Commit Graph

18 Commits

Author SHA1 Message Date
Gustavo Sverzut Barbieri 51c00c6526 fix evas image loading error reporting.
Evas image load was always reporint "generic" error, since it was
disconnected from actual loader modules.

This commit will break the module loader API (as it's restricted to
inside Evas, this should be no problem). The return was turned into
"Eina_Bool" for clarity, while an extra "int *error" is responsible to
report errors. This approach was choosen to force compiler warnings
and to try avoid mistakes as EINA_FALSE == EVAS_LOAD_ERROR_NONE and
thus we'd get opposite behavior if something slips.

Most loaders play well, except by eet that does not provide means to
know if the file open failed due missing file, incorrect format or
corrupted file :-(

Please report any issues. I added eina_log debugging to loader
functions, just run your Evas application as:

     EINA_LOG_LEVELS=evas_main:4 your_app




SVN revision: 44666
2009-12-22 23:11:57 +00:00
Carsten Haitzler 65f147aa81 make loaders use "big image" macro to detect an image that is going to just
be way too big to ever allocate. probably code can do with other fixes too.

also make jpeg loader rudametarily understand load regions. very brute-force.
but enough for just this moment to do testing.



SVN revision: 42507
2009-09-16 09:48:05 +00:00
Carsten Haitzler 7ee7fb5604 1. make max image size a #define
2. max image size > 65536x65536
3. fix cserve leak
4. fix cserve+async load to work together.



SVN revision: 42406
2009-09-11 13:44:53 +00:00
Cedric BAIL 575b0579cd * evas: Move to Eina module and make it possible to build a libevas with
everything in it.

	Note: This patch break the module API, so make sure you recompile and install
	every thing.


SVN revision: 41055
2009-06-16 13:01:36 +00:00
Vincent Torri 2adbc70d6b Use native calls on Windows CE to open, read and close a png file.
This code must use the libpng 1.2.33 port that is in the cegcc
project page on SF when using Windows CE.


SVN revision: 37571
2008-11-09 19:32:12 +00:00
Vincent Torri 7e2ccddb48 use correct png calls (from the libpng doc) in the png loader and saver. Expedite is running fine
SVN revision: 37527
2008-11-06 18:54:19 +00:00
Vincent Torri cfbfc24c32 include setjmp.h after png.h
SVN revision: 37515
2008-11-05 20:39:10 +00:00
Vincent Torri d250e5501b Big patch to make Evas work (more or less) with Windows CE:
* when fopen used, open in binary mode
 * use Evil when fopen is used
 * clean a bit some Makefile.am and add Evil dependency where needed
 * in evas_path.c, remove useless old Windows CE code. It's managed by Evil, now
 * in Evas_Data.h, move Eina.h before EAPI is defined for Evas.
 * define _WIN32_WCE when the host is windows cee


SVN revision: 37476
2008-11-05 17:21:04 +00:00
Cedric BAIL d102e3db82 * Make RGBA_IMAGE_HAS_ALPHA and RGBA_IMAGE_ALPHA_SPARSE part of
Image_Entry flag structure. This fix a bug with 16 bpp software engine.

        * Change image loader module API to take any Image_Entry. Same goes
        for evas_common_image_premul and evas_common_image_set_alpha_sparse.

        * Use new eet API: eet_data_image_read_to_surface.


SVN revision: 34728
2008-06-03 09:09:39 +00:00
Carsten Haitzler ae1977a214 cedric's cache changes patch
SVN revision: 34253
2008-04-12 00:32:30 +00:00
Carsten Haitzler aabd72ddbd oops - wrong order.
SVN revision: 32187
2007-10-28 10:35:13 +00:00
Carsten Haitzler 90b9f41ec5 fix unknown buffer content chekc problems
SVN revision: 32185
2007-10-28 10:08:32 +00:00
Carsten Haitzler c1d4685780 png loading changes to fix greyscale loads apparently on 1.2.19 libpng...
SVN revision: 31488
2007-08-25 02:36:18 +00:00
Carsten Haitzler c3674c8595 check dimensions for safety
SVN revision: 26954
2006-11-05 05:07:53 +00:00
Carsten Haitzler fd60c655b0 i was just playing with adding thread supprot to INTERNALS of evas (ie the
renderer gets threaded). if i thread at the simplest levels (low down in for
example the image scaler code - one of the most expensvie gfx routnes) on an
actual dual core system - performance drops by 40%. this just doesn't work
well at that level. thread creates and joins per render op are just a bad
thing (tm) :) so this really needs to go in much higher up and that presents
problems. :( i will need to clearly define entry and exit points to and from
threaded space (and thus all the locks) - remove all nested calls (where
internal code goes thru the same entry/exit points traditionally so it
deadlocks itself).. anyway - this here has all that code stripepd out i
played with - it is just the autofoo and build stuff so we can turn on/off
thread support at will in the build.


SVN revision: 26817
2006-10-28 03:02:23 +00:00
Carsten Haitzler 8c93e825a8 same as previous commit.
SVN revision: 26236
2006-09-30 10:18:37 +00:00
sebastid ec72116e3c Exported module functions must be EAPI
SVN revision: 25524
2006-09-06 07:28:46 +00:00
doursse 6357a06396 loaders are now modules
SVN revision: 19805
2006-01-14 20:03:42 +00:00