The new function emotion_object_keep_aspect_set() allow to set a policy
that will automatically change the emotion object border property, based
on the video aspect ratio and object current aspect ratio.
Possible values are:
* EMOTION_ASPECT_KEEP_NONE
* EMOTION_ASPECT_KEEP_WIDTH
* EMOTION_ASPECT_KEEP_HEIGHT
* EMOTION_ASPECT_KEEP_BOTH
* EMOTION_ASPECT_CROP
* EMOTION_ASPECT_CUSTOM
SVN revision: 63416
This is a simple API that implements colors for the borders specified by
emotion_object_border_set(), using a background rectangle behind the
emotion object.
SVN revision: 63415
The emotion_object_border_set/get APIs were added, allowing one to
specify a positive (border) or negative (crop) value for each of the
edjes of the video being played. This allows easier setup on an Emotion
object to keep the aspect ratio, either by adding black areas on it, or
by cropping the exceding area of the video.
NOTE: The specified border/crop is based on the original size of the
video. If it is scaled (emotion object size is different from the video
size), the borders will be scaled as well.
Patch based on an original patch sent by
Hugo Camboulive <hugo.camboulive@gmail.com>.
SVN revision: 63414
Move the frame drop counter to the shared memory object, so the player
can check its value and not send new frames if we didn't "consume" the
previous one.
Also move the triple buffering pointer changing to the display function,
so it will only lock once when accessing the critical region.
SVN revision: 63220
Otherwise if we try to call file_set(<some file>) after file_set(NULL),
it will send a close command to the player for an already closed file.
Also make the example cycle through the list of movies, but still
passing through a NULL file when reaching one of the ends of the list.
SVN revision: 63208
This generic player backend executes a separate player in another
process. It receives the bytes to be drawn on the emotion object through
a shared memory, and communicates with the player through a pipe, using
the player standard input/output.
The player must communicate with emotion using the defined commands
specified in the Emotion_Generic_Plugin.h. It doesn't need to link
against emotion, just include this file for easier implementation.
This implementation was sponsored by Zodiac Aerospace.
SVN revision: 63062