Commit Graph

189 Commits

Author SHA1 Message Date
Carsten Haitzler 2049cf563c leake! fix!
SVN revision: 49445
2010-06-04 06:45:46 +00:00
Cedric BAIL 83e505b5c6 * edje: Add image set support.
Ease support of Freedesktop multiple size image.

	Sample:
	-------

	images {
		..
	       	set {
			name: "image_name_used";
  			image {
				image: "500x500.png" LOSSY 90;
     				size: 201 201 500 500;
  			}
  			image {
				image: "200x200.png" COMP;
     				size: 51 51 200 200;
  			}
  			image {
				image: "50x50.png" COMP;
     				size: 11 11 50 50;
  			}
  			image {
				image: "10x10.png" COMP;
     				size: 0 0 10 10;
  			}
		}
		..
	}



SVN revision: 49369
2010-06-01 13:31:07 +00:00
Tiago Rezende Campos Falcao a3333361f5 Dont need recalc params in external description in part_recalc.
Others types, like TEXT/TEXTBLOCK/SWALLOW/GROUP (others?), are similar to Externals. And may can recalc some properties only in description_apply, not on every call to part_recalc.

Some generic boolean properties, like "visible", can be moved to description_appy too.

SVN revision: 48144
2010-04-19 20:37:35 +00:00
Iván Briano 3c61844af1 Make the Edje Smart inheritable.
Pretty much moving some things around and extending the smart class
to allow overloading some common functions. Edje_Edit will make use
of this.


SVN revision: 47841
2010-04-08 19:21:54 +00:00
Carsten Haitzler 12012ef38a ok tested - it. new lua disabled for now (not ready). old lua still there.
SVN revision: 47783
2010-04-06 11:32:09 +00:00
Carsten Haitzler 8babebf48e an ongoing lua cleanup. existing lua is there and works for the most part.
but it could be much much much cleaner/better so i started a minimalist redo.
it's temporarily enabled right now. will disable soon to do in the background.



SVN revision: 47782
2010-04-06 11:26:32 +00:00
Carsten Haitzler 77a55c3fd8 aaah well... 1. fix segv with edje_match stuff is deep child cleans up
pattersn - ref them.
2. edje lua... beating it into shape. slowly bit by bit.



SVN revision: 47685
2010-04-02 11:05:53 +00:00
Gustavo Sverzut Barbieri cfecbc912b Edje EXTERNAL API break, for good.
I'm now introducing a couple of goodies to make externals more useful,
they are:

 * add: extra parameter with the part name. This may be used by
   external objects to emit signals in the name of that part.

 * param_set/param_get: set parameters at runtime, given their names
   and types. This avoids requiring users to get the actual object and
   call methods. This abstraction is also good because it let one uses
   Elementary without even linking to it ;-) (this have limits, like
   complex types are not supported).  Right now this is just exposed
   to C, but goal is to have it exposed in Embryo and Lua as well.

 * translate: new method to translate previously strings that are
   specified statically, such as the parameters names.


Four new functions got added to the Edje API:

 * edje_object_part_external_object_get() so we don't have to abuse
   edje_object_part_swallow_get()

 * edje_object_part_external_param_set() and
   edje_object_part_external_param_get() that call the external type's
   functions.

 * edje_external_param_type_str() to convert types to string and
   provide nicer debugs :-)


TODO:
  * expose external_param_set()/external_param_get() to Embryo and Lua.




SVN revision: 47456
2010-03-25 18:05:42 +00:00
Cedric BAIL ae586e291e * edje: Only register callback once for external.
SVN revision: 46868
2010-03-04 14:44:20 +00:00
Gustavo Sverzut Barbieri fcb71a4b3b Edje now uses Eina_Bool where it should.
SVN revision: 46646
2010-02-28 15:57:17 +00:00
Cedric BAIL 51de26862a * edje: Add more focus event in edje. A start for a focus layout work.
SVN revision: 46389
2010-02-23 13:39:19 +00:00
Cedric BAIL e4ee012951 * edje: Change filter_state to filter and give the possibility to
filter from another part than the event source.



SVN revision: 46316
2010-02-19 18:30:46 +00:00
Gustavo Sverzut Barbieri 1ad4337878 proper shutdown of entries.
* must disconnect connected callbacks, particularly those to
   canvas. The object we previously connect will die anyway, but
   canvas continues alive, dispatching its
   EVAS_CALLBACK_CANVAS_FOCUS_IN and EVAS_CALLBACK_CANVAS_FOCUS_OUT,
   causing nasty segmentation faults!

 * must call _edje_clean_objects() *AFTER* the entry is shut
   down. Otherwise ed->evas will be NULL and
   evas_event_callback_del_full() will fail. I left extra checks on
   those, since this call will return the given data (in our case
   "ed") and NULL when callback connection was not found.

 * flag existence of entries and if they were already initalized and
   shutdown before, avoid redoing such work.

This fixes a stupid crash that bugged editje for a while now.



SVN revision: 46263
2010-02-17 23:43:31 +00:00
Carsten Haitzler 04ca0cb31e fix freeze/thaw to use less ... cpu.
SVN revision: 46181
2010-02-15 06:40:58 +00:00
Cedric BAIL 397b718cf1 * edje: Add filter_state to program.
Patch from "Tristan <blunderer@gmail.com>".


SVN revision: 46048
2010-02-10 15:07:17 +00:00
Gustavo Lima Chaves 2cca9e9b62 Fixing program addition on edje_edit: data was missing for the globs.
On regressions, please contact me.



SVN revision: 45340
2010-01-19 20:14:14 +00:00
Iván Briano ad2988b7fd Bunch of functions changed to return Eina_Bool.
More of this can be done, and some may even be too much, but I'm losing
perspective over it and either I'm inclined to move all of them or none
at all.
Reviews, comment, fixes and reverts are welcome.



SVN revision: 45115
2010-01-14 18:07:24 +00:00
Cedric BAIL 018a9dad66 * edje: Use Eina_Log.
Patch from Mathieu Taillefumier.


SVN revision: 44655
2009-12-22 13:46:00 +00:00
Cedric BAIL b32c9a3eae * edje: Add Fixed Point Math support to Edje.
You can try it by passing --enable-fixed-point to the configure. It
	will produce an ABI/API compatible Edje library that use internally
	Eina_F32p32 instead of double. It will load Eina_F32p32 instead of
	double from eet file (thanks to eet ability to convert them on the
	fly), so edje file are compatible between fixed point and floating
	point version.

	This patch touch almost all internal calc of Edje, I did test it with
	elementary_test, enlightenment and all my test apps, but it could
	certainly break some of your preferred Edje file. If you see any
	unexpected behaviour please report them to me as soon as possible.

	Note: For devs, I put few macros in edje_private.h that should now
	be used when doing calc in Edje, please use them so that Fixed Point
	doesn't break in the futur.


SVN revision: 44323
2009-12-09 15:44:54 +00:00
Iván Briano 521c89df41 dont segv if theres no file
SVN revision: 43958
2009-11-24 21:08:52 +00:00
Iván Briano 9892926bdf Autoload modules for external widgets
Patch by Fabiano Fidencio


SVN revision: 43951
2009-11-24 17:55:11 +00:00
Carsten Haitzler 3b07a3d255 fix segv on obj del - didnt remove callbacks!
SVN revision: 43596
2009-11-09 23:47:42 +00:00
Iván Briano 2ba79e04af Some more stuff in externals, little api change there, may change some more later.
SVN revision: 43379
2009-10-31 18:07:08 +00:00
Iván Briano 22952844c4 and bring external back now that the file was added
SVN revision: 43306
2009-10-27 01:08:19 +00:00
Carsten Haitzler d3fd0c30cb REVERT! broke edje.
try again and dont forget to add edje_external.c! (and any others needing
adding)



SVN revision: 43304
2009-10-27 00:27:50 +00:00
Iván Briano 68756f92b2 External objects support by Brian 'rephorm' Mattern
Since we are on a freeze, the patch goes on updated to current svn, but without changing its API. After the freeze some things will be added, and some will change :)


SVN revision: 43302
2009-10-26 21:33:56 +00:00
Vincent Torri cbcf159c27 warning--
SVN revision: 43266
2009-10-25 12:17:05 +00:00
Hannes Janetzek e7d76f6392 also remove text class members on object deletion
SVN revision: 42397
2009-09-11 00:48:57 +00:00
Vincent Torri 8b2bd0c079 * remove unused parameters (except in edje_lua.c, as i don't know the current status)
* remove unused variables


SVN revision: 41957
2009-08-24 16:40:42 +00:00
Hanspeter Portner da75132793 From: "Hanspeter Portner" <ventosus@airpost.net>
This concerns Ticket #109: Add Lua support for Edje

It adds Lua as scripting facility to Edje, letting Embryo untouched.
It should be easier to use and be more flexible than Embryo, imho ;-)

---
The patch
---

Lua 5.1 is used in sandboxed mode. Lua byte code is not
platform/architecture independent, Lua code is saved as text in the Edje
container and parsed at load time, therefore.

The patch goes in two directions

1) Analogous to Embryo for scripting logic, messaging and custom states.
The same things are implemented as in Embryo:

    - messaging from and to C
        - manual creation of timers, animators, pollers for custom events /
            animations
                - manual manipulation of Edje parts by means of the public
                    edje_object_part_* and internal functions and custom states
                    
                        -> those routines are actually implemented as Lua
bindings to
    functions in Edje.h and Ecore.h
        -> the implementation is done in an object oriented way, so that the
            interface gives the feel of an object description language, pretty
                similar to EDC itself
                    -> combining custom states and custom animators allows
for fancy
    animations and transitions, e.g circular/spline translations or
        complex/conditional transitions, etc.
            -> this is just the same as Embryo does, but implemented in Lua, so
                nothing new here, actually
                
                2) Dynamic object creation and manipulation
                
                    - this interface stems from the 'script_only' objects in
Edje. Those
    objects are a kind of scriptable Edje counterparts to Evas_Smart
        objects. The infrastructure for Embryo is already there, but has
            never been used
                - I added this in Lua and added some first bindings to
experiment
    with
        - I thought it would be useful to allow for a limited dynamic
            creation of ui parts
                - We can create instances of groups from within the same Edje
                    container and use them just like the main Edje object as
stated in
    1)
        - And there are some stand-alone bindings to dynamically create
            Evas_Image, Evas_Table, Evas_Line, Evas_Polygon as examples
            
                -> this may be useful to decouple the program from the ui
even more,
    to be able to do things that have to be done in the program itself
        atm, but actually belong to the user interface, but need dynamic
            creation of objects or complex interactions
                -> those objects are manipulated manually with Lua bindings
to the
    corresponding edje_object_* and evas_object_* functions
    
    ---
    Discussion points
    ---
    
    Both stuff in 1) & 2) is functioning, but needs testing, feedback,
    improvements, ...
    
    Stuff in 1) can already fully replace Embryo scripting with Lua
    scripting. There still is space for improvements/additions, though.
    
    Of the stuff in 2), I think it may only make sense to add the dynamic
    creation of groups defined in the same Edje container.  Dynamic creation
    of other Evas_Objects makes not much sense, as most of them can already
    be used as Edje parts and be manipulated with custom states (apart from
    polygons and lines) and it would make the whole theming potentially more
    programing-like and much more susceptible for errors, etc.
    
    Would this be useful, or drop it all?
    
    The scripting should be there just for logic, conditionals, custom
    states and animations, not for a whole dynamic canvas, imho.
    
    There is a patch around with EXTERNAL Edje parts. Seems to be a better,
    faster, more secure way to extend Edje with custom objects.
    
    There would be the possibility of precompiling Lua code at compile time
    (edje_cc) for faster loading, but we would have to patch and run our own
    Lua version.
    The Lua parser is pretty fast, though, and using
    byte-converted/endianness-swapped byte-code does only pay off for Lua
    chunks of some kilo lines.
    Byte code also occupies much more space than text in the final Edje
    container, as it includes debug symbols.
    
    ---
    
    Cedric and Vincent told me, that the plan was to replace Embryo totally
    by Lua before the official release of Edje at the end of the year? So it
    would make sense to bring Lua to svn soon and look how it fits in, test,
    debug, adapt it further to the themers needs, decide on its final shape,
    GATHER SOME PEOPLE TO HELP ;-)
    
    ---
    
    The Lua enhanced Edje is in sync with svn and can be get directly here
       git clone git://repo.or.cz/edje_lua.git
          cd edje_lua
             git checkout -b lua_patch origin/lua_patch
             
             or apply the attached patch
             
             There are also some examples to show the usage of the things
mentioned
above
    - showcase.edj: shows usage of custom animators, custom states,
        messaging and the script_only object
            - test.edj: test cases of script usage and bindings (custom states,
                custom transitions, tween_states, animators, timers,
object_parts),
    but most of it are experimental script_only objects
    
    http://didgmo.sourceforge.net/showcase.edj
    http://didgmo.sourceforge.net/test.edj
    
    The source of showcase.edc is attached, too, to just have a glimpse at
    Lua inside of EDC
    
    ---
    
    So, what do you guys think?
    
    Thanks and sry for the looong mail, hehe ;-)



SVN revision: 41802
2009-08-16 02:34:02 +00:00
Cedric BAIL 7df190d264 * edje_calc: Major cleanup.
- Edje_Real_Part use less memory.
		- Edje_Real_Part and Edje_Real_Part_State now use a mempool.
		- When both param1 and param2 are the same, only recalc param1.
		- Don't compute Edje_Real_Part more than one time per edje_recalc_do.



SVN revision: 41771
2009-08-14 17:19:42 +00:00
Cedric BAIL 8170df024a * edje: Oops, fix drag.
SVN revision: 41691
2009-08-11 14:55:26 +00:00
Cedric BAIL b69abd204f * edje: Free the Edje_Real_Part_Drag.
SVN revision: 41686
2009-08-11 13:07:46 +00:00
Cedric BAIL d16bbd3953 * edje: Make Edje_Real_Part_Drag a pointer. Win 100 bytes per states.
SVN revision: 41685
2009-08-11 12:47:00 +00:00
Cedric BAIL 9807d2e4c8 * edje: More cleanup of Edje_Real_Part.
SVN revision: 41683
2009-08-11 10:32:21 +00:00
Cedric BAIL 7047c5f561 * edje: Cleanup drag part of Edje_Real_Part.
SVN revision: 41682
2009-08-11 10:17:14 +00:00
Cedric BAIL b6a228e3eb * edje_load: More cleanup.
SVN revision: 41680
2009-08-11 10:06:37 +00:00
Cedric BAIL 922939d832 * edje: Some cleanup, mainly removing dead code.
SVN revision: 41679
2009-08-11 09:45:06 +00:00
Cedric BAIL 7f9a41a824 * edje: Add a cache for _edje_part_recalc_single.
WARNING: THIS CAN CAUSE RENDERING GLITCH AND OTHER WEIRD BEHAVIOUR WITH
	YOUR EDJE FILE. PLEASE REPORT ANY ALIEN STUFF.

	Note: This patch cache the result of _edje_part_recalc_single, until
	any relative part are moved, the object is resized or some property
	are changed (like during text set or color class set).

	Note: Be carefull when you call edje_object_size_min_restricted_calc,
	it's really an inderect heavy user of _edje_part_recalc_single and
	I wasn't able to bring it down.

	Note: This patch use more RAM, around 480 bytes per Edje state, so I
	don't recommand using it on a Desktop with a lot of CPU power.


SVN revision: 41663
2009-08-10 15:16:51 +00:00
Carsten Haitzler 02fef22de9 move adding of events if entry only if entry part exists.
SVN revision: 41103
2009-06-18 14:01:26 +00:00
Andreas Volz a5af5b19d7 updated docu
SVN revision: 40808
2009-05-24 08:24:32 +00:00
Gustavo Sverzut Barbieri b1f00aa9d5 edjeL convert error code to string.
SVN revision: 38268
2008-12-21 18:39:36 +00:00
Iván Briano 7f3dfc66f2 And finally, edje table goes in
SVN revision: 38204
2008-12-18 02:43:20 +00:00
Cedric BAIL e33474c92f Move to eina_hash. Nothing should break, but if you experience any unexpected behaviour
please ping me on #edevelop.



SVN revision: 38183
2008-12-17 14:26:47 +00:00
Sebastian Dransfeld 4615291cc2 evas_hash -> eina_hash
SVN revision: 38157
2008-12-15 21:00:19 +00:00
Cedric BAIL 2c668d6747 The for loop inside _edje_file_del is accessing Edje_Real_Part that could be
destroyed by _edje_cache_coll_unref. So moving the call to _edje_cache_coll_unref
after the last use of Edje_Real_Part should be better.


SVN revision: 38020
2008-12-08 14:23:26 +00:00
Gustavo Sverzut Barbieri 2f8f874b20 Shut up a bunch of warnings and fix some real errors.
SVN revision: 37954
2008-12-06 03:08:17 +00:00
Carsten Haitzler 90d3729897 bad edje! leak! fix fix!
SVN revision: 37840
2008-11-28 13:54:21 +00:00
Iván Briano 0ee4d07727 Edje Box in. Have fun with it.
SVN revision: 37783
2008-11-24 05:15:15 +00:00
Carsten Haitzler ba0bf9010f and actually force styles to be assigned early.
SVN revision: 37695
2008-11-18 01:46:56 +00:00