If one want to load image at a given height or width and the other
dimension should be large enough to make it possible, give -1 as the
other coordinate and this will happen.
SVN revision: 38845
users of buffer engine (ie: e_thumb_main.c) were broken since when
they resize the canvas they would implicitly call engine->setup()
again, which would destroy output and create it again. However the
cache could be destroyed and images using it would be bogus.
This does not happen if the process have other cache users, but
e_thumb is just one canvas live at time.
By reordering, we have the cache reference to go to 2 and then back to
1, not destroying it.
SVN revision: 38739
fast direct3d engine written by Dmitriy Mazovka. You rock !
* m4/evas_check_engine.m:
* m4/evas_check_loader.m4:
use m4_popdef for each macro (otherwise, fail if aclocal is too old)
* src/lib/canvas/evas_font_dir.c:
include evas_common.h and evas_private.h after Eet.h and Evil.h
so that EAPI is correctly defined
SVN revision: 38244
* group the want_* variables related to engines and loaders at the beginning
of configure.ac
* use -no-undefined directly instead of a flag checked wrt the host
* some clean up in Makefile.am files
Please report any problem
SVN revision: 37784
but some other people can help me now with that code in svn
* expedite is working but sometimes crashes. Maybe a big mem leak ?
* maybe moving the creation of the bitmap in
evas_software_wince_gdi_output_buffer_paste()
to
evas_software_wince_gdi_output_buffer_new()
so that the memcpy is not necessary anymore
SVN revision: 37709
* when fopen used, open in binary mode
* use Evil when fopen is used
* clean a bit some Makefile.am and add Evil dependency where needed
* in evas_path.c, remove useless old Windows CE code. It's managed by Evil, now
* in Evas_Data.h, move Eina.h before EAPI is defined for Evas.
* define _WIN32_WCE when the host is windows cee
SVN revision: 37476
tyo fix up some of these breaks first and there isn't a lot of time devoted
to this. so revert this. it's in svn history so we can dig it out any time we
like.
SVN revision: 37453
1. nearest scaling is now broken - it's always linear interpolation. this
will lead to slowdowns. i need to fix this - a must.
2. i think it's time i put in a transformed image cache that can cache an
image object at a transform (and share it) automatically.
3. transforms in non-software-engines will not work - broken. need to at
least do xrender and gl engines.
any volunteers to help?
SVN revision: 37447
Draw back: When we are destroying an Evas canvas, we loose all cached font
that are not used anymore.
A correct fix would be to link Fndat to the Evas that provide and use them.
And only delete them when no more Evas reference them.
SVN revision: 37353
ProFUSION funded the rework of DirectFB engine, it works quite well,
please report problems with it and be sure to try to uncomment the
following lines to see if it helps:
evas_engine.c: (uncomment if you notice problems)
//#define DFB_USE_EVAS_IMAGE_DRAW 1
//#define DFB_USE_EVAS_RECT_DRAW 1
//#define DFB_USE_EVAS_POLYGON_DRAW 1
//#define DFB_UPDATE_INDIVIDUAL_RECTS 1
polygon.c: (comment if you notice slowdowns, but may lead to visual problems)
#define USE_SPAN_RECTS 1
You can also turn on debug by uncommenting in evas_engine.c:
//#define DFB_DEBUG_IMAGE 1
//#define DFB_DEBUG_FLAGS 1
//#define DFB_DEBUG_ACCELERATION 1
Thanks to Denis Oliver Kropp (dok) for review and patches!
SVN revision: 35904
- some enignes break as they dont have the stubbed out functions, and
xrender/gl engines dont even implement the drawing and need to (but are
stubbed out).
SVN revision: 35677
* add a ressource file that set the video management
as non legacy. It forces device that are in vga to
run in vga and not in qvga with gapi
* use c++ calls to display error messages in evas_wince_ddraw.cpp.
It removes a problem during linking with some versions of cegcc
* minor fixing / formatting
SVN revision: 35148
Image_Entry flag structure. This fix a bug with 16 bpp software engine.
* Change image loader module API to take any Image_Entry. Same goes
for evas_common_image_premul and evas_common_image_set_alpha_sparse.
* Use new eet API: eet_data_image_read_to_surface.
SVN revision: 34728
* remove printfs that clutter output
* add efreet file type check - only parse regular files
* chekc mmap returns correctly for MAP_FAILED results
* edje has some stubs for adding script-only objecvts - but nothing useful
right now
SVN revision: 34689
The engine is not entirely working right now. Recent devices which
supports the raw frame buffer should work though. But having it in
cvs will help me as I'm coding it most of the time "blindly" (no
device to test it)
* minor formatting in the top evel Makefile.am too
SVN revision: 34354
* formatting
* put WIN32_CFLAGS in AM_CFLAGS and not AM_CPPFLAGS, as it is where it belongs
* rename create_shared_lib to lt_no_undefined
* pass -Wl,--enable-auto-import to libtool when compiling with cegcc
* add files to EXTRA_DIST only when they are not in _SOURCES or _include_HEADERS (they
are added anyway)
SVN revision: 34353
* Allow Windows Mobile to correctly load dll's
* Use correct scheme for EAPI on Windows and include config.h when necessary
* add -mwin32 to compiler flags when compiling with cegcc
SVN revision: 34024
* use the pixman library for the region code (it is required, now). That
libray can be found in the cairo ftp.
* use the new xcb_image api that is in git repository. There is still a
seg fault occuring because of xcb_image. I'll commit the fix in git
next week.
The performance are not good at all. With expedite, 360 fps compared to
the 470 fps with xlib. I don't know why yet.
SVN revision: 33965
This is an initial cleanup, basically I removed all the DirectFB
accelerated calls and moved it to software common. I do plan to
gradually bring these back later, probably blit, rectangle and line
will come first.
SVN revision: 33835
This fixes the prototype, however it still issues a warning about a
real bug: calling evas_hash_modify() during evas_hash_foreach()
SVN revision: 33710