This changes a lot of things all across the EFL. Previously,
methods tagged @const had both their external prototype and
internal impl generated with const on object, while property
getters only had const on the external API. This is now changed
and it all has const everywhere.
Ref T6859.
the constructor calls init for every object, so ensure a matching
shutdown call exists to balance the init count
ref 517471190f
ref T6816
Reviewed-by: Stefan Schmidt <stefan@osg.samsung.com>
This fixes cycles of init/shutdown/init where ecore event types would
become invalid, since they are now stored in a dynamic array rather than
a statically stored array.
The risk here is that if a module of EFL tends to init/shutdown in a
"normal" scenario then the event type array will grow in a leaking
manner. This could be fixed by resetting those event ID's only when the
loop actually exits (EFL_EVENT_DEL on the main loop). I'm not using
EFL_EVENT_DEL in this patch as this would add too many event callbacks
to the main loop object, which may result in slightly slower event calls
to it, affecting the overall performance.
Summary:
The Encoding key is no longer required, all desktop files are assumed to
be UTF-8 encoded. See details at:
https://standards.freedesktop.org/desktop-entry-spec/1.1/apc.html
Fix various typos and misspellings
lintian, Debian's package checker, uses strings to check for common typos
in compiled binaries. This change fixes the ones it identified in 1.20.6.
Reviewers: cedric
Reviewed By: cedric
Subscribers: cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D5584
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Inside emotion, if Eio is compiled, some asynchronous functions are used
and a refcounted struct was used to ensure safety of the code.
Unfortunately the logic didn't make much sense as emotion's private data
is used. The refcount becomes useless, the lifecycle of the data being
bound to the object itself.
Note that an actual crash is almost impossible because:
- eio is actually quite fast
- evas objects are kept alive for 2 frames
- eina_freeq is used to keep eo objects' data alive for some more time
But this in theory fixes the events, as they were sent on the wrong
object. "obj" is the image object, "smartobj" was the emotion object.
This is fixed with a weak ref.
I don't think it is necessary to backport this.
Introduction to the problem:
- Efl.Canvas.Group has a method member_add() to add sub objects.
- Efl.Canvas.Group (simple smart object) does NOT actually delete the
objects on deletion. But:
- Efl.Canvas.Group.Clipped is a direct subclass and WILL delete the sub
objects on deletion.
Semantically, all smart objects (at least in EO and Elementary) will own
and delete sub objects automatically. Some exceptions are:
- Edje object (smart clipped) does not delete swallowed objects.
Edje object is a "clipped" smart object but it pops out all swallowed
children before getting deleted.
- Evas box/table/grid also pop out their children before deletion.
Those classes are all legacy & internal only.
- Elm.Widget will "manually" delete all its sub objects at deletion, as
it inherits from Efl.Canvas.Group but basically takes full ownership
of the sub objects. Note that member_add shouldn't be used on a
widget, the widgets do it themselves.
Also, smart clipped objects are much more convenient to use as they will
handle some things for you: color, visibility, moving and ownership.
So, the API member_add needs to be marked as own(). But right now
Efl.Canvas.Group does not own. Thus, here's the plan:
- Mark clipped objects as such with an internal API
- Merge clipped smart object features directly inside the standard
smart object.
- Get rid of Efl.Canvas.Group.Clipped entirely and watch all hell break
loose.
Ref T5301
After a long search I found that fileselector was not calling
super.group_del on deletion, leading to the use of dangling pointers.
So let's verify that group_del is properly called.
See T4598
if its a file downloading (to a tmp location) or a zip/tar/whatever
file being extracted also to a tmp location and that tmp file needs to
be removed after ...you need to keep the obj around to know when to
delete the file. this makes the keeping optional and you query if the
vpath obj is meant to be kept or not. if it's not it's safe to del
immediately.
this cuts down 1 obj per image obj/edje obj when generally unused.
save some mem.
Instead of calculate the ratio from the sizes, calc the width from the ratio,
as ratio seems always accurate.
Fallback to the old code if ratio not available (tbh I never see this case)
@Fix EMOTION_ASPECT_KEEP_BOTH with some rare strams, mostly DVD and online stuff
Lacking a proper internal tag, I'm using both protected (it is
in fact a protected access function) and beta (to mark as unstable,
not real API).
New smart objects based on EO only should rely on constructor,
finalize and destructor exclusively. In theory, this should be fine.
Unfortunately it may be impossible to inherit from the Efl.Ui.Win
class as it uses a really bad hack and calls super.constructor
inside the finalize method.
This is an override of efl_gfx_size_set. Same as before, the
order of operations matter so it is possible that a corner
case will break. In particular, legacy code was:
- intercept
- smart resize (do stuff), super, super, super
- evas object resize
The new code is more like:
- intercept
- super, super, super, evas object resize
- do stuff
But unfortunately this broke elm_widget (read: all widgets) as
the internal resize was done before the object resize. So,
inside the resize event cb, the resize_obj size would not match
the smart object size. >_<
This is an override of efl_gfx_position_set.
As for the other patches, I hope I didn't break anything.
A problem likely to happen is that the super call was inserted
too early or too late in the call flow. For instance:
_myclass_position_set(obj, x, y) {
position_set(super(obj), x, y);
position_get(obj, &prevx, &prevy);
do_something_with_delta_xy();
}
The above code flow is obvisouly wrong, but may have crept in this
patch (such a bug sneaked in inside smart object, breaking
everything at first).
These should be just overrides of Efl.Gfx.visible.set. Many
widgets were handling smart show() and hide() manually, which
means this patch is quite large.
Hopefully this doesn't break anything, obviously. But here are
some widgets known to be problematic, as the old code flow was
really strange (sometimes not calling the efl_super function):
- window
- notify
Similarly to group_color_set, group_clip_[un]set should not
exist and should be a result of efl_super and inheritance.
This patch also removes clip_unset from the EO API and keeps
only clip_set(NULL). The reason is that it will avoid bad overrides
of clip_unset() vs. clip_unset(NULL). This also simplifies the code
a bit. Ideally we should be able to reintroduce clip_unset in EO
if we can have a "@final" tag (like java's final keyword), to
prevent overrides.
Widgets should simply override efl_gfx_color_set and call
super all the way up to evas object.
Legacy compatibility with call interceptors and early call
abortion (eg. delete_me or obj->layer == NULL) are implemented
with an internal call. See the previous commit introducing the
API.
The callbacks are never invoked due to sd->play equal to 0. The
function _emotion_decode_stop is called before and resets this field.
Before the change to Efl.Canvas.Video, sd->play was not checked.
Efl.Object.event_callback_call no longer calls legacy smart callbacks;
calling only event callbacks registered with the given event description
pointer.
Create the method Efl.Object.event_callback_legacy_call to inherit the old
behavior from Efl.Object.event_callback_call, calling both Efl.Object events
and legacy smart callbacks.
Update all other files accordingly in order to still supply legacy
callbacks while they are necessary.