Commit Graph

10 Commits

Author SHA1 Message Date
Cedric BAIL a859e60140 * evas: Make evas_object_move on Evas_Object_Polygon work.
TODO: Make evas_object_resize work also.


SVN revision: 47291
2010-03-16 13:23:37 +00:00
Carsten Haitzler c3f6caa568 gl -> polygons now work. slow - but does it matter?
SVN revision: 44724
2009-12-27 00:40:25 +00:00
Vincent Torri 6696a9c87b * remove 'unused parameter' warnings
* i didn't touch glitz engine as it will certainly be disabled later
 * i'll update windows engines later


SVN revision: 39274
2009-02-28 10:08:45 +00:00
Vincent Torri c141b1c636 __stdcall must also be used in the definition of the callbacks
SVN revision: 38705
2009-01-23 06:24:12 +00:00
Jorge Luis Zapata Muga f26e6dddc0 Missing #else for non win32
SVN revision: 38681
2009-01-21 09:46:02 +00:00
Vincent Torri fe52686976 Avoid the stack to be screwed up in the callbacks on Windows.
Fix the seg fault in the polygon test in expedite on Windows.


SVN revision: 38679
2009-01-21 07:44:20 +00:00
Cedric BAIL 465b76a017 Remove Evas_List from Evas.
SVN revision: 36942
2008-10-21 16:31:05 +00:00
Cedric BAIL 0de14ee3ef Use display list for OpenGL polygons implementation. This improve speed on
my computer in expedite test bench from 400 to 650.


SVN revision: 34795
2008-06-10 12:18:54 +00:00
Carsten Haitzler 8c93e825a8 same as previous commit.
SVN revision: 26236
2006-09-30 10:18:37 +00:00
Carsten Haitzler f435375b19 initial import fo loadable engine modules for evas - from jorge zappie :)
SVN revision: 19775
2006-01-14 12:13:38 +00:00