warning: Tag `DETAILS_AT_TOP' at line 46 of file Doxyfile has become obsolete.
To avoid this warning please update your configuration file using "doxygen -u"
warning: Tag `MAX_DOT_GRAPH_WIDTH' at line 137 of file Doxyfile has become obsolete.
To avoid this warning please update your configuration file using "doxygen -u"
warning: Tag `MAX_DOT_GRAPH_HEIGHT' at line 138 of file Doxyfile has become obsolete.
To avoid this warning please update your configuration file using "doxygen -u"
warning: tag INPUT: input source `emotion.dox' does not exist
warning: source emotion.dox is not a readable file or directory... skipping.
/tmp/emotion/src/lib/Emotion.h:1232: warning: missing title after \defgroup Emotion_Webcam
/tmp/emotion/src/lib/Emotion.h:819: warning: The following parameters of emotion_object_size_get(const Evas_Object *obj, int *iw, int *ih) are not documented:
parameter 'ih'
Patch by Jérôme Pinot
SVN revision: 69824
This works in linux, and should fix shm_detection on BSD (including Mac)
BSD, Mac and solaris users : please check that it compiles and shm_open is detected
SVN revision: 69618
Subject: [E-devel] Emotion buffer size patch
Hi, here is a patch for emotion, it add a new function to retrive the
status of the buffer while playing online stream.
It is implemented only for the gstreamer backend, the xine one
do not play at all here. What about the generic one?
(xine does play - i implameneted this with the xine module, and
generic is given a func that always returns 1.0 for now).
SVN revision: 68684
From: Thanatermesis <thanatermesis.ecvs@gmail.com>
Subject: [E-devel] LDFLAGS with -Wl,-z,defs
Aparently if you add the option "-Wl,-z,defs" to your LDFLAGS, there's some
libs that doesn't compile, like evas and e_dbus, there's some logs:
SVN revision: 68464
Note1: disable generic plugin on Windows as shm_open like
function note implemented on that platform yet.
Note2: want_module stuff must be fixed in the m4 macro
Note3: abstract semaphore code in Eina ?
SVN revision: 66686
NOTE: we need the help of the window manager to make this
really work. So for the moment, it half work. As soon as I
hack E17, the Xv fast path for Emotion will only work when
used with E17 and it will fallback to canvas inlined rendering
in other case.
SVN revision: 63802
It seems that depending on the system, vlc can't use a NULL pointer to
the pixels where it should write its data.
So a small amount of memory should be allocated and passed to its
rendering callbacks (specifically, the lock callback) when the file is
being opened and decoded for the first time. Then this memory can be
freed, since the real rendering will happen on the shared memory area.
SVN revision: 63777
The new function emotion_object_keep_aspect_set() allow to set a policy
that will automatically change the emotion object border property, based
on the video aspect ratio and object current aspect ratio.
Possible values are:
* EMOTION_ASPECT_KEEP_NONE
* EMOTION_ASPECT_KEEP_WIDTH
* EMOTION_ASPECT_KEEP_HEIGHT
* EMOTION_ASPECT_KEEP_BOTH
* EMOTION_ASPECT_CROP
* EMOTION_ASPECT_CUSTOM
SVN revision: 63416
This is a simple API that implements colors for the borders specified by
emotion_object_border_set(), using a background rectangle behind the
emotion object.
SVN revision: 63415
The emotion_object_border_set/get APIs were added, allowing one to
specify a positive (border) or negative (crop) value for each of the
edjes of the video being played. This allows easier setup on an Emotion
object to keep the aspect ratio, either by adding black areas on it, or
by cropping the exceding area of the video.
NOTE: The specified border/crop is based on the original size of the
video. If it is scaled (emotion object size is different from the video
size), the borders will be scaled as well.
Patch based on an original patch sent by
Hugo Camboulive <hugo.camboulive@gmail.com>.
SVN revision: 63414
These options must be set on the player even if there's no file opened
yet. Thus, just postpone the related commands to when the player has
opened the file already.
SVN revision: 63234
Move the frame drop counter to the shared memory object, so the player
can check its value and not send new frames if we didn't "consume" the
previous one.
Also move the triple buffering pointer changing to the display function,
so it will only lock once when accessing the critical region.
SVN revision: 63220
Otherwise if we try to call file_set(<some file>) after file_set(NULL),
it will send a close command to the player for an already closed file.
Also make the example cycle through the list of movies, but still
passing through a NULL file when reaching one of the ends of the list.
SVN revision: 63208