Cedric BAIL
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a859e60140
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* evas: Make evas_object_move on Evas_Object_Polygon work.
TODO: Make evas_object_resize work also.
SVN revision: 47291
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2010-03-16 13:23:37 +00:00 |
Carsten Haitzler
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c3f6caa568
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gl -> polygons now work. slow - but does it matter?
SVN revision: 44724
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2009-12-27 00:40:25 +00:00 |
Vincent Torri
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6696a9c87b
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* remove 'unused parameter' warnings
* i didn't touch glitz engine as it will certainly be disabled later
* i'll update windows engines later
SVN revision: 39274
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2009-02-28 10:08:45 +00:00 |
Vincent Torri
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c141b1c636
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__stdcall must also be used in the definition of the callbacks
SVN revision: 38705
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2009-01-23 06:24:12 +00:00 |
Jorge Luis Zapata Muga
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f26e6dddc0
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Missing #else for non win32
SVN revision: 38681
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2009-01-21 09:46:02 +00:00 |
Vincent Torri
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fe52686976
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Avoid the stack to be screwed up in the callbacks on Windows.
Fix the seg fault in the polygon test in expedite on Windows.
SVN revision: 38679
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2009-01-21 07:44:20 +00:00 |
Cedric BAIL
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465b76a017
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Remove Evas_List from Evas.
SVN revision: 36942
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2008-10-21 16:31:05 +00:00 |
Cedric BAIL
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0de14ee3ef
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Use display list for OpenGL polygons implementation. This improve speed on
my computer in expedite test bench from 400 to 650.
SVN revision: 34795
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2008-06-10 12:18:54 +00:00 |
Carsten Haitzler
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8c93e825a8
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same as previous commit.
SVN revision: 26236
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2006-09-30 10:18:37 +00:00 |
Carsten Haitzler
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f435375b19
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initial import fo loadable engine modules for evas - from jorge zappie :)
SVN revision: 19775
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2006-01-14 12:13:38 +00:00 |