having an almost parallel codepath for script_only objects - they dont get to
use the older edje api calls for part defined objects. they will have a new
set of calls specifically for them. it's partly done - very little available
now, but will expand. lots of fixme's.
SVN revision: 34699
* remove printfs that clutter output
* add efreet file type check - only parse regular files
* chekc mmap returns correctly for MAP_FAILED results
* edje has some stubs for adding script-only objecvts - but nothing useful
right now
SVN revision: 34689
Parts can choose to ignore Events with certain flags in event_flags. The default value is
to accept all events. The syntax for this is specifying in the part:
ignore_flags: ON_HOLD;
I've tried to update Edje_Edit bits also.
SVN revision: 34170
Edje tries to copy original style to font provided by text_class if
this have no style.
However code was supposing that text_class font always had more than
one occurrence, these separated with ',' and did not check if this is
not the case, so "e = strchr(',', tok);" was returning NULL and all
the math were using negative values.
The fix now does the proper checking, avoid one useless alloca() and
the respective copy, also doing the copies with memcpy() since sizes
are already known.
Refactory was done to make code simpler and also avoid having it
copied 3 times.
SVN revision: 33869
My last patch fixed the compile problem, but really, we should use the
same struct for things that look/work the same, like rectangle,
position, etc.
This new patch brings that change back and add some named structs
(also typedef'ed so it conforms to E naming schema).
This commit just changes the header and adds an example of
benefit. Later I'll provide a more intrusive patch that reorganize
structures to make even better use of this.
SVN revision: 33860
Last 2 patches were swapped, I applied them in the wrong order and
missed the rejections, my bad.
I fixed it and also did some cleanup, looks better now.
SVN revision: 33855
Just allocate and build the match automate for callbacks and programs
only when required. On load for programs and when callbacks list has
been updated.
Patch by Cedric BAIL. (with minor fixes to use TABS where context was using)
SVN revision: 33804
Due my last change, the code was broken by edjes without a group
min/max, this happens because edje_object_size_max_get() returns
100000 for these objects, and this was being used as object maximum
size.
Current fix is a hack: just check for this value, now known as
EDJE_INF_MAX_*, but the real solution would be to return 0 (or -1) and
check for it in other parts of the code, but it's harder to get right.
SVN revision: 32123
Evas now support objects that do not grab mouse down event (NOGRAB) aside
with the default (AUTOGRAB). API is meant to be extensible.
SVN revision: 30950
These can be used to automatically swallow in another group from the same file.
Parts within child groups can be referred to by a ':' separated 'full path' of
part names. Any API functions that take a part name will now accept a full path
also.
Signals emitted by child objects will be repeated up to the parents with the
source changed to be the path relative to the receiving object. E.g in the
example below, a mouse moving over the lower light green rectangle would result
in the parent object recieving a "mouse,move" signal with source "bot:inner".
**** NEW RESTRICTION **** part names should no longer include a ':' character.
This is not yet enforced by edje_cc, but will cause the part to be inaccessible
from the API.
Example EDC:
collections {
group {
name: "parent";
parts {
part {
name: "top";
type: GROUP;
source: "child";
description {
state: "default" 0.0;
rel2.relative: 1 0.5;
}
}
part {
name: "bot";
type: GROUP;
source: "child";
description {
state: "default" 0.0;
rel1.relative: 0 0.5;
}
}
}
}
group {
name: "child";
parts {
part {
name: "base";
type: RECT;
description {
state: "default" 0.0;
color: 160 208 8 255;
}
}
part {
name: "inner";
type: RECT;
description {
state: "default" 0.0;
rel1.offset: 10 10;
rel2.offset: -11 -11;
color: 210 228 76 255;
}
}
}
}
}
SVN revision: 30087
used (inside a part description) as follows:
Horizontal from left to right filling entire part:
gradient {
spectrum: "black_to_white";
rel1 {
relative: 0 0.5;
offset: 0 0;
}
rel2 {
relative: 1 0.5;
offset: -1 0;
}
}
Diagonal from top left to bottom right:
gradient {
spectrum: "black_to_white";
rel1 {
relative: 0 0;
offset: 0 0;
}
rel2 {
relative: 1 1;
offset: -1 -1;
}
}
If either rel1 or rel2 is present in the gradient block of a linear gradient, these will override any angle/origin/size specified in the fill block ('spread' is still honored).
SVN revision: 24975
* Classes are defined at the tag level
* Tags whithout classes inherit the parent class
* text class defined by putting text_class=<class name> in tag style
SVN revision: 21518
this allows you to specify the default color for any parts using color_classes in a given file.
this color will be overridden by edje_color_class_set()
which will in turn be overridden by edje_object_color_class_set()
note. if you specify a color (color: ...) in a part description that also has a color_class, the cc will be multiplied against the color -- generally not what you want.
also, as a tip, the gimp's 'multiply' blend mode is almost exactly the same as evas/edje's coloring.
example:
...
part {
name: "colored";
type: RECT;
description {
state: "default" 0.0;
color_class: "bg_color";
/* note: no color: set here */
}
}
...
color_classes {
color_class {
name: "bg_color";
color: 229 239 255 255;
}
}
SVN revision: 19707
1.73 (tsauerbe 29-Oct-04): #ifndef ABS
1.74 (tsauerbe 29-Oct-04): #define ABS(x) (x < 0 ? -x : x)
no ()'x around x - thus the part finder couldnt calculate distance of valued
parts properly! :) now it finds the right numbered part :)
SVN revision: 16758
standard structs for messages, and i allow the message queue to fee itsel for
up to 8 iterations before forcing us to rever to normal loop processing
again. this shoudl cover most soignal emit/respond cases in normal usage
without forcing more loop to run and possibly a render.
SVN revision: 10662
2. message queue is in - i am currently not surer if i shoudl go with this
varags api internally ot move to a more manual "build a list" thing... but the
message queue does work - i've moved signals to use it.
SVN revision: 10653
examples in e_logo.edc
errr - the animators may have problems if somehow aan animator is deleted or
object deleteded or file changed while running thru the list...
SVN revision: 9567
"persistent" variables - ie tied to each instance of an edje object and you
can save/load via get_int() set_int() get_float() set_float(), get_str(),
get_strlen() and set_str(). the values are fetched/stored wherever you do
these calls. you need a public variable declaration to indicate you want to
use a global var, and use this variable handle as the variable index - edje
will init it for you.
e_logo.edc has some examples...
:)
this solves being able to keep state like if a check button is enabled or
disabled etc. etc. etc.
then i guess its onto the rest of the calls...
SVN revision: 9526
them, include them int eh edje.eet and edje can run them. all i have to do
now is actually give the small scripts an api worht talking about
SVN revision: 9514
Doesn't do all that much yet, and I don't have much time, but I thought i'd get
it started at least. Feel free to add to, or even completely change things.
SVN revision: 9034
akuma no code desu!
there are a LOT of paths that lead to calling external callbacks froma
pgoram thaty will invalidate the loop or code just after that call-
causing... segv's and all sort sof fun goodies. i've blocks/locks off a lot
of them... i hope i haven't missed any - but it's likely. tread carefully
within callbacks!
SVN revision: 7375
to set/get dragable size relative to its confie and is value relative to its
cofine, query what directiosn a dragable can be dragged. you shoudl be able
to do scrollbars - except scroll arrows internally in edje making the
scrollbar move.
SVN revision: 7324
a whole and/or to each collection in the edje .eet file (different
namespoaces with each collection having its own namespace) :) this shoudl
make Rbdpngn happy :)
SVN revision: 7288
.edc file and can be accessed. the min_size_get has become a min_size_calc
since it does actually calculate it.
also swallowed edjes will be queried for their own min/max size and that will
be used to further limit the part that swallows. also you can attach
properties to any old evas object so it will have min/max size properties
(maybe one day this can go into evas itself?). also swallowed objects if
deleted before the parent edje will "unswallow" themselves properly :)
SVN revision: 7195
very efficient at matching hundreds of prgorams up to lots of signals always
ticking off. i've optimized it now with a match (and no_match) cache so if an
input signal (and source) combination is known not to match anything, it's
cached after the first full check and henceforth avoids extra checks. the
cache is realyl simply right now - i could optimize it a bit to avoid excess
memory usage though...
SVN revision: 7189
fixem's have been fixed. text parts work fully now, ALONG with all their
respective effect modes, fits, alignments and "chopping". a few more api
calls have been added and cleaned up. you'll need to update eet too for this
to work.
SVN revision: 7113
program. just provide an "in, 10.0 5.0;" line in the progrma to say "start
thew program in (10.0 + (random value from 0.0 - 5.0)_ seconds from the time
it is triggered. you can simply delay the program with a constant by making
the range 0.0.
SVN revision: 7104
cd data
./e_logo.sh
cd ..
./src/bin/edje
you can resize the window to watch the edje "bit" resize. this is just held
togetehr with sitckytape right now... its not done right.. it's only a
bootstrap - but it works. it needs to be cleaned up. definitely. will be
working on that.
SVN revision: 7041
properly formed test.eet output file including inlined images, data structs
and all. it can display verbose output infomration if you use the -v flag.
the only problem now is that no sample .edc files are shipped. I'll make one
or 2 better ones and include them.
SVN revision: 7033
parts and what they are relative to/use. the lookups are put off until just
before write-out. order of parts still is the stacking order though.
SVN revision: 7020
and builds the memory data struct right, and writes the data struct out via
eet. need to parse the rest, build data structs and write them out ttoo. need
to write out images too.
SVN revision: 7002
rather large, but then again so are the number of geometry parameters, so
it's only fair. This should cover calculating all parameters given a signle
descriptor and given rel_to_1, rel_to_2, confine_to objects. Only calculation
of text params is left. I think that will be as simpl as a "copy them across
from the description", but I may yet decided to complicate that a bit.
SVN revision: 6973