we are going to add this description anyways, no need to count here
again. I think this is not really making anything really faster, its
more keeping things consistance.
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D10689
this now all migrated to Efl.Canvas.Object.Animation
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D10667
with this commit we move from using the player object to using the mixin
that was introduced a few commits before. The new mixin is way easier to
use here, we safe a lot of code, we also only need 1 object instead of
4. (And overall, everything just gets sooooo much more easier).
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D10637
this brings the animation to the canvas object. All the controls of the
animation now do now require a player object anymore, you can just use
the API that is directly on the Efl.Canvas.Object object.
wip animation player replacement
Differential Revision: https://phab.enlightenment.org/D10615
There exist several flags to indicate whether an object should be animated, with inconsistent names:
Efl.Canvas.Layout.animation: bool indicating if Edje animations should be played
Efl.Ui.Spotlight_Manager.animation_enabled: bool indicating if page transitions should be animated
Efl.Canvas.Animation_Player.animation: Efl.Canvas.Animation object
This commit unifies all of them: "animated" is now a flag, and "animation" is an object.
Note: Animation_Player is in the process of being replaced by an "animation" property in the
Efl.Canvas.Object, hence the need for non-clashing animation flags.
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D10645
Summary:
The vertical slider(!horizontal) should not be inverted when mirrored.
This patch fixes and cleans up this.
Test Plan:
elementary_test -to slider
elementary_test -to efl.ui.slider
UI-Mirroring on/off and observe vertical slides.
Reviewers: woohyun, cedric, bu5hm4n
Reviewed By: woohyun
Subscribers: #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D10693
It turns out ector engine doesn't use any color mixing with gradients fill.
Removed unnecessarities unless we can find a way to use them in the future.
Summary:
When the slider moves using step,
_drag_value_fetch(), _val_fetch() calculates a value from position of edje_part.
Then the calculated value is updated.
However, this causes a slight error.
This patch updates value first when moving with steps.
* Test Example
```
Evas_Object *sl = elm_slider_add(bx);
elm_slider_min_max_set(sl, -5, 5);
elm_slider_value_set(sl, 0.0);
elm_slider_step_set(sl, 0.1);
evas_object_size_hint_align_set(sl, EVAS_HINT_FILL, EVAS_HINT_FILL);
evas_object_size_hint_weight_set(sl, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
evas_object_smart_callback_add(sl, "changed", _change_cb, NULL);
```
```
void
_change_cb(void *data, Evas_Object *obj, void *event_info EINA_UNUSED)
{
double val = elm_slider_value_get(obj);
if (val == -5.0) printf("val[%f] == -5.0 \n", val);
if (val == -4.0) printf("val[%f] == -4.0 \n", val);
if (val == -3.0) printf("val[%f] == -3.0 \n", val);
if (val == -2.0) printf("val[%f] == -2.0 \n", val);
if (val == -1.0) printf("val[%f] == -1.0 \n", val);
if (val == 0.0) printf("val[%f] == 0.0 \n", val);
if (val == 1.0) printf("val[%f] == 1.0 \n", val);
if (val == 2.0) printf("val[%f] == 2.0 \n", val);
if (val == 3.0) printf("val[%f] == 3.0 \n", val);
if (val == 4.0) printf("val[%f] == 4.0 \n", val);
if (val == 5.0) printf("val[%f] == 5.0 \n", val);
}
```
If you move the slider using step in this test,
You can see that some logs are not visible. (Some values are incorrect)
Test Plan:
elementary_test -to slider
elementary_test -to efl.ui.slider
Reviewers: woohyun, cedric, bu5hm4n
Reviewed By: woohyun, bu5hm4n
Subscribers: bu5hm4n, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D10662
Anything starting with http://, ftp:// or file:// is automatically
converted into a link by doxygen. However, we have a few instances
where we do not want this. Fortunately, doxygen allows using % to
forbid specific words from being linked.
This should slightly improve speed in theory. In practice, I have not seen
a benchmark which would budge by 5%, so I am not sure it improve speed that
much.
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D10660
this fixes a logic hole where no chosen desc has been applied yet to a
box and thus it has no start layout thus no way to calc a min size.
this breaks min size calcs you do when setting up and object. this
fixes that by forcing the chosen desk on a min size calc so there is
one.
@fix
add some infra to be able to get and set device properties (as well
as know if devices changed to we can refersh a gui or re-apply saved
settings etc.). it doesn't do everything but... it adds enough to
build on in e.
some distros do odd things with source desktop files and set their
mtime timestamps to 0... thus we can't tell that there is a change.
thier ctimes do change, so consider the newer of either of these as
the modification time to not miss updates
@fix
The local cos and sin functions differ from
the math header cos and sin functions by result values
The 4th decimal place is different.
Computing large numbers can cause errors.
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D10467
Missing declaration from another file and removing unused variable.
After D10605
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D10674
If there is no object swllowed, do not run part_calc on it.
This swallow will be calculated if there is an associated part, otherwise it will not need to be calculated.
When the app is launched, a lot of edje calculation logic is executed.
Most of the edje size is missing, so the calculation result is meaningless.
Added code to prevent this.
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D10605
Today I started experiencing mysterious hanging of edje_cc
during build. "The French are at it again" I thought, and
after spending a while bisecting, I found the culprit.
It's 7f53d91583.
So, what is happening in here?
The idea here was fundamentally sound; compute a special
hash value for event descriptors, taking range between 0
and 63 (on 64-bit systems) and 0 and 31 (on 32-bit systems),
then use a mask sized 32-bit or 64-bit (depending on your
system) and check early if to bail out from callback_call,
saving some resources. So far so good.
The problem is in the way the mask is handled. We're applying
the hash as the shift value like, `x |= (1 << hash)`. On 32-bit
systems this is okay, but on 64-bit systems, C's dumb silent
coercion rules kick in, since the left side of the expression
is 1, a literal with type signed int; that means our shifting
range is limited to 31 and what we get is... undefined behavior.
This is obviously not what we want, so take a 1ULL value as a
base. The previous thing seemingly worked on x86_64 (nobody
reported any issues) and interestingly it worked for me too
for a while (on ppc64le), but undefined behavior can be
unpredictable, so...
This shouldn't need a commit message as long as this, but I'm
making it proportional to the amount of time I wasted on this.
The upper mask is the one that should actually move as the gap is between the lower and
the upper mask when removing an element from the array.
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D10632
The composite model was erroneously giving the reference to a children composited model
instead of the origianl children which made it impossible for the composited model
to delete the right child.
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D10631
This patch use volatile model to make sure that a model is properly cleaned once it is not
used anymore.
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D10625
Figuring out why model fetch was sometime not working recursively allow to
reduce the amount of request that need to be made. In this case, notifying
the position manager or lack of notification was triggering a case where the
item would not show up (Joice of nested asynchronous behavior).
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D10624
The children removal event is happening on the parent model, so access
values directly.
T8358
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D10623
Summary:
play_sector method is API for playing section.
If the animation object has section information, user can play the section.
Get the start and end section name and get the frame of each section.
And set and play the min and max frames of the current animation object.
Depends on D10506
Test Plan:
For example. Animation objects have "first","second" and "third" sectors.
And sector "second" has duration information.
User can use it like this:
efl_ui_animation_view_play_sector(anim_view, "first", "second");
efl_ui_animation_view_play_sector(anim_view, "second", NULL);
efl_ui_animation_view_play_sector(anim_view, "first", NULL); // first sector ~ end frame of animation object.
efl_ui_animation_view_play_sector(anim_view, "second", "third");
efl_ui_animation_view_play_sector(anim_view, "second", "wrong name");
Reviewers: Hermet, smohanty, kimcinoo
Reviewed By: Hermet
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D10507
Summary:
These APIs to get and set frames for a specific section for playing section.
Depends on D10505
Test Plan: N/A
Reviewers: Hermet, smohanty, kimcinoo
Reviewed By: Hermet
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D10506
Summary:
These APIs to get and set frames for a specific section in vg animation.
get API looks for a sector by name in the markerlist of VG_File_Data.
Then return start and end frames.
Depends on D10504
Test Plan: N/A
Reviewers: Hermet, smohanty, kimcinoo
Reviewed By: Hermet
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D10505
Summary: If json data has marker information, it is stored in vg file data.
Test Plan: N/A
Reviewers: Hermet, smohanty, kimcinoo
Reviewed By: Hermet
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D10504
this here is the same effect as in my previous commit:
When re retheme a object, we need to reset the signals, otherwise there
would be wrongly displayed scrollbars.
This fixes wrong scrollbars in enlightenment.
Differential Revision: https://phab.enlightenment.org/D10628
Summary:
start_delay and duration both have to be > 0.0 otherwise there should be
an error. This also adds the neccessary checks, to ensure that.
For now this is only added to the normal evas test suite, maybe we eed
to refactor these efl_* API tests into theire own test suite. However,
not for now.
Reviewers: segfaultxavi
Reviewed By: segfaultxavi
Subscribers: segfaultxavi, cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D10617
Summary:
CoreCLR, the runtime of dotnet, has some issues regarding storing
environment variables (see dotnet/coreclr issue #15812), keeping them in
a local cache instead of flushing to the native `setenv`.
This commit replaces the usage of
`System.Environment.SetEnvironmentVariable` with a `setenv` wrapper.
Test Plan: Run without DISPLAY set and with dotnet.
Reviewers: felipealmeida, brunobelo, segfaultxavi, YOhoho
Reviewed By: brunobelo
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D10619