Evas image load was always reporint "generic" error, since it was
disconnected from actual loader modules.
This commit will break the module loader API (as it's restricted to
inside Evas, this should be no problem). The return was turned into
"Eina_Bool" for clarity, while an extra "int *error" is responsible to
report errors. This approach was choosen to force compiler warnings
and to try avoid mistakes as EINA_FALSE == EVAS_LOAD_ERROR_NONE and
thus we'd get opposite behavior if something slips.
Most loaders play well, except by eet that does not provide means to
know if the file open failed due missing file, incorrect format or
corrupted file :-(
Please report any issues. I added eina_log debugging to loader
functions, just run your Evas application as:
EINA_LOG_LEVELS=evas_main:4 your_app
SVN revision: 44666
be way too big to ever allocate. probably code can do with other fixes too.
also make jpeg loader rudametarily understand load regions. very brute-force.
but enough for just this moment to do testing.
SVN revision: 42507
* when fopen used, open in binary mode
* use Evil when fopen is used
* clean a bit some Makefile.am and add Evil dependency where needed
* in evas_path.c, remove useless old Windows CE code. It's managed by Evil, now
* in Evas_Data.h, move Eina.h before EAPI is defined for Evas.
* define _WIN32_WCE when the host is windows cee
SVN revision: 37476
Image_Entry flag structure. This fix a bug with 16 bpp software engine.
* Change image loader module API to take any Image_Entry. Same goes
for evas_common_image_premul and evas_common_image_set_alpha_sparse.
* Use new eet API: eet_data_image_read_to_surface.
SVN revision: 34728
renderer gets threaded). if i thread at the simplest levels (low down in for
example the image scaler code - one of the most expensvie gfx routnes) on an
actual dual core system - performance drops by 40%. this just doesn't work
well at that level. thread creates and joins per render op are just a bad
thing (tm) :) so this really needs to go in much higher up and that presents
problems. :( i will need to clearly define entry and exit points to and from
threaded space (and thus all the locks) - remove all nested calls (where
internal code goes thru the same entry/exit points traditionally so it
deadlocks itself).. anyway - this here has all that code stripepd out i
played with - it is just the autofoo and build stuff so we can turn on/off
thread support at will in the build.
SVN revision: 26817