Commit Graph

20300 Commits

Author SHA1 Message Date
Stefan Schmidt ee05d0d1ff ecore_input_evas: fix ouble use of include guard define
We used the ecore_input define here in ecore_evas_input. Use a unique
name for this file.

Reported-By: https://lgtm.com/projects/g/Enlightenment/efl/
Signed-off-by: Stefan Schmidt <s.schmidt@samsung.com>
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D10698
2019-11-20 10:30:17 +01:00
Marcel Hollerbach 14b6f23cb3 eo: there is no need to count callbacks here
we are going to add this description anyways, no need to count here
again. I think this is not really making anything really faster, its
more keeping things consistance.

Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D10689
2019-11-20 10:15:21 +01:00
Marcel Hollerbach aef56b169e remove efl_canvas_animation_player
this now all migrated to Efl.Canvas.Object.Animation

Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D10667
2019-11-20 10:03:50 +01:00
Marcel Hollerbach d4c004ab5d efl_ui_spotlight_manager stack: move away from player object
with this commit we move from using the player object to using the mixin
that was introduced a few commits before. The new mixin is way easier to
use here, we safe a lot of code, we also only need 1 object instead of
4. (And overall, everything just gets sooooo much more easier).

Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D10637
2019-11-20 09:58:30 +01:00
Marcel Hollerbach fa93893548 introduce efl_canvas_object_animation
this brings the animation to the canvas object. All the controls of the
animation now do now require a player object anymore, you can just use
the API that is directly on the Efl.Canvas.Object object.

wip animation player replacement

Differential Revision: https://phab.enlightenment.org/D10615
2019-11-20 09:58:24 +01:00
Xavi Artigas 9bb2df9966 Unify "animated" flags
There exist several flags to indicate whether an object should be animated, with inconsistent names:
Efl.Canvas.Layout.animation: bool indicating if Edje animations should be played
Efl.Ui.Spotlight_Manager.animation_enabled: bool indicating if page transitions should be animated
Efl.Canvas.Animation_Player.animation: Efl.Canvas.Animation object

This commit unifies all of them: "animated" is now a flag, and "animation" is an object.

Note: Animation_Player is in the process of being replaced by an "animation" property in the
Efl.Canvas.Object, hence the need for non-clashing animation flags.

Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D10645
2019-11-20 09:58:23 +01:00
Hermet Park db68e45fed vector container: don't copy composite target duplicatedly.
Container copied composite target in prior to duplicate children,

the composite target is one of the children, it should skip to handle it again.
2019-11-20 14:11:08 +09:00
Christopher Michael e36b1930bf ecore-wl2: Add API to find a window by given surface
This patch adds a convenience function to find a window by a given
wl_surface.

@feature
2019-11-19 09:44:45 -05:00
Christopher Michael 68ea9f1a71 ecore-wl2: Add API to return window type
Small patch whichs adds a new API to return the type of a given window

@feature
2019-11-19 09:44:45 -05:00
Christopher Michael ab51bbeeef ecore-wl2: Add API to return the compositor object from a given display
This patch adds a convenience function to get the wl_compositor object
from a given display

@feature
2019-11-19 09:44:45 -05:00
Christopher Michael 7fb23c2da1 ecore-wl2: Add API to find a connected display given a name
This patch adds a convenience function to find a connected display
given a name

@feature
2019-11-19 09:44:45 -05:00
Christopher Michael a10a9ceccb ecore-wl2: Add API to find a window by surface
This patch adds a convenience API that can be used to find a window
based on wl_surface.

@feature
2019-11-19 09:44:40 -05:00
Bowon Ryu eb13df21d0 slider: fix behavior of slider when mirrored
Summary:
The vertical slider(!horizontal) should not be inverted when mirrored.
This patch fixes and cleans up this.

Test Plan:
elementary_test -to slider
elementary_test -to efl.ui.slider

UI-Mirroring on/off and observe vertical slides.

Reviewers: woohyun, cedric, bu5hm4n

Reviewed By: woohyun

Subscribers: #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D10693
2019-11-19 14:04:05 +09:00
Hermet Park fd6e5081f9 evas vector: removed useless calls.
It turns out ector engine doesn't use any color mixing with gradients fill.
Removed unnecessarities unless we can find a way to use them in the future.
2019-11-19 13:26:50 +09:00
Bowon Ryu c30176e7ff slider: fix value error from step
Summary:
When the slider moves using step,
_drag_value_fetch(), _val_fetch() calculates a value from position of edje_part.
Then the calculated value is updated.
However, this causes a slight error.

This patch updates value ​​first when moving with steps.

* Test Example

```
Evas_Object *sl = elm_slider_add(bx);
elm_slider_min_max_set(sl, -5, 5);
elm_slider_value_set(sl, 0.0);
elm_slider_step_set(sl, 0.1);
evas_object_size_hint_align_set(sl, EVAS_HINT_FILL, EVAS_HINT_FILL);
evas_object_size_hint_weight_set(sl, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
evas_object_smart_callback_add(sl, "changed", _change_cb, NULL);
```
```
void
_change_cb(void *data, Evas_Object *obj, void *event_info EINA_UNUSED)
{
   double val = elm_slider_value_get(obj);

   if (val == -5.0) printf("val[%f] == -5.0 \n", val);
   if (val == -4.0) printf("val[%f] == -4.0 \n", val);
   if (val == -3.0) printf("val[%f] == -3.0 \n", val);
   if (val == -2.0) printf("val[%f] == -2.0 \n", val);
   if (val == -1.0) printf("val[%f] == -1.0 \n", val);
   if (val == 0.0) printf("val[%f] == 0.0 \n", val);
   if (val == 1.0) printf("val[%f] == 1.0 \n", val);
   if (val == 2.0) printf("val[%f] == 2.0 \n", val);
   if (val == 3.0) printf("val[%f] == 3.0 \n", val);
   if (val == 4.0) printf("val[%f] == 4.0 \n", val);
   if (val == 5.0) printf("val[%f] == 5.0 \n", val);
}
```

If you move the slider using step in this test,
You can see that some logs are not visible. (Some values ​​are incorrect)

Test Plan:
elementary_test -to slider
elementary_test -to efl.ui.slider

Reviewers: woohyun, cedric, bu5hm4n

Reviewed By: woohyun, bu5hm4n

Subscribers: bu5hm4n, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D10662
2019-11-18 21:25:26 +09:00
Xavi Artigas 1c5849c5a8 doxygen: Prevent auto-linking of invalid links
Anything starting with http://, ftp:// or file:// is automatically
converted into a link by doxygen. However, we have a few instances
where we do not want this. Fortunately, doxygen allows using % to
forbid specific words from being linked.
2019-11-18 12:00:35 +01:00
Cedric BAIL 3f3b725945 eldbus: only free the data when the future is resolved or rejected.
Reviewed-by: Stefan Schmidt <stefan@datenfreihafen.org>
Differential Revision: https://phab.enlightenment.org/D10684
2019-11-18 11:46:11 +01:00
Hermet Park 54217cda84 evas image cache: drop cache properly,
the default reference is 1,
thus we should drop it unless if it's more than 1,
2019-11-18 13:08:40 +09:00
Hermet Park 618bce8038 evas vg: improve caching methods for better precise behaviors.
Previously, json file data won't be shared between instances.
Now, objects can share the json data if they use the same file resource.
2019-11-18 13:08:29 +09:00
Cedric BAIL 75301b3a1a eo: do not over compute the hash when propagating events.
This should slightly improve speed in theory. In practice, I have not seen
a benchmark which would budge by 5%, so I am not sure it improve speed that
much.

Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D10660
2019-11-17 12:12:28 +01:00
Cedric BAIL 6d20f32cef eo: no need to oversize type.
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D10659
2019-11-17 12:12:26 +01:00
Cedric BAIL c355616043 eo: refactor shortcut for EFL_EVENT_DESTRUCT event.
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D10658
2019-11-17 12:12:23 +01:00
Carsten Haitzler 9876a78fd3 edje - box - calc min size correctly at start ...
this fixes a logic hole where no chosen desc has been applied yet to a
box and thus it has no start layout thus no way to calc a min size.
this breaks min size calcs you do when setting up and object. this
fixes that by forcing the chosen desk on a min size calc so there is
one.

@fix
2019-11-16 14:22:48 +00:00
Carsten Haitzler 42e691d9b4 ecore-x - add some xi2 api's for fiddling with device properties
add some infra to be able to get and set device properties (as well
as know if devices changed to we can refersh a gui or re-apply saved
settings etc.). it doesn't do everything but... it adds enough to
build on in e.
2019-11-16 13:02:10 +00:00
Carsten Haitzler 7096634a39 efreet - consider ctime changes as changes too
some distros do odd things with source desktop files and set their
mtime timestamps to 0... thus we can't tell that there is a change.
thier ctimes do change, so consider the newer of either of these as
the modification time to not miss updates

@fix
2019-11-16 13:02:10 +00:00
Carsten Haitzler f8cf378868 strings - be cleaere we are initialising buffers not appending
also should silence possible code checkers.
2019-11-16 13:02:10 +00:00
junsu choi 3493a37db8 Eina_Matrix : Use math header for cosf and sinf of rotate function.
The local cos and sin functions differ from
the math header cos and sin functions by result values
The 4th decimal place is different.
Computing large numbers can cause errors.

Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D10467
2019-11-15 11:52:01 -08:00
Daniel Kolesa a1cb493d4f eolian: fix memory leak when using error objects 2019-11-15 13:36:57 +01:00
Boris Faure b26085819e efreet: fix typo
Summary: efreet: fix typo

Test Plan: None

Reviewers: cedric, raster, lauromoura, devilhorns, marcelhollerbach, segfaultxavi, zmike, vtorri

Reviewed By: segfaultxavi, vtorri

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D10676
2019-11-15 12:57:08 +01:00
abdulleh Ghujeh 2b71b63022 Edje : textblock_styles strncmp improvement
Summary: Improve string comparison

Reviewers: cedric, ali.alzyod, woohyun, bu5hm4n

Reviewed By: woohyun

Subscribers: bu5hm4n, cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D10635
2019-11-15 10:14:03 +09:00
Lauro Moura 4832d9bfb8 edje: Remove warnings
Missing declaration from another file and removing unused variable.

After D10605

Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D10674
2019-11-14 10:52:04 -08:00
Woochanlee 37b55172b0 edje_calc: Exception handling if no calculation is required.
If there is no object swllowed, do not run part_calc on it.
This swallow will be calculated if there is an associated part, otherwise it will not need to be calculated.

When the app is launched, a lot of edje calculation logic is executed.
Most of the edje size is missing, so the calculation result is meaningless.
Added code to prevent this.

Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D10605
2019-11-14 10:08:56 -08:00
Chris Michael 2288c92bc5 ecore-drm2: Fix issue of shifting 1 by more than 32bits
Based on 9ca573f40f, this patch fixes
potential undefined behaviour on 64 bit systems.

@fix
2019-11-14 12:21:40 -05:00
Daniel Kolesa 9ca573f40f eo: fix UB in the eo event code (edje_cc hangs etc.)
Today I started experiencing mysterious hanging of edje_cc
during build. "The French are at it again" I thought, and
after spending a while bisecting, I found the culprit.
It's 7f53d91583.

So, what is happening in here?

The idea here was fundamentally sound; compute a special
hash value for event descriptors, taking range between 0
and 63 (on 64-bit systems) and 0 and 31 (on 32-bit systems),
then use a mask sized 32-bit or 64-bit (depending on your
system) and check early if to bail out from callback_call,
saving some resources. So far so good.

The problem is in the way the mask is handled. We're applying
the hash as the shift value like, `x |= (1 << hash)`. On 32-bit
systems this is okay, but on 64-bit systems, C's dumb silent
coercion rules kick in, since the left side of the expression
is 1, a literal with type signed int; that means our shifting
range is limited to 31 and what we get is... undefined behavior.

This is obviously not what we want, so take a 1ULL value as a
base. The previous thing seemingly worked on x86_64 (nobody
reported any issues) and interestingly it worked for me too
for a while (on ppc64le), but undefined behavior can be
unpredictable, so...

This shouldn't need a commit message as long as this, but I'm
making it proportional to the amount of time I wasted on this.
2019-11-14 04:18:46 +01:00
junsu choi 288218527d efl_canvas_vg_node: Prevent access to NULL object for remove warning
Summary:
For remove this warning
WRN<3378>:eo ../src/lib/eo/eo.c:644 _efl_object_call_resolve() NULL passed to function efl_invalidated_get().

Test Plan: elementary_test -> animation_view

Reviewers: Hermet, kimcinoo, smohanty

Reviewed By: Hermet

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D10627
2019-11-14 11:25:53 +09:00
Cedric BAIL d505167d68 ecore: correctly apply the offset on the upper part of the boolean mask for Efl.BooleanModel.
The upper mask is the one that should actually move as the gap is between the lower and
the upper mask when removing an element from the array.

Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D10632
2019-11-13 21:16:16 +01:00
Cedric BAIL 652533e27d ecore: remove the composited children from the source of an Efl.CompositeModel.
The composite model was erroneously giving the reference to a children composited model
instead of the origianl children which made it impossible for the composited model
to delete the right child.

Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D10631
2019-11-13 21:16:14 +01:00
Cedric BAIL 6cec0df499 elementary: fix initialization order and memory leak when setting model on Efl.Ui.CollectionView.
This patch use volatile model to make sure that a model is properly cleaned once it is not
used anymore.

Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D10625
2019-11-13 21:16:11 +01:00
Cedric BAIL f71a109e70 elementary: fix recursive case during model fetch in Efl.Ui.CollectionView.
Figuring out why model fetch was sometime not working recursively allow to
reduce the amount of request that need to be made. In this case, notifying
the position manager or lack of notification was triggering a case where the
item would not show up (Joice of nested asynchronous behavior).

Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D10624
2019-11-13 21:16:07 +01:00
Cedric BAIL 560db39577 ecore: properly handle children destruction in Efl.BooleanModel.
The children removal event is happening on the parent model, so access
values directly.

T8358

Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D10623
2019-11-13 21:16:04 +01:00
Yeongjong Lee 246485ca92 efl_ui_relative_container: rename relative_layout
Summary:
Also,
Rename parameter name `target` to `base`.
Rename parameter name `relative` to `relative_position`.

ref T8380

Depends On D10639

Test Plan: ninja test

Reviewers: woohyun, segfaultxavi

Reviewed By: segfaultxavi

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Maniphest Tasks: T8380

Differential Revision: https://phab.enlightenment.org/D10640
2019-11-12 14:33:13 +01:00
Xavi Artigas 3fc7102561 Efl.Ui.Scroll_Manager: Fix indentation 2019-11-12 13:00:23 +01:00
junsu choi 04e3d8cc3d evas_device: Fix typo in evas_device_pop
Summary: Fix wrong null check

Test Plan: N/A

Reviewers: cedric, Jaehyun_Cho

Reviewed By: Jaehyun_Cho

Subscribers: #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D10648
2019-11-12 16:23:33 +09:00
junsu choi 7d97abc05b Efl.Ui.Animation_View: Implement sector playing feature
Summary:
play_sector method is API for playing section.
If the animation object has section information, user can play the section.
Get the start and end section name and get the frame of each section.
And set and play the min and max frames of the current animation object.

Depends on D10506

Test Plan:
For example. Animation objects have "first","second" and "third" sectors.
And sector "second" has duration information.

User can use it like this:
efl_ui_animation_view_play_sector(anim_view, "first", "second");
efl_ui_animation_view_play_sector(anim_view, "second", NULL);
efl_ui_animation_view_play_sector(anim_view, "first", NULL); // first sector ~ end frame of animation object.
efl_ui_animation_view_play_sector(anim_view, "second", "third");
efl_ui_animation_view_play_sector(anim_view, "second", "wrong name");

Reviewers: Hermet, smohanty, kimcinoo

Reviewed By: Hermet

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D10507
2019-11-12 14:30:25 +09:00
junsu choi bcfffc07cf Efl.Gfx.Frame_Controller: Add sector property
Summary:
These APIs to get and set frames for a specific section for playing section.

Depends on D10505

Test Plan: N/A

Reviewers: Hermet, smohanty, kimcinoo

Reviewed By: Hermet

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D10506
2019-11-12 14:30:10 +09:00
junsu choi 93551ca58e evas_cache_vg : Implements sector_get/set internal APIs
Summary:
These APIs to get and set frames for a specific section in vg animation.
get API looks for a sector by name in the markerlist of VG_File_Data.
Then return start and end frames.

Depends on D10504

Test Plan: N/A

Reviewers: Hermet, smohanty, kimcinoo

Reviewed By: Hermet

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D10505
2019-11-12 14:29:50 +09:00
junsu choi ddaa5d1e6e vg_loader: Get markers information form json data.
Summary: If json data has marker information, it is stored in vg file data.

Test Plan: N/A

Reviewers: Hermet, smohanty, kimcinoo

Reviewed By: Hermet

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D10504
2019-11-12 14:28:44 +09:00
Marcel Hollerbach 4c8a764b49 elm: apply the same fix we needed in entry to other scrollable widgets
this here is the same effect as in my previous commit:
When re retheme a object, we need to reset the signals, otherwise there
would be wrongly displayed scrollbars.

This fixes wrong scrollbars in enlightenment.

Differential Revision: https://phab.enlightenment.org/D10628
2019-11-11 13:44:57 +01:00
Marcel Hollerbach 6b1de6a4ac efl_canvas_animation: correctly handle double signness
Summary:
start_delay and duration both have to be > 0.0 otherwise there should be
an error. This also adds the neccessary checks, to ensure that.

For now this is only added to the normal evas test suite, maybe we eed
to refactor these efl_* API tests into theire own test suite. However,
not for now.

Reviewers: segfaultxavi

Reviewed By: segfaultxavi

Subscribers: segfaultxavi, cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D10617
2019-11-11 10:20:48 +01:00
Lauro Moura 77207f9b58 csharp: Fix running headless tests in dotnet
Summary:
CoreCLR, the runtime of dotnet, has some issues regarding storing
environment variables (see dotnet/coreclr issue #15812), keeping them in
a local cache instead of flushing to the native `setenv`.

This commit replaces the usage of
`System.Environment.SetEnvironmentVariable` with a `setenv` wrapper.

Test Plan: Run without DISPLAY set and with dotnet.

Reviewers: felipealmeida, brunobelo, segfaultxavi, YOhoho

Reviewed By: brunobelo

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D10619
2019-11-07 22:46:15 -03:00