This changes a lot of things all across the EFL. Previously,
methods tagged @const had both their external prototype and
internal impl generated with const on object, while property
getters only had const on the external API. This is now changed
and it all has const everywhere.
Ref T6859.
A negative test case leads to segmentation fault.
If ecore_evas_msg_parent_send is called with NULL data, then slice->mem would
be NULL, and _efl_io_queue_efl_io_writer_write calls memcpy with NULL src.
On destructor we're not supposed to emit events, I even thought that
would be implicit, but it's not. If we do, for example an event
handler that would 'efl_del()' on "EFL_IO_CLOSER_EVENT_CLOSED" would
trigger too-many unrefs.
Previously we couldn't return a slice, instead required the user to
pass a slice and we'd fill it since Eolian couldn't generate fallbacks
for structures.
Since @q66 fixed eolian, we can now return the structure itself as
initially wanted, ditching some TODO from the code.
For example, _efl_io_queue_update_cans() triggers "can_read,changed"
and from there users may close the queue, in such case we shouldn't
set can_write.
While using efl_io_queue + slice_get I found that we need to discard
data and the only way was to read to an actual buffer, kinda annoying.
Then introduce a discard method to do that.
Efl.Object.event_callback_call no longer calls legacy smart callbacks;
calling only event callbacks registered with the given event description
pointer.
Create the method Efl.Object.event_callback_legacy_call to inherit the old
behavior from Efl.Object.event_callback_call, calling both Efl.Object events
and legacy smart callbacks.
Update all other files accordingly in order to still supply legacy
callbacks while they are necessary.
The use of low-level interfaces such as Efl.Io.Reader and
Efl.Io.Writer are not that user-friendly as they can handle partial
data.
Classes such as Efl.Io.Copier makes them easy to use, but they need a
reader (source) or writer (destination) and in our examples we used
fixed buffers or some existing streams (stdin/stdout/stderr,
networking...).
However, if interactively we need to produce some data to be sent,
such as implementing some networking protocols, we'd have to write our
own Efl.Io.Reader and Efl.Io.Writer classes to handle the buffering.
Not anymore! With Efl.Io.Queue you can write stuff to it and it will
buffer to memory. Once stuff is read, it will automatically remove
those bytes from buffer.