Fixes bad drag&drop into entry widgets, since the drop callback
assumed that the dropped text ends with a NULL character.
How to reproduce:
1. Open 'elementary_test -to Entry'
2. Open some application (e.g. Firefox)
3. Select some (preferably short) text, and drag&drop it to the entry
widget. This sometimes pastes additional corrupted text (better try
with a 1-3 characters text).
@fix
This new @feature is just a convenient way to create dialogs, It
mimic the elm_win_util_standard_add() function but crete a
standard dialog, with background and the parent set.
WinDialog test changed to use the new function.
Previous logic was too much stick to special case for *tizen*
let decide item styles in theme as possible.
This might break reorder group item ui, but it won't be critical.
because tizen ui only depeneded on the scenario and they don't use them anymore.
This will be much better for multiple scenario in the future.
Summary:
Item_Data size set as 144 before. but test_gengrid_speed function called create_gengrid function with 5000 items.
it makes crash.
@fix
Test Plan:
1. run elementary_test.
2. click Gengrid update Speed.
3. crash.
Reviewers: seoz, Hermet
Reviewed By: Hermet
Differential Revision: https://phab.enlightenment.org/D1834
Summary:
There is no need to call glVertexAttribPointer &
glEnableVertexAttribArray() while rendering.
Reviewers: seoz, jpeg, Hermet
Reviewed By: Hermet
Subscribers: seoz
Differential Revision: https://phab.enlightenment.org/D1827
OK, this commit try to fix the mess we have done with icon names in elm.
I just added standard names to icons yet existing in the elm theme, the
old name are, of course, preserved. But I marked them as -deprecated-.
Also added a new test: Icon Standard. It show all the icon that have standard
fdo names. This can be really usefull for user that need to choose icons to use.
I put some guidelines comment in the icons.edc files, I hope people will follow
the rules from now on... or will recive my personal spanking :D
I will work on those icons more in the next days: will add the new names to
elm docs, will try to match better fdo icon names, and maybe also add some
new icons...
Suggestions are always welcome.
@feature (maybe)
Summary:
Fixed to make colorselector have proper min size
when colorselector is in ELM_COLORSELECTOR_PICKER mode
@fix
Reviewers: Hermet
Subscribers: Hermet
Differential Revision: https://phab.enlightenment.org/D1832
Summary:
Added a function print_glerror_log to handle both shaders and programs
logs.
Test Plan: elementary_test -> glview
Reviewers: raster, jpeg, seoz
Reviewed By: seoz
Subscribers: anand.km, seoz
Differential Revision: https://phab.enlightenment.org/D1826
Too much in this case is a fixed 4px. As fingers do not have a right button I think
that taking into account finger size is not needed here.
Also someone argued about the signal name is not really correct...
should I change it to somethig like: clicked,secondary ?
When the genlist item is selected it change the text effect from
shadow to glow, this has 2 side effects:
1. the text gets an unwanted 2px offset (because glow require more space, I think)
2. the text color the user has set usually looks ugly with the glow color
This commit change the style to always use a normal shadow, whenever the item
is selected or not. Only apply to the default_style item style.