Commit Graph

49 Commits

Author SHA1 Message Date
Christopher Michael 94d1b0f3bf evas_inline: Clean up evas_object_is_visible function
Summary:
This file is full of functions called as:
foo(eo_obj, obj);

Most of them can be reduced to foo(obj); and internally get the eo_obj
with obj->object

This would make it impossible to screw up calling them passing an
unrelated pair, and make calling code a little more readable.

ref T7230

Depends on D9045

Reviewers: raster, cedric, zmike

Reviewed By: zmike

Subscribers: #reviewers, #committers

Tags: #efl

Maniphest Tasks: T7230

Differential Revision: https://phab.enlightenment.org/D9046
2019-05-29 15:37:36 -04:00
Christopher Michael ef23de1ea4 evas_inline: Clean up evas_object_was_visible function
Summary:
This file is full of functions called as:
foo(eo_obj, obj);

Most of them can be reduced to foo(obj); and internally get the eo_obj
with obj->object

This would make it impossible to screw up calling them passing an
unrelated pair, and make calling code a little more readable.

ref T7230

Reviewers: raster, cedric, zmike

Reviewed By: zmike

Subscribers: #reviewers, #committers

Tags: #efl

Maniphest Tasks: T7230

Differential Revision: https://phab.enlightenment.org/D9045
2019-05-29 15:37:36 -04:00
Mike Blumenkrantz 5bfe2e89d2 evas: remove all legacy usage from eo files
this takes the current generated output from eolian for legacy code in
evas and adds it to the tree, then removes legacy references from the
corresponding eo files. in the case where the entire eo file was for
a legacy object, that eo file has been removed from the tree

ref T7724

Reviewed-by: Marcel Hollerbach <marcel-hollerbach@t-online.de>
Differential Revision: https://phab.enlightenment.org/D8107
2019-03-06 19:05:48 +01:00
Hermet Park 27fd6a2eab evas: remove redundant internal functions.
Summary:
Since efl object is introduced, magic check is no more used.
Plus, remove redundant object functions interfaces
 - type_id,
 - visual_id,
 - store
 - unstore

Reviewers: #committers, bu5hm4n

Reviewed By: #committers, bu5hm4n

Subscribers: bu5hm4n, raster, cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7153
2018-10-11 13:46:37 +09:00
Yeongjong Lee e19292aa2b evas: call evas_find before safety check
Summary:
edje_edit_object_add
edje_object_add
emotion_object_add
evas_object_xxx_add

These APIs had allowed to set parent to EFL_CANVAS_OBJECT(Evas_Object) before
8bb11a17. we should call evas_find before safety check for backward compatibility.

Test Plan:
  win = elm_win_add(NULL, "main", ELM_WIN_BASIC);

 1.  `rect = evas_object_rectangle_add(evas_object_evas_get(win));`

 2.  `rect = evas_object_rectangle_add(win);`

Check that 1. and 2. works.

Reviewers: Hermet, zmike

Reviewed By: Hermet

Subscribers: cedric, #reviewers, CHAN, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D6909
2018-08-29 21:11:00 +09:00
Yeongjong Lee 8bb11a172b evas: check evas class instead of using evas_find
Summary:
A object that is not evas class shouldn't use evas_find. it may occurs segfault.

ref c2e8b492b1

Test Plan:
Evas *evas = evas_new();
evas_free(evas);
evas_object_line_add(evas);

Check weather there is segfault.

Reviewers: Hermet, raster, zmike

Reviewed By: zmike

Subscribers: cedric, #reviewers, #committers, zmike

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D6816
2018-08-16 13:01:39 -04:00
Cedric Bail c2e8b492b1 evas: enforce legacy parent to be the canvas. 2018-05-24 16:02:19 -07:00
Daniel Kolesa fcae7cab27 eolian gen: enable constness generation on property getter impls
This changes a lot of things all across the EFL. Previously,
methods tagged @const had both their external prototype and
internal impl generated with const on object, while property
getters only had const on the external API. This is now changed
and it all has const everywhere.

Ref T6859.
2018-04-17 20:31:55 +02:00
Jean-Philippe Andre 8803040484 evas: Implement scale API in proper EO fashion
This removes the internal function pointer for scale_update. This makes
all relevant classes implement the scale API in EO.

This removes the duplicate function in Efl.Canvas.Object and only uses
the one from Efl.Ui.Base interface.

This *seems* to be working as expected. Fingers crossed!

PS: I don't like the name Efl.Ui.Base. It's an interface for a few
common API's between Gfx, Canvas and UI levels... Maybe scale simply
doesn't belong there.
2017-11-30 10:48:24 +09:00
Cedric BAIL b55c96fe04 evas: propagate object data to evas_object_inform_call_resize instead of fetching it again. 2017-10-19 16:32:54 -07:00
Jean-Philippe Andre 242127a96b evas,edje,elm: Mark all legacy objects as such 2017-07-07 13:21:18 +09:00
Cedric BAIL 35e54acc46 evas: stat introducing a concept of engine and output in the backend. 2017-05-12 15:24:45 -07:00
Carsten Haitzler 51638afbeb evas render - drop eo overhead by using ptrs we already have
several calls, specifically evas_object_change_reset,
evas_object_cur_prev, and evas_object_clip_changes_clean that are
called directly or indirectly as part of evas render on at least every
active object if not more, were doing full eo obj lookups when their
calling functions already all had the eo protected data looked up.
tha's silly and just adds overhead we don't need. my test dropped
_eo_obj_pointer_get overhead in perf profiles from 4.48% to 2.65%. see:

   4.48%  libeo.so.1.18.99            [.] _eo_obj_pointer_get
   4.23%  libevas.so.1.18.99          [.] evas_render_updates_internal
   2.61%  libevas.so.1.18.99          [.] evas_render_updates_internal_loop
   1.68%  libeo.so.1.18.99            [.] efl_data_scope_get
   1.57%  libc-2.24.so                [.] _int_malloc
   1.42%  libevas.so.1.18.99          [.] evas_object_smart_changed_get
   1.09%  libevas.so.1.18.99          [.] evas_object_clip_recalc.part.37
   1.08%  libpthread-2.24.so          [.] pthread_getspecific
   1.05%  libevas.so.1.18.99          [.] efl_canvas_object_class_get
   1.01%  libevas.so.1.18.99          [.] evas_object_cur_prev
   0.99%  libeo.so.1.18.99            [.] _efl_object_event_callback_legacy_call
   0.87%  libevas.so.1.18.99          [.] _evas_render_phase1_object_ctx_render_cache_append
   0.82%  libpthread-2.24.so          [.] pthread_mutex_lock
   0.81%  libevas.so.1.18.99          [.] _evas_render_phase1_object_process
   0.79%  libc-2.24.so                [.] _int_free

vs now the improved:

   4.82%  libevas.so.1.18.99          [.] evas_render_updates_internal
   3.44%  libevas.so.1.18.99          [.] evas_render_updates_internal_loop
   2.65%  libeo.so.1.18.99            [.] _eo_obj_pointer_get
   2.22%  libc-2.24.so                [.] _int_malloc
   1.46%  libevas.so.1.18.99          [.] evas_object_smart_changed_get
   1.04%  libeo.so.1.18.99            [.] _efl_object_event_callback_legacy_call
   1.03%  libevas.so.1.18.99          [.] _evas_render_phase1_object_ctx_render_cache_append
   0.97%  libeina.so.1.18.99          [.] eina_chained_mempool_malloc
   0.93%  libevas.so.1.18.99          [.] evas_object_clip_recalc.part.37
   0.92%  libpthread-2.24.so          [.] pthread_mutex_lock
   0.91%  libevas.so.1.18.99          [.] _evas_render_phase1_object_process
   0.84%  libc-2.24.so                [.] _int_free
   0.84%  libevas.so.1.18.99          [.] evas_object_cur_prev
   0.83%  libeina.so.1.18.99          [.] eina_chained_mempool_free
   0.80%  libeo.so.1.18.99            [.] efl_data_scope_get

of course other things "increase their percentage" as oe overhead now
dropped, and things seem to move around a bit, but it does make sense
to do this with no downsides i can see as we already are accessing the
protected data ptr in the parent func.
2017-02-04 11:49:56 +09:00
Guilherme Iscaro 484dae76e6 Evas: Add support for per mouse pointer mode/properties.
This patch introduces the possibility to set the pointer mode and
query other properties like current position per pointer device.
The old API will still works, however it will only act on the default seat.
2016-12-02 09:57:50 -02:00
Carsten Haitzler a479745e4f evas - add a prepare stage for objects before render
preparing an object is a good idea. especially with gl. you want to do
texture uploads BEFORE using textures all in one batch. otherwise this
may mean the gl implementation has to make a copy of your data in a
tmp location then copy it in later when texture becomes "unused" as it
may be in use at the moment, or it may have to stall and wait.

i have seen somewhere around 7-10% speedups on nvidia and intel
drivers with this on given a very special test case i brewed up (1000
32x32 images where i change 1 pixel every frame). this should have
impact really when we are modifying textures a lot. this is all i've
implemented for now, but this should/would/could do much more like
re-order map, proxy renders to render FIRST in a pre-render list
instead of inline and to pre-render fbo/buffer content for complex
objects like text or textblock etc.
2016-11-17 18:41:31 +09:00
Tom Hacohen e65aae994e Eo: Finish the renaming of Eo to the EFL.
This renames all the rest of the API to the EFL namespace except for
Eo_Event that will follow soon.

Obviously breaks both API and ABI.
2016-08-15 15:07:42 +01:00
Tom Hacohen c662934be8 Change the EFL to follow the new Eo rename. 2016-08-11 17:04:43 +01:00
Jean-Philippe Andre 7bf8da2baa evas: Rename Evas.Object to Efl.Canvas.Object
One step closer to make the EO inheritance tree look like
it's all Efl.
2016-06-21 14:35:19 +09:00
Tom Hacohen f24210caac Revert "Automatic migration to the new eo_add syntax."
This reverts commit 4f949a2757.
2016-03-11 12:29:03 +00:00
Tom Hacohen 4f949a2757 Automatic migration to the new eo_add syntax. 2016-03-09 16:09:14 +00:00
Tom Hacohen f21ade6123 Automatic migration to Eo4.
I just ran my script (email to follow) to migrate all of the EFL
automatically. This commit is *only* the automatic conversion, so it can
be easily reverted and re-run.
2016-03-03 09:58:08 +00:00
Daniel Kolesa c4d666805d evas: fix missing render2_walk initializers
This caused annoying compiler warnings that are gone now.

@fix
2015-07-21 13:54:23 +01:00
Tom Hacohen ec53cee9a6 Evas: Remove unused variables.
These were introduced in ed01a32c13.
2015-06-11 09:50:12 +01:00
Daniel Hirt ed01a32c13 evas: move evas_object_inject to super's ctor
Summary:
As we always call evas_object_inject in every Evas Object's ctcor,
it seems sensible to move this repeated bit of code to the super
(Evas.Object).

Test Plan: Expedite, Elementary_Test and pretty much everything

Reviewers: cedric, raster

Subscribers: JackDanielZ, cedric

Differential Revision: https://phab.enlightenment.org/D2665

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-06-11 09:58:13 +02:00
Tom Hacohen 6efbfe227a Eo: Add a return value to eo_constructor().
From now on, constructors should return a value, usually the object
being worked on, or NULL (if the constructor failed). This can also
be used for implementing singletons, by just always returning the same
object from the constructor.

This is one of the final steps towards stabilizing Eo.

@feature
2015-05-20 13:03:24 +01:00
Carsten Haitzler 7c5f92d702 evas - render - have lock point to allow for async obj walk + update add
this adds a lock for when walking all the objects to generate render
commands for an async render. this allows even the object tree walk
plus update area caluclation to be moved off into async if every oject
that can change canvas state actually does so correctly. this change
adds all those lock block calls to synchronise with an async object
tree walk.
2015-02-12 11:06:40 +09:00
Tom Hacohen a7560dbc61 Eo: Change eo_add/del/unref behaviour.
Before this change eo_add() used to create an object with 1 ref, and if
the object had a parent, a second ref.
Now, eo_add() always returns an object with 1 ref, and eo_add_ref()
    preserves the old behaviour (for bindings).

eo_unref now un-parents if refcount is 0, and eo_del() is an alias for
eo_unref (will change to be a way to ensure an object is dead and goes
        to zombie-land even if still refed).
2014-09-25 17:38:45 +01:00
Tom Hacohen 0fc3279db9 Efl: Update code to use the new class names generated by eolian. 2014-06-03 11:28:01 +01:00
ChunEon Park c399017cef evas - removed unncessary header include
it's already done in evas_common_private.h. no need it in each file.
2014-04-29 15:44:29 +09:00
Tom Hacohen 35525a53e0 Adjust eo_do calls to work with the eo2 api. 2014-04-10 04:20:21 +01:00
Daniel Zaoui 6fd341a449 Eolian: Fix ctor/dtor generation 2014-03-19 07:04:28 +02:00
Tom Hacohen 1d79ce75ff Evas line: Fix out of source builds.
The build system only adds top lib dir to include path, so we have to
specifically put the path there.

This should probably be fixed, so we can drop the canvas dir prefix in
our includes altogether, but until then, this is needed.
2014-03-07 09:50:17 +00:00
Daniel Zaoui a3e38d7884 Eolian: generation of the first Eo file.
The first object that we generate with Eolian is Evas_Line, as it is a
simple one.
Two files are generated during build:
- the .eo.c contains the APIs definitions invoking Eo, the Eo functions
extracting the parameters and calling the hand written functions and
Eo structures to define the objects. These hand written functions are
located in e.g evas_object_line.c.
- the .eo.h contains the APIs and Eo prototyes.

We will continue with the other objects. If you note something wrong,
please update us asap:
daniel.zaoui@samsung.com
yossi.kantor@samsung.com
2014-03-06 15:12:51 +02:00
ChunEon Park 7acdb30f95 evas/line - fix the line position set problem.
If the line goes to the 0, 0 then it won't be updated. Now it's fixed.
2013-11-28 14:03:05 +09:00
Tom Hacohen c7addf4083 Changed Eo class names to be consistent.
All the class names are now of the format: Lib_Type_Subtype_Extra.
2013-11-07 11:17:52 +00:00
Tom Hacohen 682c69764d Revert "eo: libs,test,benchmarks Eo_Class -> Eo"
This reverts commit 1714fe93f4.

We actually want this type, it makes things clearer.

Conflicts:
	src/tests/eo/function_overrides/function_overrides_inherit2.c
	src/tests/eo/function_overrides/function_overrides_simple.c
	src/tests/eo/suite/eo_test_class_simple.c
2013-09-27 16:40:32 +01:00
Jérémy Zurcher 1714fe93f4 eo: libs,test,benchmarks Eo_Class -> Eo
Conflicts:
	src/tests/eo/suite/eo_test_general.c
2013-09-27 14:01:46 +01:00
Cedric Bail b37494503f evas: update to new eo_parent_get/set API. 2013-09-25 13:34:18 +09:00
Cedric Bail 48b40640b5 evas: no need to call eo_data_scope_get in many case after this change.
Reduce CPU usage by 5% in some case (especially when the CPU is not the
limiting factor like with the GL backend).
2013-07-09 09:48:09 +09:00
Sebastian Dransfeld 51023d2d4f evas: Keep sane name for public header
Evas_Common.h should be used for the public header, and rather rename
evas_common.h internal header to another name.

Sa:
Evas_Common_Header.h -> Evas_Common.h
evas_common.h -> evas_common_private.h

Shouldn't have both Evas_Common.h and evas_common.h because of case
insensitive filesystems.
2013-06-20 12:53:29 +02:00
Carsten Haitzler f8c9a8d167 revert the revert... damn you git!
Revert "Revert "Efl: replace eo_data_get for objects data referencing.""

This reverts commit b64a2994b3.
2013-05-02 16:47:16 +09:00
Carsten Haitzler b64a2994b3 Revert "Efl: replace eo_data_get for objects data referencing."
This reverts commit 654a3f5f94.
2013-05-02 14:17:19 +09:00
Daniel Zaoui 654a3f5f94 Efl: replace eo_data_get for objects data referencing. 2013-05-01 10:37:08 +03:00
Cedric Bail f1dfbc4e0e evas: remove one useless pointer (-30KB). 2013-04-07 14:00:10 +09:00
Tom Hacohen a170683334 Change usage of eo_do_super to the new prototype. 2013-03-18 16:14:18 +00:00
Cedric BAIL d79a2efa39 evas: use Eina_Cow a lot more and we are closer to the memory size of 1.7. 2013-03-13 14:35:25 +09:00
ChunEon Park bb39010a0a evas - removed unnecessary lines.
in the render main function, it will always reset changed field whenever it calls the post function.



SVN revision: 81974
2013-01-02 11:56:20 +00:00
Leandro Pereira cb10c7d019 evas: Modify software_generic and gl_x11 to with with threaded renderer
SVN revision: 81284
2012-12-18 16:28:55 +00:00
Vincent Torri c15e9c6575 merge: and now Evas
I've tested make -j 3 install and it works nicely

I've tested expedite with software and opengl xlib,
and it works. Not tested other engines, so please
report any problems (engines or other) on the ML.

TODO: examples and tests, I'll add them later

ISSUE: Eina_Unicode size check. It indirectly depends on
       eina_config.h, which is created at the end of the
       configure script. So its size is always 0. I don't
       know how that size is used, so I can't do a lot,
       for now.


SVN revision: 78895
2012-11-04 11:51:42 +00:00