Renamed to on_disabled_update.
Also passed in the new state of disabled. It's more convenient this way,
than having the subclasses call disabled_get.
Also simplify some code...
Ref T5363
Renamed to on_orientation_update
This internal / virtual function is in fact not overridden anywhere. Not
sure it is necessary to expose it in EO API?
Ref T5363
This backend has received no patch and maintenance from anyone who could
actually test it over the last few years. After talking with KaKaRoTo it
is best to remove it. If anyone want to take over its maintenance, you
are welcome to revert this patch.
Fake: This should never have had the fake_canvas_set API. It already can
not work after efl_finalize. And Ecore_Evas isn't part of EO API so it
doesn't make sense at this point to try to expose the fake window as
part of EO API.
Socket: This is the only type of window that implements socket_listen.
So we can just move this function to a new subclass.
NOTE: Socket & plug are currently broken, even in 1.20 (at least for me)!
Ref T5322
This factorizes the code and makes most widgets handle key down events
in the same way:
- check that the object is not disabled, event is not on hold
- figure out the key binding based on the class name
- mark event as on hold
The class name is usually MY_CLASS_NAME but in some cases it was
MY_CLASS_NAME_LEGACY which may be different from the EO class name (eg.
elm_win vs. Efl.Ui.Win). In that case the key bindings are broken.
This breaks key bindings for the following widgets:
- Win (focus)
- Image ("clicked")
- Video (move, play)
This fixes key bindings for the following widgets:
- Nstate
Some widgets remain broken:
- Photocam / Efl.Ui.Image.Zoomable
A patch will be applied to restore the key bindings for the above
breaks.
This is an internal function that should probably become an overridable
protected method, as it's required for proper event handling in widgets.
Next step: use eo_event_info in the widgets implementations. Then remove
legacy event struct.
Ref T5363
After any complex call on the window, a foreign evas/efl callback may be
triggered that could delete the window object. This leads to crashes in
queued jobs or even immediately after said callback (right now EO
prevents immediate memory free using eina_freeq or eina_trash so the
effects aren't immediate).
Funnily enough, this was a known issue according to some comments, but
no one bothered fixing it...
In this particular instance, a focus_out job was crashing while trying
to access now-invalid sd data.
I believe some uses of ELM_WIN_DATA_GET() may still be slightly unsafe
but most look like they should be the result of an EO call on the object
(eg. a call to efl_event_callback_call), which ensures the object is
alive.
Fixes T5869
it turns out to be very handy to have a interface for the moving and
border elements, that is unconnected to the way of how widgets are
registering themself.
This for example enables us to get a simple focus manager that just
redirects the call into a internal 2 dimensional data struct
forcing a full eval here is unnecessary and broken since such an eval could
either change geometry in unexpected ways or fail to accurately change
the underlying canvas geometry
@fix
Summary:
Implement efl_provider_find function for efl_ui_win class.
This will support to search window class by efl_provider_find function.
Reviewers: jpeg, cedric, Jaehyun_Cho, thiepha, woohyun, Blackmole
Reviewed By: jpeg, cedric
Differential Revision: https://phab.enlightenment.org/D5045
This is really only a demonstration of what kind of information
we can print with efl_debug_name_get(). Hopefully this can help
debugging with printf/ERR logs and even help with live debugging
inside gdb.
This shouldn't be used for other purposes than debugging, as the
exact string format is not defined.
@feature
csd attempts to create sw cursors if the pointer surface doesn't exist,
so create the pointer surface before the csd to avoid duplicate cursors
#TheDisappointer
this should be unmapped so edje stops trying to render to it, though
at some point it could be optimized to not hide and just reuse the buffer
when showing again
#IGot99TicketsBut1x1AintOne
On OSX the framespace and CSD (Client-Side Decorations) are not
supported at all... I am not able to test this case. This patch
restores the main menu functionality based on pre 1.19 themes,
where it was located inside win.edc (app content) and not in
border.edc (framespace).
Note that the initial size of a window may be wrong, eg as in
elementary_test -to "Main Menu"
Fixes T5734 (hopefully!)
Omg this was a pain... The code is complete spaghetti and the
fact that the main menu is now in the framespace doesn't help
either. With this patch and the previous one (about ecore_evas_x)
Edi should be able to open correctly at the proper size and with
a visible menu.
This patch introduces a lot of changes so it'll need testing
before we accept it fully.
Fixes T5482
This should fix issues when the main menu is wider than the
window content. This assumes that the menu is horizontal and
aligned with the client content.
The theme should probably handle this case better but right
now I am lost in the spaghetti resizes happening between
edje, elm, evas and X...
I am not very happy with this patch, and I think border.edc
needs some love in order to make it more robust and simpler
to read.
Ref T5482
This affects the legacy content_set/get/unset part APIs. This
should avoid some unwanted ERR messages in case an elm_object_
API is used on an elm widget that doesn't implement said API.
What this does is request the widget for the name of the default
part if NULL was passed in. Since some widgets are not elm_layout,
they have to override the API themselves, which is why I made it
an internal EO API (rather than a series of efl_isa()).
In theory, part should never be NULL when reaching the internal
implementation code in the widgets, at least for content.
In EO, efl_part(obj, NULL) should be invalid.
Ref T5629