Commit Graph

117 Commits

Author SHA1 Message Date
Carsten Haitzler 07447cf079 add align, weight and padding hints for evas objects.
SVN revision: 36429
2008-10-04 16:11:23 +00:00
Cedric BAIL bd2c5d6648 Add image preloading support.
This should work without performance impact for all engine.


SVN revision: 36018
2008-09-16 14:52:57 +00:00
Cedric BAIL 665ee944ee When you know what you do, it could make sense to remove all magic check
from Evas and win some speed boost. Use really carefully.

Still turn MAGIC_DEBUG on by default.


SVN revision: 35965
2008-09-12 13:14:08 +00:00
Carsten Haitzler d06c5e9efb and add a scale factor per object. right now text and textblock use it.
that's about it. a bit hacky - but works and frankly.. the idea is that u'd
set a scale factor once really and not change it per obj... most likely.




SVN revision: 35896
2008-09-09 14:14:26 +00:00
Gustavo Sverzut Barbieri 58a49c2f69 Add calculate callback to Evas_Smart_Class.
Some people is using it for some time now without problems, so I'm
adding it to SVN to get some broader use. Remember to recompile ALL
libraries that depend on Evas as it will change the
EVAS_SMART_CLASS_VERSION and old classes will fail to load.

This will also change Edje so it will postpone _edje_recalc() to
render time, calculate() callback, however some methods will force
early recalculation.



SVN revision: 35860
2008-09-07 01:25:49 +00:00
Carsten Haitzler d73b8c5d7b updated patches from jose!
SVN revision: 35756
2008-08-31 02:04:31 +00:00
Carsten Haitzler c1fe72d7e4 jose has some new gradient work - these are his patches. nice work joseg! yes
- some enignes break as they dont have the stubbed out functions, and
xrender/gl engines dont even implement the drawing and need to (but are
stubbed out).



SVN revision: 35677
2008-08-26 05:45:04 +00:00
Carsten Haitzler 986b3ded31 fix build. build properly.
SVN revision: 35163
2008-07-18 14:17:05 +00:00
doursse 9b35bc26f3 * move evas_mempool from main.c to it's own file in data/ as it's only
used by evas_list
 * add a header files for evas_cache, evas_path and evas_module
 * remove trailing spaces in evas_list.c


SVN revision: 35052
2008-07-10 16:38:54 +00:00
Carsten Haitzler 3242217c16 cedric rect + arrays patch for reducing allocs
SVN revision: 35024
2008-07-07 21:29:29 +00:00
Cedric BAIL eaedf88d4d Fix osbcuring case with evas_render cache.
SVN revision: 34737
2008-06-04 16:42:39 +00:00
Cedric BAIL d102e3db82 * Make RGBA_IMAGE_HAS_ALPHA and RGBA_IMAGE_ALPHA_SPARSE part of
Image_Entry flag structure. This fix a bug with 16 bpp software engine.

        * Change image loader module API to take any Image_Entry. Same goes
        for evas_common_image_premul and evas_common_image_set_alpha_sparse.

        * Use new eet API: eet_data_image_read_to_surface.


SVN revision: 34728
2008-06-03 09:09:39 +00:00
Cedric BAIL c766fe91db Add array type to evas.
SVN revision: 34676
2008-05-26 13:17:12 +00:00
Cedric BAIL 777410eac2 Make the most used functions inline functions.
SVN revision: 34675
2008-05-26 13:08:54 +00:00
doursse fb826a2200 remove trailing spaces
SVN revision: 34586
2008-05-16 04:55:31 +00:00
Gustavo Sverzut Barbieri 27437c83cf Make layer number a short and Save 8 bytes.
By having a layer as a short (16 bits) we can pack it together with
the bitfields, saving 4 bytes per sub-struct, 8 bytes in total, also
bringing the struct down from 4 to 3 cachelines on my laptop.

Rationale: layers are mostly used to differentiate groups of objects
and they stacking, usually we have few layers and we use very large or
very small numbers to make a layer be at the top or at the bottom, but
usually we don't need so many layers.

Caution: code that use values like 999999 will break, so fix your
code! I'll provide another patch to fix all the CVS using these large
values.


SVN revision: 34420
2008-05-01 06:18:21 +00:00
Gustavo Sverzut Barbieri 7a82a3e43d Save 20 bytes moving smart data to its specific object struct.
This saves 20 bytes, bringing Evas_Object to 200 bytes, by moving data
specific to smart objects to their own struct (Evas_Object_Smart).

There is still one remaining member that could be removed:
smart.smart, this is used mainly to identify if one object is a smart
object or not. One possibility would be to add a bitfield to state
that, but another possibility is to check Evas_Object::object_data
and see if it's a smart or not.


SVN revision: 34419
2008-05-01 05:48:03 +00:00
Gustavo Sverzut Barbieri 4bc8043a10 Save 8 bytes from Evas_Object by packing interpolation.color_space.
Interpolation color_space (now ASHV or ARGB) was being used inside a
struct with 4 byte alignment. Remove it from the struct and make it a
bitfield so can be packed with the other fields. This saves 2
integers, so 8 bytes.


SVN revision: 34418
2008-05-01 04:14:08 +00:00
Gustavo Sverzut Barbieri 625e124f05 Reorganize Evas_Object to save 20 bytes.
This is a repack of bitfield members, was tested on GNU/Linux + GCC 4.1.2
and works fine. Needs further testing on other compilers.


SVN revision: 34417
2008-05-01 03:52:20 +00:00
Gustavo Sverzut Barbieri 80f8e23d77 Use more specific types in Evas_Object.
SVN revision: 34416
2008-05-01 03:42:21 +00:00
Gustavo Sverzut Barbieri 29549249c4 Cosmetic: add name to structs: Evas_Coord_Rectangle.
Non-intrusive change to name structs of Evas_Coord x, y, w, h.

TODO: intrusive changes to use this struct, will need to fix ".c"


SVN revision: 34414
2008-04-30 23:58:43 +00:00
Gustavo Sverzut Barbieri dbf35460a6 Cosmetic: Visual alignment of member name.
SVN revision: 34413
2008-04-30 23:44:03 +00:00
Gustavo Sverzut Barbieri b46fc2a2f4 Save memory related to size hints.
Size hints are useful, but wasting 36 bytes for it on every object is a bit
too much: clippers and lots of other objects will have no need for it.

Now it's a pointer to a struct that will be allocated just when some value
is set, wasting 4/8 bytes more for the pointer when it is used, but saving
32/28 bytes when it is not.

This will also help to have alignment properties in future, that can come
as hints, without too much impact on memory consumption.


SVN revision: 34412
2008-04-30 22:51:08 +00:00
Gustavo Sverzut Barbieri 54c06677b4 Export missing size_hints methods.
SVN revision: 34411
2008-04-30 22:13:50 +00:00
Cedric BAIL 2a123c0d6a Add support for evas asynchronous events.
SVN revision: 34410
2008-04-30 12:21:31 +00:00
Carsten Haitzler 27f1963fcb gustavo's size hint patch.
SVN revision: 34248
2008-04-11 23:12:20 +00:00
Gustavo Sverzut Barbieri 7fe7199a0c Minor reorganization of Evas_Object fields.
Move pointer_mode (size 4) before bitfields, leave 'delete_me' as it's
a byte, this still have 2 bits left from unsigned short and another
byte around delete_me to make it grom from 244 bytes.


SVN revision: 34068
2008-03-21 07:13:46 +00:00
Gustavo Sverzut Barbieri bbc9773a26 Add const to Evas api (part 2), still lacks objects.
SVN revision: 33713
2008-02-08 20:57:30 +00:00
Gustavo Sverzut Barbieri 903a4d6e4d Add const to Evas_Smart_Class pointer.
The previous commit just removed the warning, but it was not the ideal
solution. The class is really a constant, nobody should change it
after it's assigned.


SVN revision: 33709
2008-02-08 20:03:48 +00:00
moom c9264664d9 * Add interceptors for color_set(), clip_set() and clip_unset()
SVN revision: 31460
2007-08-22 16:45:37 +00:00
Gustavo Sverzut Barbieri eda1f13b33 Support for selectable pointer_mode.
Evas now support objects that do not grab mouse down event (NOGRAB) aside
with the default (AUTOGRAB). API is meant to be extensible.


SVN revision: 30950
2007-07-24 14:20:07 +00:00
Carsten Haitzler d6f9cc797e adrunko's precise event patch
SVN revision: 30939
2007-07-23 14:22:57 +00:00
Carsten Haitzler 0c4af24a33 save a few bytes by packing structures better... simple savings :)
SVN revision: 30486
2007-06-28 23:22:20 +00:00
Carsten Haitzler c303f04048 add an engine idle flush
SVN revision: 30355
2007-06-17 02:56:59 +00:00
tilman 936b791547 a bunch of constness fixes
SVN revision: 29871
2007-05-06 11:29:37 +00:00
Carsten Haitzler 5e691081ca extensive delete me handling for evas free's and list walks
SVN revision: 29776
2007-04-30 04:22:42 +00:00
Carsten Haitzler 9ae24eeaeb ooh - and remove leak from callbacks not being freed! fixed!
SVN revision: 28426
2007-02-21 21:43:45 +00:00
Carsten Haitzler 18b973d1ac 1. fixed some inefficient edje loading - moved checks to the cache code where
it sould be
2. fixed edje handling of delete of objects so we don't lose clip info if we
move a swallowed object out
3. fix up norender stuff for evas a bit
4. pants.

5. coogee beach (sydney) in summer right now is beatiful - KICK ASS!


SVN revision: 28102
2007-01-22 12:44:57 +00:00
Carsten Haitzler f83220c857 not complete yet - actually i need help with the fragment shader.
in evas_gl_texture.c i have a frag shader, and it tries to use a set of 3
textures that act as the yuv planes, BUT the u and v textures (Utex and Vtex)
are simply getting values from the Ytex - regardless of what i try. grrr.
what's up with that?


SVN revision: 27495
2006-12-17 15:48:52 +00:00
Carsten Haitzler 2058cfd58b 1. add new api calls to 1. set a "native surface" for image objects. this
currently does nothing and i have kept it VEEERY generic it's a pointer to a
native surface which can be just about anything - each engine will probably
define a format of its own you need to use VIA the native surface type.
2. add calls to set/get colorspace - moving this down into the engine level.
so far engines do nothing at all with it - but api is there.
3. clean up gl engine a bit - make it more standard.


SVN revision: 27389
2006-12-09 08:52:08 +00:00
Carsten Haitzler f80a02f999 a few things.
1. disable viewports other than 1:1 at 0,0
2. remove output space coorsds for pointer.
3. remove geom caching
4. make threaded pipelined engine a runtime detect if u have > 1 cpu.
5. pthread build default if u have pthread.h and sched.h


SVN revision: 27131
2006-11-16 03:20:24 +00:00
Carsten Haitzler 8c93e825a8 same as previous commit.
SVN revision: 26236
2006-09-30 10:18:37 +00:00
Carsten Haitzler 3115a52684 and i implemented module UNLOADING. given enough cycles of non-use of a
module and no references, it will get.... UNLOADED :)


SVN revision: 25954
2006-09-18 09:40:29 +00:00
sebastid e55f7b27b2 Functions used by modules must be EAPI
SVN revision: 25526
2006-09-06 07:33:40 +00:00
moom 32147d1f6a * The mouse flags are now correctly calculated when the mouse
up/down event is propagated to smart parent


SVN revision: 25107
2006-08-25 20:47:32 +00:00
Carsten Haitzler 0889c589f2 added the ability to set load scaledown, dpi or load size - the svg loader
uses these to know what to render and how (or has defaults if these are not
set)


SVN revision: 24868
2006-08-18 14:45:26 +00:00
Carsten Haitzler d7eee7eee6 patches that i said were in - commit. (see my reply emails)
also finish off a TODO item or 2


SVN revision: 23267
2006-06-07 23:30:15 +00:00
sebastid a17c875ddc Add const.
Remove unused variables.


SVN revision: 23027
2006-05-31 18:33:46 +00:00
Carsten Haitzler 77e35d60a3 jose's software rendering work - slight improvements (about 5-10%). i had to
disable destination alha mmx support for text rendering (mask + color) as it
was broken in tests.


SVN revision: 22440
2006-05-02 07:28:49 +00:00
Stafford Mitchell Horne 3a6d184758 Add API for getting the available fonts
SVN revision: 22416
2006-04-30 11:39:44 +00:00