Carsten Haitzler
8ad14fe1ba
extra rgb.txt src
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SVN revision: 31486
2007-08-25 02:07:16 +00:00
Gustavo Sverzut Barbieri
f08a81ea6f
Unix is case sensitive.
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SVN revision: 31428
2007-08-20 15:48:16 +00:00
doursse
472401f3ce
ignore that, cvs
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SVN revision: 31397
2007-08-19 07:53:34 +00:00
doursse
8474937ef3
Direct3D engine. I'm not an expert of that api, so there should room for lots of improvements
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SVN revision: 31359
2007-08-17 09:16:26 +00:00
doursse
acb11e7c5a
remove 2 consecutive semicolons here and there, ans some trailing spaces
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SVN revision: 31308
2007-08-14 12:49:10 +00:00
Gustavo Sverzut Barbieri
4a4a0b0f4c
Software 16 X11 now does rotation.
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SVN revision: 31215
2007-08-07 19:09:53 +00:00
doursse
9c17b01d0b
move Xlib includes from gl_common to gl_x11
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SVN revision: 31201
2007-08-07 09:03:22 +00:00
doursse
ed716c1888
move windows.h include from gl_common to gl_glew
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SVN revision: 31200
2007-08-07 05:38:24 +00:00
doursse
31c47b3461
Glew OpenGL engine added. Windows can have an opengl engine thgough the Glew library, now. See INSTALL note
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SVN revision: 31180
2007-08-05 07:22:44 +00:00
Carsten Haitzler
6437f4ed23
grad fixes from jose
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SVN revision: 31159
2007-08-04 12:33:12 +00:00
Carsten Haitzler
1977933b18
actually - yes - in texture drop not del.
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SVN revision: 31158
2007-08-04 09:54:35 +00:00
Carsten Haitzler
ebc47059de
gradients dont crash now. draw funny tho :-P
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SVN revision: 31157
2007-08-04 07:20:17 +00:00
Carsten Haitzler
8433ddf94a
wrong gradient call
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SVN revision: 31156
2007-08-04 07:04:45 +00:00
Gustavo Sverzut Barbieri
06c6b24a3e
Implement extra operations for image.
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I tried to get those right, but I'd like someone else to review these.
SVN revision: 31150
2007-08-03 23:11:56 +00:00
Carsten Haitzler
d6f9cc797e
adrunko's precise event patch
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SVN revision: 30939
2007-07-23 14:22:57 +00:00
Gustavo Sverzut Barbieri
f2c60125f1
Fix CPP warnings about DM_* macros, do loop unrolling for dither mask processing.
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SVN revision: 30918
2007-07-20 17:29:31 +00:00
Gustavo Sverzut Barbieri
81ebda3087
Use dither mask when importing images.
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SVN revision: 30913
2007-07-20 00:18:07 +00:00
doursse
0e3414a758
Cedric's fixes
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SVN revision: 30867
2007-07-17 08:39:51 +00:00
doursse
c933138a78
fix the build. Create the shared lib on Windows(tm)
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SVN revision: 30866
2007-07-17 07:47:04 +00:00
ningerso
4f152e4efc
Fix SDL engine build for case insensitive filesystems.
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SVN revision: 30865
2007-07-17 04:34:20 +00:00
doursse
2cc91ff331
use image cache
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SVN revision: 30851
2007-07-16 07:56:41 +00:00
Carsten Haitzler
6c167c3a6d
cedric's sdl patch.
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SVN revision: 30845
2007-07-16 07:25:35 +00:00
doursse
33c1532d5d
missing declaration function
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SVN revision: 30843
2007-07-16 05:55:27 +00:00
Gustavo Sverzut Barbieri
7643c66325
Fix compile time CPU detection on ARM
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SVN revision: 30795
2007-07-13 15:19:08 +00:00
Gustavo Sverzut Barbieri
c204c6cad0
Ensure data is loaded when data_get() is called.
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SVN revision: 30784
2007-07-12 21:51:36 +00:00
Gustavo Sverzut Barbieri
06b389a9e3
fix evas software 16 engine build and to add the missing image_data_get method.
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By Andre Magalhaes <andrunko/gmail.com>
SVN revision: 30705
2007-07-10 15:01:52 +00:00
ningerso
47b408af54
Initialize the error code before returning.
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SVN revision: 30483
2007-06-28 14:36:50 +00:00
ningerso
fb53f7e913
Prevent a segv when setting a image path to NULL.
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SVN revision: 30479
2007-06-28 03:32:58 +00:00
Gustavo Sverzut Barbieri
ac04de0ffd
Name clip structure, make it simple to save and restore clip info.
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SVN revision: 30423
2007-06-21 20:10:13 +00:00
Gustavo Sverzut Barbieri
10258eaf02
Clean up structure, split image operations into files.
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SVN revision: 30420
2007-06-21 19:57:56 +00:00
Gustavo Sverzut Barbieri
807b2d1912
Implement image scale.
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SVN revision: 30419
2007-06-21 19:56:32 +00:00
Gustavo Sverzut Barbieri
b14f445960
Cleanup, remove macros and replace with static inline functions, this also provides soft16_pt_*() functions to paint individual pixels.
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SVN revision: 30414
2007-06-20 20:50:34 +00:00
Gustavo Sverzut Barbieri
ca8f71f595
Clean up structure, split into files.
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SVN revision: 30413
2007-06-20 19:10:15 +00:00
Gustavo Sverzut Barbieri
0cf249a46f
Add font/text support for software_16.
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SVN revision: 30408
2007-06-19 22:52:12 +00:00
Gustavo Sverzut Barbieri
4f1b4fb1aa
Improve _soft16_scanline_fill_transp_solid(), with bugfix.
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Author: Gustavo Sverzut Barbieri <barbieri@gmail.com>
SVN revision: 30407
2007-06-19 22:51:39 +00:00
Gustavo Sverzut Barbieri
274206e9fb
idle_flush
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SVN revision: 30396
2007-06-18 17:48:14 +00:00
Gustavo Sverzut Barbieri
02dbcb720a
More image blend and rectangle.
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Image blend not supports alpha and colorization.
Rectangle operations are now implemented.
SVN revision: 30394
2007-06-18 16:50:37 +00:00
Gustavo Sverzut Barbieri
f70b4e9dcf
Clean up and optimize, step 1: unscaled operations.
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SVN revision: 30391
2007-06-18 16:48:34 +00:00
Gustavo Sverzut Barbieri
638a790c63
Use a single XShmImage and XShmPutImage with clip region.
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By using a single XShmImage we avoid round trips to X and avoid
having kernel to allocate (and zero) memory on every redraw.
This also enable us to issue a single XShmPutImage() with the whole
XShmImage just by using X Region and setting it as clip on Graphics
Context (GC).
On Nokia N800, expedite gains is about 10fps, while my other test
with fewer objects (and thus drawing areas) I could go from 50fps
to 160fps.
Drawback is that we hold XShmImage until evas is resized or destroyed,
we need a new API to flush engine memory so when it is idle for time
we flush this memory, but it is kept alive during animations.
SVN revision: 30390
2007-06-18 16:47:36 +00:00
Carsten Haitzler
9023997158
remove a flush - should be empty
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SVN revision: 30368
2007-06-17 08:26:42 +00:00
Carsten Haitzler
0a4199c841
add mroe ifdle flush
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SVN revision: 30356
2007-06-17 03:02:22 +00:00
Carsten Haitzler
c303f04048
add an engine idle flush
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SVN revision: 30355
2007-06-17 02:56:59 +00:00
Carsten Haitzler
d9d4d5ee8e
dont overrun mask buffers!
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SVN revision: 30315
2007-06-12 13:12:17 +00:00
Carsten Haitzler
73e80593dc
sync xcb
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SVN revision: 30193
2007-06-02 16:20:32 +00:00
Carsten Haitzler
a730b4be5d
1. gustavo';s fuzzy rect implementation for updates. fixed so del's work,
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tuned for best performance on my core2 duo desktop - for now. will check
more. also make the yuv colorspace code be a bit more robust and fix leak in
gl engine with shaders.
SVN revision: 30192
2007-06-02 15:30:59 +00:00
David Walter Seikel
e1523b0493
.cvsignore++
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SVN revision: 30105
2007-05-27 18:14:54 +00:00
doursse
2bbb2619f9
add the DirectDraw engine. Evas is now available on Windows (tm)
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SVN revision: 30089
2007-05-27 06:43:23 +00:00
Sebastian Dransfeld
7b3c84b267
ignore++
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SVN revision: 29887
2007-05-06 15:50:31 +00:00
Carsten Haitzler
7b392c8ce3
gustavo's patch on free an empty/unused evas.
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SVN revision: 29777
2007-04-30 04:23:47 +00:00
Carsten Haitzler
16df9e0047
add in the work I did for a 16bit engine - for now, a dormant project until i
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can be convinced it provides real and significant speedups that warrant the
significant effort.
SVN revision: 29770
2007-04-29 15:45:40 +00:00