core bits of evas api actually do stuff now.. evas test it beginning to use them
if you want to have ann ide how easy it is to use evas as a rendeirng engine
just look at evas_test.. notice the evas setup is just a few calls (create,
set the output drawable, the output size of the window and the viewport into
the evas's virtual world - the its a mater of creating a few objects
and notice the main loo ONLy does 2 things - move the objects then call
render - evas will optimize to only render the bits that changed all for you.
there's a lot fo thank;less nasty state chekcing code just for this.
i'm going to have to write a lot fo it - image obejcts only done sofar.
you cant do anytign except move and resize them and add them and show and hide
them. freeing them wont work. layers dont work. no api to set performance cache
or to access it. fill modes for images dont work either nor is there an api
to set an images border scaling)
SVN revision: 3090