While the shaders automatic regeneration is very useful when
working on shaders, it has been the source of too many
build breaks.
So I'm making this regeneration an opt-in.
You work on shaders?
Set the env var EFL_SHD_REGEN=1
This reverts commit 3c13ef14e3.
This introduced new build breaks, especially with in-tree builds.
In particular, DIR was not defined. See T3975.
I'll make the shaders regen an opt-in rather than on by default.
So... adding the .x files to BUILT_SOURCES means they would
get deleted during clean. This was bad, but turned to be awful
when this made the check for writability fail.
See:
8a273158782b8912462e
This commit reverts:
0b69356f1b
Notes:
Please revert if this breaks the build for anyone.
I'm pretty sure the use of top_srcdir is not recommended the
way I've done it.
I hate autofoo.
We hit another argument too long error with CLEANFILES. Moving the generated
files for js and lua into separated variables and cleaning them manually fixes
the issue.
Evas.Common_Interface not only had a bad name, it also
wasn't in line with how we can get a loop object, for
instance.
Use eo_provider_find in each implementing class.
This will trigger a re-run of the shaders shell scripts even
in case of out-of-tree builds. BUILT_SOURCES is used here
because for whatever reason make does not rebuild the .x targets
in case of out-of-tree builds (even if the timestamps of
the dependencies have changed).
This is legacy stuff. I wish we could hide it from our inheritance
entirely. Instead, just make it abstract, remove all functions from
eo (doable here) and rename with the keyword "internal" in the new
ugly java style name.
The implementation depends on creating different code paths from the now-legacy
behavior of text appending.
The annotation system introduced in this commit replaces the current way of
applying formats on text.
Up until now it has been quite a hassle for the user to control the formats, as
it required keeping track of the format positions with an opener and closer
formats almost every time (with the exception of own-closing formats).
The combination of Efl.Text API along with the Efl.Canvas.Text annotation API
essentially replaces the capabilities of the old format.
There is additional annotation API to allow more control, so be sure to check
the documentation/.eo files and the wiki page of Efl.Canvas.Text.
The style API now accepts actual strings of format style. There is not longer
need to instantiate as style with style_new() followed later by style_free().
@feature
Summary: This fixes compilation on Windows: timeout.c is using SIGALRM which is unavailable on Windows
Test Plan: compilation
Reviewers: cedric, jpeg, stefan_schmidt
Differential Revision: https://phab.enlightenment.org/D4058
We assume that the directory already exists here when creating the symlinks.
Better make sure this is really the case.
Thanks to Vtorri for pointing towards the fix.
Fixes T3880 and T3875
This is again to avoid the "Argument list too long" error we are hitting more and
more now. Given we just merged elementary, emotion generic players, evas generic
loaders and elm_code it is not surprising we are hitting it again.
This time the number of files being hold in DISTFILES has just grown to big so a
make dist was no longer possible. If one looks at what the DISTFILES variable
from automake holds you can image it grows a lot with all the source files plus
generated files we have in tree now.
DISTFILES = $(DIST_COMMON) $(DIST_SOURCES) $(TEXINFOS) $(EXTRA_DIST)
To cut off a big chunk but still keep all the other automagic in place for
SOURCE files I went and renamed the EXTRA_DIST in src/ to EXTRA_DIST2 and handle
the files in a dist-hook now.
Another thing to note here is that this also only happens as we have the one big
Makefile with includes. If we go back to per directory Makefiles this problem
should vanish as well. In any case we need a solution for 1.18 now and this is
what I have to offer. If you have a cleaner solution in mind feel welcome to
test it out and if everything we need keeps working (make, make examples,
make check, make benchmark, make dist and make distcheck) go ahead.
Autotools really really really sucks.
Because of the above, we need to manually list both source dirs and
build dirs, because some of the include files are in the source dirs and
some are in the build dir (generated).
This is a new incarnation of 0a03e63350. Our list
has grown to big again as people insist of adding the generated eolian files to
DISTCLEAN while BUILT_SOURCES will get removed durign the clean anyway.
Adding this file list twice will just make the argument list for rm to long to
work.
This moves Efl.Pointer.Event back to Evas. Originally I wanted
to share this class with Ecore but eventually I didn't need to
do so, since only ecore_evas (which depends on evas) really needs
access to these.
The internal data struct is not moved out of efl (yet?)
The eglfs, drm and gl_drm engines were all linking to eeze internal
libraries however none of those engines actually use eeze at all so we
can remove the linking there.
@fix
Signed-off-by: Chris Michael <cpmichael@osg.samsung.com>
This adds a separate backend to the "shm" engine that allows allocation
of buffers via libdrm that can be turned into dmabuf handles and used
with the wayland dmabuf extension.
Currently only the intel buffer manager is supported.
The benefit of dmabuf buffers is that they don't require a texture upload
like shm buffers do, and when we have plane support they can be dropped
directly into a plane without a memcpy.