,
It's easy to pass other format headers if they have the first 1 byte 0x0,

This ocassionally brings wrong result (= succeeed loading image),
if unknown file format is tried.

So, to make it sure, here verify the size of image additionally.
if the image size is not expected, It returns fail as the result.

This problem is actually happened in this scenario.

open any mpeg file with elm_image.
elm_image_file_set() will return true though it fails to read data.
since wbmp make it pass to succeed.

@fix
2019-04-23 19:19:07 +09:00
Marcel Hollerbach bb6c7c6782 meson: make it possible to link our engines against evas
Summary:
it FINALLY happend! With this python bindings should be able to work
again with a meson build, you can also enable b_lundef right now. And it
appears to work, with this we can also get another step closer to a
windows build.
Depends on D8669

Reviewers: zmike, stefan_schmidt, cedric, vtorri

Reviewed By: zmike

Subscribers: #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8670
2019-04-19 14:39:31 -04:00
Marcel Hollerbach 0deba6ef4c meson: seperate the engine build file from the rest
Summary:
this is required later on, where we want to build the engines
undependend from image loaders etc.
Depends on D8668

Reviewers: zmike, stefan_schmidt, cedric, vtorri

Reviewed By: zmike

Subscribers: #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8669
2019-04-19 14:39:25 -04:00
Marcel Hollerbach c8c374ef48 meson: move build definitions of software_generic to libevas
Summary:
with this we don't have any static module anymore in the engine
directory. This means either *all* modules in the enignes directory are
static OR shared. There is no mixture anymore. This is a requirement for
the directory to be build whenever we want it to be build.
Depends on D8667

Reviewers: zmike, stefan_schmidt, cedric, vtorri

Reviewed By: zmike

Subscribers: #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8668
2019-04-19 14:39:22 -04:00
Marcel Hollerbach a974c864ad meson: move gl_common to gl_generic
Summary:
sooo, gl_common stuff is only used by gl_generic, (and maybe others.
However, it is build static anyways and only linked into gl_generic).

This means, only software_generic is still in here and we can remove one
special case from the build instructions.

Reviewers: zmike, stefan_schmidt, cedric, vtorri

Reviewed By: zmike

Subscribers: #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8667
2019-04-19 14:39:17 -04:00
junsu choi 41152dc29e vg_common_svg : Implement gradientTransform property of linearGradient
Summary:
Svg parser gets transformation matrix information from svg.
If there is a matrix, calculate matrix operations
on the start and end points of the gradient.

TODO: We should implement gradientTransform of radialGradient.

Test Plan: N/A

Reviewers: Hermet, smohanty

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8663
2019-04-19 15:07:12 +09:00
junsu choi 5403af9629 vg_common_svg: Prevent duplicate operations for percentage value
Summary:
x1, y1, x2 and y2 of Svg_Linear_Gradient structure must be a percentage value.(0 ~ 1)
but these variables are reused with efl_gfx_gradient_linear_start/end_set/get
and duplicate operations occur.

Test Plan: N/A

Reviewers: Hermet, smohanty

Reviewed By: Hermet

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8662
2019-04-19 13:56:49 +09:00
Hermet Park 3856e1a002 evas gl: move to floating point coordinate system.
Summary:
GL engine has used integer coordinates system since it's born though
OpenGL basically uses floating point vertex coordinates system.

There were many dissatisfaction, complaints about this
since object's transition is jiggled, not perfectly smooth.

It's obvious because Positioning must be stepping with integer units
without any subpixel rendering.

Our gl engine currently supports msaa options and evas map allows to
have double precivion coordinates system, our engine must do handle this over as well,
to work together.

If you don't like change,

We could switch behaviors optionally (turn on, only when msaa is enabled)
But I think it's pointless using integer coordinates system in GL thesedays.
It just make code complex to maintain.

There will be an additional patch coming for SW backend map behavior soon.

Left: before patch
Right: after patch

{F3694624}

Reviewers: #committers, raster

Reviewed By: #committers, raster

Subscribers: raster, cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8552
2019-04-18 20:08:16 +09:00
Hermet Park 9c66a4751c evas map: move to floating point coordinate system in high-quality drawing.
evas map has used integer coodinate system since it's born,

since object's transition is jiggled, not perfectly smooth.

It's obvious because Positioning must be stepping with integer units
without any subpixel rendering.

Currently, this patch is a sort of preparatory to improve this,
only valid for high-quality evas map (smooth + anti-aliasing)
2019-04-18 19:47:54 +09:00
Yeongjong Lee 41136db8e8 ui.widget: remove elm_widget_sub_object_parent_add from each of widgets
since commit a1addad60e, To add myself as a sub object of parent object will be
done in Efl.Ui.Widget constructor.

Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D8280
2019-04-18 11:01:19 +02:00
Mike Blumenkrantz 59526ba58d build: use only BUILD_ECORE_IMF_XIM as a define
Summary:
meson and autotools were a bit out of sync with this, resulting in
unexpected behavior

Reviewers: billiob

Reviewed By: billiob

Subscribers: billiob, cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8641
2019-04-17 15:45:35 -04:00
abdulleh Ghujeh bc5df48ffe Unreachable code
Summary: Removed condition that will never be fulfilled

Reviewers: ali.alzyod, bowonryu, woohyun, segfaultxavi

Reviewed By: segfaultxavi

Subscribers: segfaultxavi, cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8606
2019-04-15 13:55:19 +02:00
Vincent Torri a12bd0ad30 elementary: rename ELEMENTARY_BUILD to EFL_BUILD like all other libs
Test Plan: compilation

Reviewers: cedric, raster, zmike

Subscribers: #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8598
2019-04-11 17:58:56 +01:00
junsu choi 9dc611784e svg_parse: Support gradient when <defs/> is not declared.
Summary:
Even if linear or radius gradient is declared,
it will not be output if there is no <defs/>
It can be supported because it stores the declared gradient in loader.gradient.

Test Plan: N/A

Reviewers: Hermet, smohanty

Reviewed By: Hermet

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8591
2019-04-11 17:18:10 +09:00
Boris Faure 4f7c06e8a9 ecore_imf: do not loop forever on shutdown when there is no more a display
@fix
2019-04-10 22:46:27 +02:00
Boris Faure e3cdec0ad0 meson: set ENABLE_XIM if the xim module is compiled 2019-04-10 22:44:59 +02:00
junsu choi 8ef6c422af svg_parse: Change initial value of gradientUnits of linearGradient
Summary:
The initial value of gradientUnits is objectBoundingBox.
If userSpaceOnUse is declared, change user_space to true.
We do not have to recalculate each value by this change.
The default unit for linear x1, y1, x2, y2 is percentages.
This can be a value from 0 to 1. If svg want to use a value between 0 and 100, it must have a '%' symbol

That is accroding to gradientUnits in here
https://www.w3.org/TR/2015/WD-SVG2-20150915/pservers.html#LinearGradientElementGradientUnitsAttribute

Test Plan:
cd ./src/examples/edje
edje_cc -beta svg.edc && gcc -o svg-test svg-test.c `pkg-config --libs --cflags evas ecore ecore-evas edje`

Reviewers: Hermet, smohanty

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8589
2019-04-10 18:03:05 +09:00
junsu choi 96e6d307b8 svg_parse: The percentage gradient value divide by view's size
Summary:
The default unit of gradient value is percentage.
This can be a value from 0 to 1.
If svg use the '%' symbol, we must divide by 100.
And it must be calculated the same as any other case.

Test Plan: N/A

Reviewers: Hermet, smohanty

Reviewed By: Hermet

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8590
2019-04-10 17:39:36 +09:00
Marcel Hollerbach 4edf8036e0 meson: correctly use the correct dependency
Summary:
edje_cc calls epp, so we should not only add edje_cc to the depends on
target, but rather also ensure that epp is availble. Additionally, this
removes unneccessary depends on declarations when we do cross compile.
Depends on D8561

Reviewers: zmike, segfaultxavi, cedric

Reviewed By: zmike

Subscribers: #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8562
2019-04-05 08:15:39 -04:00
Carsten Haitzler 3439134ea1 Revert "evas gl engines - avoid getting context if possible"
This reverts commit e7771438a2.

This should fix T7764

zmike - you're right. thanks for narrowing down the commit... revert
time.
2019-03-29 00:18:13 +00:00
Marcel Hollerbach 17e60a5585 evas_3d: stop just segfaulting straight away
Summary:
there have been wrong function calls, that did not work at all, since
the function pointer had the wrong type. This fixes the segfaulting
examples of evas3d. However, they still do not render, at least, they
don't crash anymore.

Depends on D8381

Reviewers: cedric, segfaultxavi, zmike, stefan_schmidt

Reviewed By: zmike

Subscribers: #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8382
2019-03-26 10:09:42 -04:00
Christopher Michael 0d63743be9 evas drm: Implement support for outbuf_idle_flush 2019-03-22 12:42:39 -04:00
Christopher Michael 3dfec81be1 evas drm: Implement support for damage_region_set
Summary:
This patch implements engine support for outbuf_damage_region_set that
we can use to mark a framebuffer as being dirty, and to set the dirty
regions on that framebuffer.

ref T7690
Depends on D8403

Reviewers: raster, cedric, zmike

Subscribers: #reviewers, #committers

Tags: #efl

Maniphest Tasks: T7690

Differential Revision: https://phab.enlightenment.org/D8404
2019-03-22 12:41:47 -04:00
Christopher Michael 745de87c78 evas drm: Fix software output rotation
Summary:
Don't use redraws_clear to handle buffer swapping. Buffer swapping
should be done on outbuf_flush. This patch fixes evas drm software
output rotation (along with other patches in the series).

ref T7690

@fix
Depends on D8402

Reviewers: raster, cedric, zmike

Subscribers: #reviewers, #committers

Tags: #efl

Maniphest Tasks: T7690

Differential Revision: https://phab.enlightenment.org/D8403
2019-03-22 12:41:43 -04:00
Christopher Michael 95ae131502 evas drm: Don't use eng_output_resize or redraws clear
Summary:
We don't need to use eng_output_resize in this engine as
eng_output_update will take care of that. Also, don't use
redraws_clear to handle buffer swapping. This is part one of software
rotation fixes.

ref T7690

@fix
Depends on D8116

Reviewers: raster, cedric, zmike

Subscribers: #reviewers, #committers

Tags: #efl

Maniphest Tasks: T7690

Differential Revision: https://phab.enlightenment.org/D8402
2019-03-22 12:41:38 -04:00
Christopher Michael 8011277dfc ecore-evas-drm: Enable rotation to work again
Summary:
This patch removes the ability to do hardware rotation (it's broken
anyway), and refactors the _drm_rotation_do function to just use
software (ecore_evas & evas) rotation.

ref T7690

Depends on D8115

Reviewers: raster, cedric, zmike

Subscribers: cedric

Tags: #efl, #do_not_merge

Maniphest Tasks: T7690

Differential Revision: https://phab.enlightenment.org/D8116
2019-03-22 12:41:29 -04:00
Daniel Kolesa 58b8a3d163 efl: remove EFL_EO_API_SUPPORT macro
Summary:
Since we're now going to be shipping some eo classes as stable,
there is no point in keeping the eo api behind a macro, and it
should be enabled by default. Another case is beta classes, but
those are behind the EFL_BETA_API_SUPPORT guard.

This also changes includes around the place where things are
clearly broken (such as an included header needing something
from another header but that other header being guarded, notably
efl_ui_widget.h needing focus manager but focus manager being
behind beta in Elementary.h)

Reviewers: zmike, cedric, bu5hm4n, stefan_schmidt, segfaultxavi

Reviewed By: cedric, segfaultxavi

Subscribers: segfaultxavi, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8322
2019-03-18 12:13:59 +01:00
Jiyoun Park 9a700c92a7 evas_gl_generic: fix wrong gl context set
example:
...
im=evas_object_image_add()
evas_gl_surface_create
...
evas_object_image_native_surface_set(im, xx)-> MAIN CONTEXT
evas_gl_make_current -> CONTEXT A
.....
evas_object_image_size_set(im, x,x) ->WRONG CONTEXT A

evas_object_image_size_set of image have native_surface finally calls
eng_image_size_set function of gl_generic.

eng_image_size_set cannot get the proper context related with
evas_gl_common_image_native_enable.
It ruined gl context and texture of main context has gone wrong.

Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D8338
2019-03-15 09:27:51 -07:00
Hermet Park d45e3df689 evas vg: replace to eina_file instance caching by vg.
Here is a replacement to use eina_file from a vg obj instance
to map file data by vg loaders.

This brings a benefit that integrated access to load data
between vg object and vg loaders.
2019-03-12 12:58:31 +09:00
Daniel Kolesa d3c5384cd0 eolian: enable checking of beta/stable contexts in all classes
Summary:
This enables all the checks unconditionally, without ignoring
classes that don't have an Efl namespace. This required a lot
of beta marking to make it build. It most likely doesn't
mark types correctly, as that is not fully enabled yet.

Reviewers: zmike, cedric, segfaultxavi, bu5hm4n

Reviewed By: segfaultxavi

Subscribers: #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8266
2019-03-11 13:42:29 +01:00
Mike Blumenkrantz 58fb597acc Revert "Emile: Move colorspaces to Efl.Gfx"
This reverts commit 0d41ad0c83.

stop defining legacy types to eo types!!!!
https://i.redd.it/95mmznk5wo021.gif

Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D8243
2019-03-08 12:06:20 -08:00
Mike Blumenkrantz 5ba8a21b51 elm_web: remove all legacy usage from eo files
this takes the current generated output from eolian for legacy code in
efl and adds it to the tree, then removes legacy references from the
corresponding eo files. in the case where the entire eo file was for
a legacy object, that eo file has been removed from the tree

ref T7724

Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D8208
2019-03-07 14:16:39 -08:00