Commit Graph

66 Commits

Author SHA1 Message Date
Hermet Park 7324164a63 evas wayland_egl: set up config depth/stencil/msaa properly. 2019-04-25 18:42:31 +09:00
Carsten Haitzler 3439134ea1 Revert "evas gl engines - avoid getting context if possible"
This reverts commit e7771438a2.

This should fix T7764

zmike - you're right. thanks for narrowing down the commit... revert
time.
2019-03-29 00:18:13 +00:00
Carsten Haitzler e7771438a2 evas gl engines - avoid getting context if possible
so getting context at least on some dviers is expensive. it may really
impact cpu usage a lot (in this cate getpid() was being called by the
nouveau drivers and that can be expensive. it is on ARM as it's a full
syscall and 1-2% of cpu time was just getting pid all the time thanks
to this...

@opt
2018-11-09 11:43:58 +00:00
Derek Foreman b5b7e6a0e6 wayland_egl: Fix drop shadows on radeon
Summary:
We're doing this all wrong.

We've asking for "at least 1 bit" of A, R, G, B color depth.

ARGB2101010 fits that nicely, so mesa on radeon gives it to us.

This only fixes the drop shadows though, it's entirely possible that
a fullscreen window without alpha would get ARGB2101010 instead of
XRGB8888, so this code probably needs a rethink for multiple engines.

Reviewers: devilhorns

Reviewed By: devilhorns

Subscribers: devilhorns, cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7022
2018-09-11 12:22:06 -04:00
Derek Foreman cadf0728fd ee_wayland_egl: Remove some amazing weirdness
Summary:
I don't even know what to put here, but I'll try.

wl_egl_window_resize()'s final two parameters indicate new attachment
points for a buffer relative to the previous top left corner.  When the
compositor is resizing a window it already handles the corner placement.
Fortunately, compositors seem to ignore the new attach co-ords during
resize, so this code hasn't broken anything.  It's just a complicated
NOP.

The new attachment points are intended for use in spontaneous resize,
not drag resize, but the only time these functions are called is for
drag resize.
Depends on D6119

Reviewers: zmike, cedric

Reviewed By: zmike

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D6120
2018-05-08 13:26:12 -05:00
Derek Foreman d85e960060 wayland_egl: Fix color depth when not using alpha
Since we don't actually set the color depth at all we can end up with
an RGB565 buffer.  We don't ask for depths because apparently the N900
had a problem with this under X.

I'm not aware of any efforts to bring wayland to the N900, so let's do
this normally.
2018-04-20 13:00:27 -05:00
Derek Foreman 15fdbca653 wayland evas: Remove Ecore_Wl2_Display from engine info
We've got the Ecore_Wl2_Window so we can always get the display from
that.
2017-12-01 10:58:44 -06:00
Chris Michael e04ad61ab4 evas-wayland-egl: Remove need for useless free_region function
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2017-11-06 09:23:13 -05:00
Derek Foreman f886a76dae wayland: Force a display flush when committing surfaces
We had a hack in place to flush the display from an idle enterer instead
of after a surface commit.  This led to a problem where the idle
enterer dispatch order was:

renderer for main canvas
wayland dispatch idle enterer
renderer for mouse cursor canvas

The surface commit for the mouse cursor was never dispatched, so the mouse
cursor animation would only update at the rate other events occurred.

By flushing at the appropriate times instead we ensure a proper update.

ref T5850
2017-08-30 14:11:47 -05:00
Derek Foreman 388f8c41c8 wayland: Store Ecore_Wl2_Display instead of wl_display in engines
We'll need to call ecore_wl2 functions on it soon, and anything that
really needs the wl_display can query it.
2017-08-30 14:11:47 -05:00
Cedric BAIL 3e88aa37bc evas: Render_Engine_Swap_Mode is actually about output swap. 2017-08-25 10:49:15 -07:00
Derek Foreman f95f17ae37 wayland_egl: Call ecore_wl2_window_buffer_attach
This lets ecore_wl2 know that there's a buffer attached - even if we don't
know what it is because it's hidden by gl.
2017-08-18 14:27:32 -05:00
Derek Foreman 90a032587a wayland_egl: Add ecore_wl2_window_commit
Use ecore_wl2_window_commmit() in addition to eglSwapBuffers in order
to set up a frame callback and handle pending update tracking.
2017-08-18 14:27:32 -05:00
Derek Foreman e3b9fbaed8 wayland: Put Ecore_Wl2_Win instead of wl_surface into the engines
We'll need to track some state in a common way, so attaching it to the
window seems like a good idea.
2017-08-18 14:27:31 -05:00
Mike Blumenkrantz bc28c4b579 evas wayland: always create gl context when non-existent 2017-08-07 10:50:08 -04:00
Mike Blumenkrantz 77c4ee161d evas wayland: call makecurrent before querying gl attrs
fix T5845
2017-08-07 10:50:08 -04:00
Mike Blumenkrantz 93bac8ce4a wayland: stop creating 1x1 surfaces on init
fix T5226

 #IGot99TicketsBut1x1AintOne
2017-07-21 16:17:54 -04:00
Derek Foreman c7fe083a57 wayland_egl: Defer gl symbol lookups until they're possible
Commit 2e6587a14b adds a gl extension string to glsym_evas_gl_symbols()
to prevent using functions that are provided by extensions that aren't
available in the current gl context.

However, we can't query the extension strings until after we create an egl
context.

Split the regular symbol lookup stuff from the gl symbol lookup stuff so
we can query at the appropriate time.
2017-07-19 12:00:07 -05:00
Derek Foreman 1639e99305 wayland_egl: Don't crash if gl context queried when no outbuf
We can get here on session restore when we haven't had a chance
to recreate the outbuf yet.
2017-03-03 13:30:00 -06:00
Carsten Haitzler b68280bd85 wayland egl - unbork after manmower broke rendering removing swapinterval
so removing eglSwapInterval() is a very poor idea as then... who knwos
what it is? this broke at least nouveau (under weston AND under
enlightenment). a very skillful b0rk here than i luckily caught
quickly! :)
2017-01-04 19:21:02 +09:00
Derek Foreman 44c69195d3 wayland_egl: Stop setting swap interval to 0
We have some "vsync" variable cargo culted from somewhere that is never
properly set, so is always 0 because it's in a calloced structure.

It's then used to set eglSwapInterval() to 0 always, which results
in mesa using wl_display_sync() instead of wl_surface_frame() for
its frame ready callback mechanism.

Remove it entirely and use the sensible default swapinterval.
2017-01-03 17:07:54 -06:00
Derek Foreman c11b66434f evas engines: Stop using arrays of 1 member for egl context and surface
There's actually an array of 2 in gl_x11, but it appears we only use the
first 1, except in an #if 0 block.

I gather this is legacy for some reason - it sure doesn't seem to make
any sense now, so I'm chopping off all the extra array indexes.

Note: I've not changed gl_sdl - it looks like it doesn't use the context
or surface at all and they could just be removed, but I don't build that
one here and don't want to touch it.
2016-12-16 09:48:15 -06:00
Chris Michael 5a0c03ded1 evas-wayland-egl: Cleanup wayland_egl engine and fix build break
A previous patch to refactor setup stage and reduce complexity
actually introduced several build breaks. This patch fixes the build
break for wayland-egl.

ref 73b308fb66

BAD CEDRIC !!!!!

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2016-12-08 09:11:28 -05:00
Carsten Haitzler 35cbdbb08f evas gl engines - buffer age - remove 'if age changes go to full' code
this technically isn't needed. it does help in some cases hide driver
or other buffer swap bugs, but in and of itself is not needed, so
remove. at least the drm egl bugs still happen on my pi3 so its
something else...
2016-11-17 18:41:31 +09:00
Carsten Haitzler b1e5539005 swap mode - add evlog logging for querying surface age
more debugging to hunt down possible blocks in getting buffer age if
it happens
2016-11-07 11:47:46 +09:00
Carsten Haitzler ad9cc1676e egl engines (wl, x11, drm) - add buffer age events for debugging
this adds evlog events that give buffer age details for event log
debugging to help hunt down issues.
2016-11-07 11:45:08 +09:00
Carsten Haitzler d762f74962 wl_drm and eayland_egl buffer age fix for gl when age changes
so i was just about to add buffer age debugging evlogs to everywhere
doing buffer age and i found... drm gl and wayland gl engines DONT
HANDLE age change like gl_x11! they dont reset to a "full render" for
that frame. well well. this explains bugs i am seeing for sure. very
very bag! i thought this was handled properly. this does lend some
credence to my thoughts about somehow having a single universal buffer
swapping/update calculating and "applying" api inside efl somewhere...

anyway - this fixes this issue for these 2 engines which is a real
necessary fix to be correct.

@fix
2016-11-07 11:40:02 +09:00
Derek Foreman af4a71bcf0 wayland evas engines: share engine info structure
These engines are incredibly similar - by sharing the same engine info
structure we'll be able to simplify the wayland ecore_evas bits and
make them much more maintainable.
2016-11-02 13:37:01 -05:00
Derek Foreman 54cf6dac4a wayland evas engines: rename wayland display to wl_display
Continuing to make the shm and egl engines closer to eachother.
2016-11-02 13:37:00 -05:00
Derek Foreman 3f75c45122 wayland_egl: Rename surface to wl_surface
Making this code more closely match the wayland_shm engine
2016-11-02 13:37:00 -05:00
Derek Foreman 9e43a15526 wayland_egl: Remove pre_post_swap_callback_set
This stuff seems copied from gl_x11 which actually has API to use it.

In this engine nothing can actually set it, so it's just all dead code.
2016-11-02 13:37:00 -05:00
Derek Foreman 47718ae3ea wayland_egl: Remove screen from engine info
Doesn't appear to actually be used for anything.
2016-11-02 13:37:00 -05:00
Derek Foreman 6a65253f68 wayland_egl: Remove weirdo buffer age kludge cargo culted from gl_x11
There's no reason why we'd need a full redraw if the buffer age for
this buffer isn't the same as the buffer age for the last buffer, so
let's cut out this thing.
2016-10-19 16:29:05 -05:00
Derek Foreman a44352a10f wayland_egl: Use surface damage instead of buffer damage
We should always pass surface damage to eglSwapBuffersWithDamage.
2016-10-19 16:29:05 -05:00
Derek Foreman 7a978fe58c evas_engines: Send both surface and buffer damage to outbuf_flush callback
Some engines should using sending surface damage, until now we'd only ever
provided them with buffer damage.

The difference is that surface damage is the damage to the surface the
compositor is displaying, and the buffer damage is the damage to the
buffer the client has rendered.  These are different when the client
is using multiple buffers of different ages to render into.

Anything that calls eglSwapBuffersWithDamage, wl_surface_damage() or
wl_surface_damage_buffer() should be using surface damage, and not
buffer damage.

This patch is intended to make no functional change - any flush cb that
used buffer damage before still should.  Actual fixes to follow.

Apologies if I broke any engines - it's a bit of a copy and wasteland
out here.
2016-10-19 16:29:05 -05:00
Derek Foreman 0774088c90 wayland_egl: Fix EGL_KHR_Partial_Update usage
Use the new damage region set callback to do partial updates that actually
work.  Fixes gl rendering on mali.

@fix
2016-08-19 16:26:32 -05:00
Derek Foreman 7828d0e072 wayland_egl: Fix rendering on systems without buffer age
If buffer age isn't present we really want to return MODE_FULL, but we were
previously returning MODE_AUTO.

On recent mali drivers this resulted in accidental partial updates leading
to incorrect rendering.
2016-08-17 16:24:05 -05:00
Carsten Haitzler 72438ab2a1 Revert the wobbly window code in wayland_egl engine - fun is over guys
So ok. haha. Amusing. But this is inappropriate.

1. It's not an INTENDED effect in theme so unless the theme ius doing
it - it shouldn't happen.
2. There are places to do this and it's NOT inside an engine. There
are high level filter and other mechanisms.
3. Actually this shouldn't be even done client-side. It should be done
compositor-side when moving a window around. Knowing velocity vector
etc. is useful to a client so the protocol can stay but doing the
animation client-side is "wrong". Some windows wobble and others do
not based on toolkit? really? sure we have to live with the CSD
difference but this? The compositor can do this JUYST fine. leave it
to compositor... OR do this properly with filters client-side. e.g. a
2d displacement map with evas filters would do the job as long as it
interpolates. If you want a way of forcing ALL objects in the canvas
to redirect to an intermediate buffer then do it up there at the
canvas level. It then works in GL and software, as opposed to only GL.

Also.... this is now causing issues for users:

<memeka> hi, from
https://git.enlightenment.org/core/efl.git/commit/?id=fb76fe55a52ac212b6870f1d74470a79ea5c5246
i run EFL_WAYLAND_DISABLE_WWW=1 terminology -> but it crashes in
wayland_egl/www.c in the setup_shaders function .... HELP?

so the fun was fune until we do a release (now) and until this causes
problems for users. Back to tried and tested code.

If you want to do this... do it right at the portable layers above.

...

Revert "wayland-egl: Fix use after free"
Revert "wayland_egl: Fix redirect to texture"
Revert "evas-wayland-egl: Add www protocol handling to wayland-egl engine"
Revert "gl_common: Add API for redirecting render to texture"

This reverts commit 2760afbb0e.
This reverts commit c937248eac.
This reverts commit c67f50b40a.
This reverts commit 0f7f4b6de0.
2016-07-11 14:54:35 +09:00
Carsten Haitzler 2ca5075193 efreet - fix mime file path messing with short paths like /
this fixes T4015

@fix
2016-07-05 16:28:52 +09:00
Mike Blumenkrantz bdfbd4a4e1 wayland_egl: return immediately in eng_window_free() when null is passed 2016-05-05 10:49:31 -04:00
Mike Blumenkrantz 4f4556be35 wayland_egl: unset global egl context if used wl_display changes
as long as evas uses a global gl context any change to the wl_display
must trigger a full re-create on that context
2016-05-05 10:49:30 -04:00
Derek Foreman 2760afbb0e wayland-egl: Fix use after free
eng_window_use() uses outbuf->redirect, so the clever code in
eng_outbuf_reconfigure that avoided setting it to NULL to check
if we needed to recreate the redirect was not very clever at all.
2016-04-04 14:11:28 -04:00
Derek Foreman c937248eac wayland_egl: Fix redirect to texture
Previous redirect to texture approach broke multiple window applications
by having only a single redirect per context.  This approach allows
multiple redirections.
2016-04-04 12:13:23 -04:00
Derek Foreman c67f50b40a evas-wayland-egl: Add www protocol handling to wayland-egl engine
Use the new post-processing API and www extension to implement
CSS effects for wayland-egl applications.

Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Signed-off-by: Mike Blumenkrantz <zmike@osg.samsung.com>
2016-04-01 06:49:50 -04:00
Joogab Yun c20457e33d evas: fix error checking of eglBindAPI.
Summary:
if eglGetError sequencially called, second eglGetError() doesn't give
the information of real Error.

Reviewers: jpeg, spacegrapher, cedric

Reviewed By: cedric

Subscribers: wonsik, scholb.kim, cedric, dkdk

Differential Revision: https://phab.enlightenment.org/D3305

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-11-10 14:43:02 -08:00
Carsten Haitzler f05686c051 evas engines - fix partial swap to not skip swaps if full mode used
@fix
2015-10-06 14:37:10 +09:00
Chris Michael a72cab4d6e evas-wayland-egl: Remove extra blank line
Summary: No function changes, just removed an extra blank line

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-08-11 10:12:43 -04:00
Chris Michael ec43fa32ef evas-wayland-egl: Add support for partial update extension
Summary: if EGL_KHR_partial_update extension is implemented in the
driver, set damage region. This is done before the draw calls.

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-08-11 10:11:26 -04:00
Gwanglim Lee 53eebe014e evas: Evas_Wayland_Egl - change size of common gl context after egl make current according to current Outbuf's size
Summary:
This fixes broken rendering of the main surface when new surface is created.
Rendering on main surface can be broken due to invalid size of common gl context.
Since common gl context is shared between surfaces, if new surface has been changed
size of common gl context, then rendering on main surface can be broken.
In order to fix problem, engine has to change size of common gl context after egl
make current according to size of current Outbuf.
@fix

Test Plan:
run elementary_test with wayland_egl engine under wayland and click any
button to create new surface. watch the main surface of elementary_test.

Reviewers: devilhorns, raster, stefan_schmidt, cedric

Reviewed By: cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1346

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2014-08-21 12:04:53 +02:00
Gwanglim Lee 1563956299 evas: Evas_wayland_Egl - fix black surface during resize
Summary:
use eng_output_resize of software_generic engine and move wl_egl_window_resize to
eng_outbuf_reconfigure. and remove eng_output_resize of wayland_egl.
@fix

Test Plan: run elementary_test with wayland_egl engine under wayland

Reviewers: devilhorns, raster, stefan_schmidt, cedric

Reviewed By: cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1343

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2014-08-21 12:04:53 +02:00