This interface has a simple 'create' method to create Efl.Canvas.Object
given a key.
This is used higher-up in Ui.Text in the next commit.
Ui text: add ability to set item factories
Added API to set an item factory object.
This is similar to the previous item providers (that worked with
callbacks).
You instantiate a factory object and set it on the Ui.Text object.
Each factory implements the "create" method from
Efl.Canvas.Text.Item_Factory.
This also includes 3 public factories (Image, Emoticon and Fallback):
- Image factory: creates images from added entries (key strings)
- Emoticon factory: creates emoticons by querying the theme
- Fallback: creates image, then falls back to emoticon
If no factory is set, then the fallback (internal) factory is used.
See the added "Ui.text Item Factory" test in elementary_test for an
example of usage.
@feature
Summary:
focus_user and focus_object are similar classes. by merging them into
one mixin, we can maintain consistency.
Test Plan: make check
Reviewers: bu5hm4n
Subscribers: cedric, Jaehyun_Cho, woohyun, jpeg
Differential Revision: https://phab.enlightenment.org/D5734
Summary:
Change name of 'grid' to 'table' for matching on common ui naming
and avoiding confusion with 'gengrid' and 'grid view'.
grid will be introduced as grid image view after.
Test Plan:
checked make & make install
checked make check - there are errors but not related with these changes.
checked make examples - there are errors in cxx but not related with these changes.
checked make discheck - failed
test in elementary_test with Efl.Ui.Table and Table_static.
Reviewers: raster, cedric, jpeg, felipealmeida
Differential Revision: https://phab.enlightenment.org/D5668
Summary:
scrollable widgets had a interface_scrollable as a mixin so that the
widgets had a 'is-a' relation with interface_scrollabe. however, new
scroller concept don't have 'is-a' relationship, but 'has-a'
relationship. scrollable widgets should have a scroll manager inside
them, then scroll manager handles event from user and api
implementations. and also we cut the features such as paging because
there will be aka 'elm_pager'.
we are expecting that the new concept make us to maintain the scroller
easier. please excuse for many unorganized code and logics. : (
[contained commit]
scrollable: add efl_ui_scroller example
scrollable: refactoring for behavior in case of multiple scroller
scrollable: remove repetitive scrollbar code.
scrollable: combine calculating bounce distance code.
scroll_manager: mouse up function refactoring
scroll_manager: mouse move function refactoring
scroll_manager: warp animator wip
scroll_manager: fix denominator value when calculating flicking behavior.
Fix to disconnect bounce animator once animation is done
gather duplicated animator drop logics
gather duplicated conditions
Rearrange prototypes and append comment
Add manipulate functions for animators
scroll_manager: change member_add function.
scroll_manger: apply mirroring logic
scroll_manager: apply scrollbar
apply API to scroller widget
scroll_manager: apply scroll event callback
Change logics for all about scroll animating
efl_ui_pan: add efl_ui_pan
scrollable: change content_min_limit to match_content
scroll theme: apply overlapped scrollbar
+ many others!
Reviewers: akanad, woohyun, cedric, jpeg
Subscribers: jenkins, cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D5222
Note by @jpeg:
Unfortunately this patch comes in a massive single blob, after too many
rebase operations. It has now come to a point where I think the API is
nice and it works as I'd expect.
Now I only wonder how applicable this will be for Efl.Ui.List. As we can
see Photocam (legacy and unified API) could be transformed to use this
new API.
Summary:
- Previous class efl_ui_bg moved to efl_ui_bg_widget.
- Scale_type moved to efl_image from efl_ui_image.
- Previous enum Efl_Ui_Image_Scale_Type moved to Efl_Image_Scale_Type.
Test Plan:
Run elementary_test
1.Image Scale Type
2.Efl.Ui.Bg
3.Efl.Ui.Win
4.Part Background
Reviewers: jpeg, woohyun, cedric
Differential Revision: https://phab.enlightenment.org/D5616
yet again a fix needed for something that should have been tested
BEFORE a push. build stuff AGAINST efl. seriously. do you forget to
put your pants on before you leave your home? is it that hard to do
something as simple as BUILD AGAINST EFL before a push if any commit
you did made changes that MIGHT affect that? serousoly? do i have to
remind peolpe to put their pants on? i already have done this several
times recently. thigns that would have been caught by simply building
against efl after changes and before a push. this is a basic thing to
do like putting your pants on. do it.
This makes it possible to very easily create drop shadows and glow
effects on any widget. This is absolutely not optimized, though the main
performance bottleneck is that the proxy images get redrawn after just
moving.
@feature
Summary: Replace Efl.Ui.Popup.Alert's title set method to using efl_text_set with efl_part
Test Plan: elementary_test -to efluipopupalert
Reviewers: jpeg, Jaehyun_Cho, woohyun, herb
Reviewed By: Jaehyun_Cho
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D5359
Summary:
Add initial code for Efl.Ui.Popup.Alert class.
It supports setting title and buttons.
Test Plan: 1. run elementary_test -to efluipopupalert
Reviewers: Jaehyun_Cho, jpeg, cedric, thiepha, Blackmole, woohyun
Differential Revision: https://phab.enlightenment.org/D5108
Summary:
https://phab.enlightenment.org/T5900
Creating base class(efl_ui_spin) to support various shape of spinner.
Added button interaction widget efl_ui_spin_button inherited from efl_ui_spin.
Test Plan: Add tests in elementary_test.
Reviewers: Jaehyun_Cho, woohyun, jpeg, singh.amitesh
Subscribers: jenkins, id213sin, cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D5424
This reverts commit 2cea85db38.
Their was a typo that I made during cleanup of the patch before pushing that I didn't
notice broke some stuff. But also you may have an old efl_general.h in your elementary
directory that is now being picked instead of the one provided by the tree.
Revert "elementary: currently double declare elm_init/shutdown."
This reverts commit 44bb0c1848.
Revert "elementary: fix efl_ui_multibutton installed headers."
This reverts commit 32a213dc72.
Revert "elementary: introduce Efl_Ui.h."
This reverts commit df3d3f7334.
Revert "ecore: do not display error message on cancel."
This reverts commit 99654b7cd2.
Revert "efl: and don't forget to install the new dependencies."
This reverts commit 814ffb9b6b.
Revert "ecore: remove EFL_OBJECT_BETA as Efl_Core.h is for Efl new inerfaces."
This reverts commit 619d0f3cff.
Revert "ecore: move EAPI_MAIN from elementary to ecore."
This reverts commit e5d84da864.
as such commit e5d84da864 starts the
breaking. enlightenment, terminologya and other apps can't compile
against that efl anymore. 619d0f3cff
then makes this even worse with even more header errors and undefined
types. on top of this df3d3f7334 then
starts making elementary_test segfault when it runs. it wont even
start up.
asu such of these 7 commits in the first 4 (that are then relied on
later) 3 of these first 4 cause serious breakage. this simply is a
complete lack of testing changes, so i've rolled fl back to before
these things so it builds and works again and you can build against it.
PLEASE test these things. this looks ot me to be obviously a lack of
any testing... :(
This make EFL_MAIN available and working with just Ecore. For simplicity
it is available with Efl_Core.h. Ideally it should also work with Efl_Net.h
alone and finally with an Efl_Ui.h.
T6262
indicator_format_set/get & indicator_format_function_set are
now legacy APIs.
indicator format can be set by using generic Ui.Format function
e.g.
efl_ui_format_string_set(efl_part(sliderObj, "indicator"), "1.0%f");
This prevents legacy EO classes from being exposed through .eo.h headers
or .eo in share/eolian/includes. Also removes a slew of useless xxx_eo.h
intermediate headers.
Notes:
- elm_systray has no proper API: it's not clear if the EO API should be
released (in which case it needs to be renamed to efl_something) and
there is no legacy API to create a systray object.
- Some files have been placed in a "FIXME" section, as I believe they
are necessary within EO land, but at the same time still don't
conform to the interfaces (eg. name starts with elm_).
- elm_interface_scrollable is required by photocam. This means photocam
needs to be adapted to fit the EO scroller API (still to be
completed, I believe).
Bugs:
- This breaks most C++ examples. I KNOW. And I'm working on it.
Ref T5301
Summary:
This calendar widget will support basic functionality of calendar.
I've separated this widget from elm_calendar since elm_calendar had
lots of unuseful things inside.
Reviewers: jpeg, singh.amitesh, cedric, CHAN, Jaehyun_Cho
Subscribers: cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D5346
Summary: @ref T5358
Reviewers: woohyun, jpeg, cedric, Jaehyun_Cho
Reviewed By: Jaehyun_Cho
Subscribers: Jaehyun, bu5hm4n, cedric, jpeg
Maniphest Tasks: T5358
Differential Revision: https://phab.enlightenment.org/D5169
JP's note:
MBE currently has quite a few issues, probably related to focus
handling. This needs to be fixed.
This creates efl_ui.eot
It's not called efl_ui_types.eot because a file with that name already
exists in efl/interfaces (for Efl.Ui.Drag functions).
Also add some FIXME comments, and move some types to elm_widget_item.eo.
Ref T5329
#finally
For now we focus the widgets of a item, the item content can be cycled
by tab / Ctrl + tab. up/down/right/left are for now handled by gengrid
and move the focused item (everything else feels super weird with
multiple contents in a item)
ref T6181
thats just a little helper, where the logic to find and fetch the
provider is bound to the position in the widget tree, this means that
for example gengrid could change the way the logical parent is
evalulated. (For example to map the logical parent to a item)
Efl.Animation.Group.Sequential is a class for animations started in
sequence.
Efl.Animation.Object.Group.Sequential is a class which provides
methods for an object of Efl.Animation.Group.Sequential.
The objects added into the sequential group animation object start
in sequence.
Efl.Animation.Group.Parallel is a class for animations started in
parallel.
Efl.Animation.Object.Group.Parallel is a class which provides methods
for an object of Efl.Animation.Group.Parallel.
The objects added into the parallel group animation object start in
parallel.
the focus rectangle is basically just a normal efl.canvas.rectangle, but
with the focus interface implemented.
This fixes alot of errors which gets called when the root_focus manager
is used, with the submanager as mixin.
Summary:
elm_bg was supposed to be used only in legacy,
but since we need a common object to be used as a background of widgets,
it is now renamed as efl_ui_bg and supports EO APIs.
Reviewers: cedric, jpeg, woohyun
Differential Revision: https://phab.enlightenment.org/D5147
This will be used to replace the part translation API in Elm.Widget. It
should work for both parts and non-parts (ie. the main text of a button,
for instance).
For now I'm taking the following approach:
- All efl_text_set/get strings are untranslatable, i.e. get() returns
the visible string, set replaces and can not be translated.
- translatable_text_set/get needs to be used to enable automatic
translation, which in turns calls efl_text_set to modify the visible
string. Thus, translatable applications will have to use
efl_ui_translatable_text_set a lot more than efl_text_set, unless
they translate strings application-side.
Note that some other frameworks take a simpler approach equivalent to
calling efl_text_set() with an already translated text. This prevents
runtime language changes of the application, unless the application
handles them specifically.
Reasons:
- This API has been confused with the min size of the widget, resulting
in badly laid out applications.
- The EO API was not very nice (Range is about numbers, the Gfx size
hint in a part is really ugly).
While I understand the value of this API and how it can be used in
scalable applications, it is in fact not absolutely necessary.
Alternatively to that span size, the widget min size can already be
defined from the application side, or the widget can simply be expanded
to fill in its parent.
This can obviously be reinstated later if the need arises for EO. For
now, keep this feature as legacy-only.
This is VERY tricky.
For legacy, just create an internal class that has both. It's easier
this way. For parts that are handled by Layout directly, we know from
Edje which type to return.
For EO objects we should know from the part name which kind of part we
are dealing with:
- text (overridden by the widget)
- content (overridden by the widget)
- special (new efl_part based functions)
- generic (handled by Layout)
Note: Efl.Ui.Slider was handling "span size" on ALL parts. That's bad...
This is now limited to "span" only.
This means that ALL part handles inherit from the base part class
Efl.Ui.Widget.Part. Layout is the only exception where Efl.Part is
specially overridden.
This is a first step towards generic part APIs, including background in
all widgets.
Adds "Efl.Ui.Text_Async" object.
This new widget uses the "async_layout" functionality of the underlying
Efl.Canvas.Text object.
Currently, if "editable" mode is enabled, there is no asynchronous
layout, as interactive operations (e.g. typing) should get processed
immediately. Thus, only "non-editable" instructs the text object to do
asynchronous layout.
@feature
In Edje and Elementary, we have part objects, which are what is returned
by the interface efl_part(). Those objects can't be of an opaque type as
this doesn't work nicely with strongly typed languages such as C++ or
C#. In JS, Lua, C the types are weak and mostly runtime-based so it
doesn't matter much.
As a consequence, the documentation and the types need to look nice in
this EO API. Thus, we remove the abusive term "internal" and explicitly
call all those classes "part" something.
Eventually we want the types to be declared in the EO file so bindings
(C#, C++, ...) can generate the proper access methods, returning the
best possible types.
Note that right now a few of those part types are used in the legacy API
but don't actually need to be exposed externally.
This is kind of a mega commit that does all the renaming at once, but
it's really just a big sed operation. The power of good IDEs :)
Ref T5315
Ref T5306
This reverts commit 9836116cab.
This is based on discussion today i had.
There would be a separate minimal spinner class instead
which facilates ways to extend it.
Text on path (textpath) allows application to make text follow a path.
The path can be a efl_gfx_path or a circle.
Thank hermet for initializing this work.
@feature
Fake: This should never have had the fake_canvas_set API. It already can
not work after efl_finalize. And Ecore_Evas isn't part of EO API so it
doesn't make sense at this point to try to expose the fake window as
part of EO API.
Socket: This is the only type of window that implements socket_listen.
So we can just move this function to a new subclass.
NOTE: Socket & plug are currently broken, even in 1.20 (at least for me)!
Ref T5322
it turns out to be very handy to have a interface for the moving and
border elements, that is unconnected to the way of how widgets are
registering themself.
This for example enables us to get a simple focus manager that just
redirects the call into a internal 2 dimensional data struct
This allows user to set size hints to be respected and
request panes to ignore combined min size.
If this flag is set, the minimum size set by efl_gfx_size_hint_min_set()
is respected forcefully.
@feature
refer T5359
I recently added an undef EAPI which wasn't in fact the best idea ever.
The EAPI needs to remain defined as is for elementary modules and
edje_externals.
Ping @vtorri
See ad6e3ce3df
Some names have not been changed, hopefully making a distinction
between legacy APIs and internal code (elm_layout_blah) and valid EO
usages.
This means many internal functions are still elm_layout_ as their
sole purpose is to support the legacy API.
Ref T5315
This will help to focus on creating efl_ui_widget class work.
And, we need to change all the Elm_Widget_Item related logics to
factory or something else.