Commit Graph

2430 Commits

Author SHA1 Message Date
Hermet Park 53cdf850ba evas png: apply interpolation when scale down image loading.
Summary:
This patch improves png quality when image uses scale-down at image loading.

Since current scale-down logic just works like point sampling,
image result could be wholely different,

Simply, if source data is consist of continous white and black pixels,
and scale down factor is 2, the sampled data would be only white,
and lose all black pixels, or vice versa.

The result can be unexpected by users.
Even current jpeg scale-down works with interpolation.

Before:
{F3711651}

After:
{F3711652}

Original:
{F3711653}

Reviewers: cedric, raster, #committers, kimcinoo, jsuya

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8788
2019-05-02 17:02:00 +09:00
Hermet Park 0fda181e0a evas engine: convert data without any possible loss. 2019-04-30 17:15:54 +09:00
Hermet Park 1f438bd1f0 evas png loader: optimize scale down logic.
Previously, mannual scale down logic was too primitive,
it copied pixel data each channels. Obviously, it's ineffective.

We know the general case - 4 bytes channel which is the most usage,
If loader copies data per four bytes, instructions could be reduced.

When I load scale-downed image(original 8k), about 0.02 secs was reduced by this.
2019-04-29 20:02:34 +09:00
Hermet Park 25aec3ba7b evas waylang_egl: flag on msaa to optimize map drawing.
This msaa flag could help map drawing by avoiding unnecessary framebuffer mapping.
2019-04-26 17:00:46 +09:00
Hermet Park 7324164a63 evas wayland_egl: set up config depth/stencil/msaa properly. 2019-04-25 18:42:31 +09:00
Lauro Moura 132c00a4cb meson: Fix evas engine install directory.
Evas module loading code assumes engines are installed in
evas/modules/engines.

As part of the fixes building evas with meson, the engines are under a
subproject named evas/engines, causing the modules to be installed in
libdir/evas/engines/modules by default.

This commit adds a override of the directory the engine modules are
installed to use the correct location.

Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D8693
2019-04-24 15:11:17 +02:00
Hermet Park 3bd57c2c66 evas x: code refactoring.
keep simple code as possible.
2019-04-24 16:45:05 +09:00
Marcel Hollerbach 87d430df46 meson: ensure that buffer header is installed correctly
the directory it was installed to was <prefix>/include/evas/engine-1/
instead of <prefix>/include/evas-1/ which is wrong. This fixes
enlightenment building.

Reviewed-by: Lauro Neto <lauromauro_>
Differential Revision: https://phab.enlightenment.org/D8692
2019-04-24 08:52:43 +02:00
Hermet Park 808df5ecc2 evas wbmp: fix wrong calc order.
Double check patch again, since my wrong logical thinking,
Every width must be considered to rounding up fiting 8 bits.
this new compuation must be correct.
2019-04-24 14:03:37 +09:00
Hermet Park bffce65f9c evas wbmp loader: coming previous patch with fixing wrong calc.
Those bits must be rounded if they are not fit to 8 bits.

see: 68fe9ec6bf
2019-04-24 10:18:57 +09:00
Hermet Park 54754ab878 Revert "evas-wbmp: revert previous two patches"
This reverts commit 0ebf41c003.
2019-04-24 10:10:36 +09:00
Mike Blumenkrantz 0ebf41c003 evas-wbmp: revert previous two patches
Revert "evas wbmp: remove unnecessary size overflow."
This reverts commit 1061d0a751.
Revert "evas image: check format more strong way for wbmp."
This reverts commit 68fe9ec6bf.

this caused wbmp files to no longer be loadable

ref T7824

Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D8689
2019-04-23 17:48:41 +02:00
Hermet Park 1061d0a751 evas wbmp: remove unnecessary size overflow.
since this patch 68fe9ec6bf
it checks size validation earlier,
this varification doesn't need anymore...
2019-04-23 21:33:40 +09:00
Hermet Park 68fe9ec6bf evas image: check format more strong way for wbmp.
wbmp format doesn't have any tags for verifying file header,
It's easy to pass other format headers if they have the first 1 byte 0x0,

This ocassionally brings wrong result (= succeeed loading image),
if unknown file format is tried.

So, to make it sure, here verify the size of image additionally.
if the image size is not expected, It returns fail as the result.

This problem is actually happened in this scenario.

open any mpeg file with elm_image.
elm_image_file_set() will return true though it fails to read data.
since wbmp make it pass to succeed.

@fix
2019-04-23 19:19:07 +09:00
Marcel Hollerbach bb6c7c6782 meson: make it possible to link our engines against evas
Summary:
it FINALLY happend! With this python bindings should be able to work
again with a meson build, you can also enable b_lundef right now. And it
appears to work, with this we can also get another step closer to a
windows build.
Depends on D8669

Reviewers: zmike, stefan_schmidt, cedric, vtorri

Reviewed By: zmike

Subscribers: #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8670
2019-04-19 14:39:31 -04:00
Marcel Hollerbach 0deba6ef4c meson: seperate the engine build file from the rest
Summary:
this is required later on, where we want to build the engines
undependend from image loaders etc.
Depends on D8668

Reviewers: zmike, stefan_schmidt, cedric, vtorri

Reviewed By: zmike

Subscribers: #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8669
2019-04-19 14:39:25 -04:00
Marcel Hollerbach c8c374ef48 meson: move build definitions of software_generic to libevas
Summary:
with this we don't have any static module anymore in the engine
directory. This means either *all* modules in the enignes directory are
static OR shared. There is no mixture anymore. This is a requirement for
the directory to be build whenever we want it to be build.
Depends on D8667

Reviewers: zmike, stefan_schmidt, cedric, vtorri

Reviewed By: zmike

Subscribers: #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8668
2019-04-19 14:39:22 -04:00
Marcel Hollerbach a974c864ad meson: move gl_common to gl_generic
Summary:
sooo, gl_common stuff is only used by gl_generic, (and maybe others.
However, it is build static anyways and only linked into gl_generic).

This means, only software_generic is still in here and we can remove one
special case from the build instructions.

Reviewers: zmike, stefan_schmidt, cedric, vtorri

Reviewed By: zmike

Subscribers: #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8667
2019-04-19 14:39:17 -04:00
junsu choi 41152dc29e vg_common_svg : Implement gradientTransform property of linearGradient
Summary:
Svg parser gets transformation matrix information from svg.
If there is a matrix, calculate matrix operations
on the start and end points of the gradient.

TODO: We should implement gradientTransform of radialGradient.

Test Plan: N/A

Reviewers: Hermet, smohanty

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8663
2019-04-19 15:07:12 +09:00
junsu choi 5403af9629 vg_common_svg: Prevent duplicate operations for percentage value
Summary:
x1, y1, x2 and y2 of Svg_Linear_Gradient structure must be a percentage value.(0 ~ 1)
but these variables are reused with efl_gfx_gradient_linear_start/end_set/get
and duplicate operations occur.

Test Plan: N/A

Reviewers: Hermet, smohanty

Reviewed By: Hermet

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8662
2019-04-19 13:56:49 +09:00
Hermet Park 3856e1a002 evas gl: move to floating point coordinate system.
Summary:
GL engine has used integer coordinates system since it's born though
OpenGL basically uses floating point vertex coordinates system.

There were many dissatisfaction, complaints about this
since object's transition is jiggled, not perfectly smooth.

It's obvious because Positioning must be stepping with integer units
without any subpixel rendering.

Our gl engine currently supports msaa options and evas map allows to
have double precivion coordinates system, our engine must do handle this over as well,
to work together.

If you don't like change,

We could switch behaviors optionally (turn on, only when msaa is enabled)
But I think it's pointless using integer coordinates system in GL thesedays.
It just make code complex to maintain.

There will be an additional patch coming for SW backend map behavior soon.

Left: before patch
Right: after patch

{F3694624}

Reviewers: #committers, raster

Reviewed By: #committers, raster

Subscribers: raster, cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8552
2019-04-18 20:08:16 +09:00
Hermet Park 9c66a4751c evas map: move to floating point coordinate system in high-quality drawing.
evas map has used integer coodinate system since it's born,

since object's transition is jiggled, not perfectly smooth.

It's obvious because Positioning must be stepping with integer units
without any subpixel rendering.

Currently, this patch is a sort of preparatory to improve this,
only valid for high-quality evas map (smooth + anti-aliasing)
2019-04-18 19:47:54 +09:00
abdulleh Ghujeh bc5df48ffe Unreachable code
Summary: Removed condition that will never be fulfilled

Reviewers: ali.alzyod, bowonryu, woohyun, segfaultxavi

Reviewed By: segfaultxavi

Subscribers: segfaultxavi, cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8606
2019-04-15 13:55:19 +02:00
junsu choi 9dc611784e svg_parse: Support gradient when <defs/> is not declared.
Summary:
Even if linear or radius gradient is declared,
it will not be output if there is no <defs/>
It can be supported because it stores the declared gradient in loader.gradient.

Test Plan: N/A

Reviewers: Hermet, smohanty

Reviewed By: Hermet

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8591
2019-04-11 17:18:10 +09:00
junsu choi 8ef6c422af svg_parse: Change initial value of gradientUnits of linearGradient
Summary:
The initial value of gradientUnits is objectBoundingBox.
If userSpaceOnUse is declared, change user_space to true.
We do not have to recalculate each value by this change.
The default unit for linear x1, y1, x2, y2 is percentages.
This can be a value from 0 to 1. If svg want to use a value between 0 and 100, it must have a '%' symbol

That is accroding to gradientUnits in here
https://www.w3.org/TR/2015/WD-SVG2-20150915/pservers.html#LinearGradientElementGradientUnitsAttribute

Test Plan:
cd ./src/examples/edje
edje_cc -beta svg.edc && gcc -o svg-test svg-test.c `pkg-config --libs --cflags evas ecore ecore-evas edje`

Reviewers: Hermet, smohanty

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8589
2019-04-10 18:03:05 +09:00
junsu choi 96e6d307b8 svg_parse: The percentage gradient value divide by view's size
Summary:
The default unit of gradient value is percentage.
This can be a value from 0 to 1.
If svg use the '%' symbol, we must divide by 100.
And it must be calculated the same as any other case.

Test Plan: N/A

Reviewers: Hermet, smohanty

Reviewed By: Hermet

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8590
2019-04-10 17:39:36 +09:00
Carsten Haitzler 3439134ea1 Revert "evas gl engines - avoid getting context if possible"
This reverts commit e7771438a2.

This should fix T7764

zmike - you're right. thanks for narrowing down the commit... revert
time.
2019-03-29 00:18:13 +00:00
Marcel Hollerbach 17e60a5585 evas_3d: stop just segfaulting straight away
Summary:
there have been wrong function calls, that did not work at all, since
the function pointer had the wrong type. This fixes the segfaulting
examples of evas3d. However, they still do not render, at least, they
don't crash anymore.

Depends on D8381

Reviewers: cedric, segfaultxavi, zmike, stefan_schmidt

Reviewed By: zmike

Subscribers: #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8382
2019-03-26 10:09:42 -04:00
Christopher Michael 0d63743be9 evas drm: Implement support for outbuf_idle_flush 2019-03-22 12:42:39 -04:00
Christopher Michael 3dfec81be1 evas drm: Implement support for damage_region_set
Summary:
This patch implements engine support for outbuf_damage_region_set that
we can use to mark a framebuffer as being dirty, and to set the dirty
regions on that framebuffer.

ref T7690
Depends on D8403

Reviewers: raster, cedric, zmike

Subscribers: #reviewers, #committers

Tags: #efl

Maniphest Tasks: T7690

Differential Revision: https://phab.enlightenment.org/D8404
2019-03-22 12:41:47 -04:00
Christopher Michael 745de87c78 evas drm: Fix software output rotation
Summary:
Don't use redraws_clear to handle buffer swapping. Buffer swapping
should be done on outbuf_flush. This patch fixes evas drm software
output rotation (along with other patches in the series).

ref T7690

@fix
Depends on D8402

Reviewers: raster, cedric, zmike

Subscribers: #reviewers, #committers

Tags: #efl

Maniphest Tasks: T7690

Differential Revision: https://phab.enlightenment.org/D8403
2019-03-22 12:41:43 -04:00
Christopher Michael 95ae131502 evas drm: Don't use eng_output_resize or redraws clear
Summary:
We don't need to use eng_output_resize in this engine as
eng_output_update will take care of that. Also, don't use
redraws_clear to handle buffer swapping. This is part one of software
rotation fixes.

ref T7690

@fix
Depends on D8116

Reviewers: raster, cedric, zmike

Subscribers: #reviewers, #committers

Tags: #efl

Maniphest Tasks: T7690

Differential Revision: https://phab.enlightenment.org/D8402
2019-03-22 12:41:38 -04:00
Jiyoun Park 9a700c92a7 evas_gl_generic: fix wrong gl context set
example:
...
im=evas_object_image_add()
evas_gl_surface_create
...
evas_object_image_native_surface_set(im, xx)-> MAIN CONTEXT
evas_gl_make_current -> CONTEXT A
.....
evas_object_image_size_set(im, x,x) ->WRONG CONTEXT A

evas_object_image_size_set of image have native_surface finally calls
eng_image_size_set function of gl_generic.

eng_image_size_set cannot get the proper context related with
evas_gl_common_image_native_enable.
It ruined gl context and texture of main context has gone wrong.

Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D8338
2019-03-15 09:27:51 -07:00
Hermet Park d45e3df689 evas vg: replace to eina_file instance caching by vg.
Here is a replacement to use eina_file from a vg obj instance
to map file data by vg loaders.

This brings a benefit that integrated access to load data
between vg object and vg loaders.
2019-03-12 12:58:31 +09:00
Daniel Kolesa d3c5384cd0 eolian: enable checking of beta/stable contexts in all classes
Summary:
This enables all the checks unconditionally, without ignoring
classes that don't have an Efl namespace. This required a lot
of beta marking to make it build. It most likely doesn't
mark types correctly, as that is not fully enabled yet.

Reviewers: zmike, cedric, segfaultxavi, bu5hm4n

Reviewed By: segfaultxavi

Subscribers: #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8266
2019-03-11 13:42:29 +01:00
Mike Blumenkrantz 58fb597acc Revert "Emile: Move colorspaces to Efl.Gfx"
This reverts commit 0d41ad0c83.

stop defining legacy types to eo types!!!!
https://i.redd.it/95mmznk5wo021.gif

Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D8243
2019-03-08 12:06:20 -08:00
Christopher Michael f5fed8764d evas-gl-drm: Fix issue of rotation not actually rotating
When we call evas_outbuf_reconfigure (when rotation changes), we need
to update the Outbuf with new values for width, height, rotation, etc.
Failing to do this here causes any rotations applied to the engine to
fail.

ref T7690

@fix

Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D8109
2019-03-06 11:34:51 -08:00
Mike Blumenkrantz 6b046ec845 efl.gfx: remove Efl.Gfx.Image_Load_Error
Summary:
this is now implemented through Eina.Error

ref T7718

Depends on D8066

Reviewers: cedric

Reviewed By: cedric

Subscribers: cedric, #reviewers, #committers

Tags: #efl_api

Maniphest Tasks: T7718

Differential Revision: https://phab.enlightenment.org/D8067
2019-03-04 13:36:57 -05:00
Carsten Haitzler b9049925f3 evas gl - swap with damage - look for KHR extn string too
as per shortlog - look for KHR in addition to EXT for swap with damage
region extn detection.
2019-02-28 11:14:56 +00:00
Marcel Hollerbach b805f11c89 build: next attempt to fix build race condition
the source should be used in the dependency. However, only the generated
header source, not the .c files or we will get duplicated sources.

This is another attempt to fix the build OSX travis failure

Reviewed-by: Stefan Schmidt <stefan@datenfreihafen.org>
Differential Revision: https://phab.enlightenment.org/D7896
2019-02-08 15:48:02 +01:00
Marcel Hollerbach 7ef793e7ef build: fix macos race condition
There was the problem that evas_ector_software_buffer.eo was not arround
but required by the gl_generic engine, this fixes that by adding the
generated source and dependencies to the software_generic dependency.

Reviewed-by: Stefan Schmidt <stefan@datenfreihafen.org>
Differential Revision: https://phab.enlightenment.org/D7871
2019-02-04 11:08:03 +01:00
Vincent Torri f7c560c311 replace hton and ntoh family functions with ones defined in eina
Summary: This fixes especially the execution of edje_cc on Windows

Test Plan: execution of edje_cc

Reviewers: cedric, raster

Subscribers: #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7834
2019-02-01 14:25:35 +00:00
Marcel Hollerbach 4e0079eaa9 meson: fix race condition in building
the error
```
./src/modules/evas/engines/gl_generic/../software_generic/evas_ector_software.h:31:10: fatal error: 'evas_ector_software_buffer.eo.h' file not found
```
Came up when building efl on osx with meson. This is caused by the fact that gl_generic was build before the .eo files of evas_ector have been created in software_generic, this fixes this race condition by adding a new dependency to avoid that.

Reviewed-by: Stefan Schmidt <stefan@datenfreihafen.org>
Differential Revision: https://phab.enlightenment.org/D7831
2019-01-30 18:16:47 +01:00
Marcel Hollerbach e59603ee4c Revert "meson: fix race condition in building"
This reverts commit e1f3a4232e.

git push on the wrong branch - sorry
2019-01-30 17:07:08 +01:00
Marcel Hollerbach e1f3a4232e meson: fix race condition in building
this came up on travis with osx. However, it should hit everyone, and
its questionable why it did not happened ever before.

Differential Revision: https://phab.enlightenment.org/D7831
2019-01-30 17:06:34 +01:00
Marcel Hollerbach 34efdfb1b1 efl: convert all classes to the new eolian syntax
ref T7459

Reviewed-by: Daniel Kolesa <daniel@octaforge.org>
Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Differential Revision: https://phab.enlightenment.org/D7684
2019-01-18 16:31:26 +01:00
Daniel Kolesa b1ee0f3acd evas/engines/gl_generic: remove multiclass inheritance
evas_ector_gl_buffer/evas_ector_gl_image_buffer contained a regular
class in extensions list, which is wrong.
2019-01-16 20:00:16 +01:00
Carsten Haitzler 3511b96448 emile+ tgv saver - stop using deprecated lz4 functions to remove warnings 2019-01-15 12:39:21 +00:00
Ali Alzyod f78ef852da optimize glyph images data copy into 4 byte aligned images
Differential Revision: https://phab.enlightenment.org/D7461
2019-01-10 13:05:17 -06:00
Hermet Park 07521f5e07 evas vg: refactor internal function name.
Specify explict svg name in vg common function
since the function totally depends on svg spec.

No logic changes.
2019-01-09 14:59:01 +09:00