Subject: [E-devel] [patch][elementary] conformant - use layout focus
next, direction
um.. there would be a reason to not use focus next and direction stuff..
please let me know why the conform does not use those..
if there is no reason, please keep the patch. thanks.
SVN revision: 77947
Subject: [E-devel] [patch][elementary] multibuttonentry - access feature
i have attached a patch which has access feature for the multibuttonentry.
it was hard time to implement access feature on the multibuttonentry than
others.
SVN revision: 77738
Since all the spinners have wrap set we don't test if min / max
are working fine without it.
Also, using EINA_TRUE instead of ELM_WRAP_CHAR makes more sense.
Anyway I couldn't reproduce the bug Ricardo reported to me =/
SVN revision: 77213
Adding the follow functions if the part is a BOX:
- elm_layout_box_append
- elm_layout_box_prepend
- elm_layout_box_insert_before
- elm_layout_box_insert_at
- elm_layout_box_remove
- elm_layout_box_remove_all
or if the part is a TABLE:
- elm_layout_table_pack
- elm_layout_table_unpack
- elm_layout_table_clear
SVN revision: 77039
Parsing the parts and programs of the specified group and generating
the header/source. Usage:
elementary_codegen --prefix myapp_myobj input.edj a_group source.c header.h
SVN revision: 76614
All the interaction in this tests are 'pure edje', no c code involved at all.
NOTE: 2 little external bugs are hilighted in the tests, didn't found the time to look for fixes :(
SVN revision: 76322
have to use a manually added rectangle to receive events. This
rectangle needs to account for framespace, else it does not receieve
events for the whole area which the bg occupies.
SVN revision: 76004
Subject: [E-devel] [patch][elementary] popup - smart theme
popup have used notify its internal widget. but popup does not take care
the notify theme in its smart_theme()
the attachment just add a line to set style to the notify and test code
also. please review and give feedback. thanks.
SVN revision: 75987
glview tests in Wayland:
If the preferred engine set to "opengl_x11" and we actully run on
"wayland_egl" engine, the elm_win_add will eventully use "Software FB"
engine, and no chance to use the correct engine.
Don't set the preference but let the _elm_config to determine the right
engine.
SVN revision: 75921
Previously, if you clicked the icon animation test if would appear to
fail as the window was being created with a 0 size (and never
resized). This just makes sure that the window gets resized to
"something" so that it will actually show up (rather than a user just
blindly clicking the test and wondering why nothing is happening).
SVN revision: 75525