Intended to simplify the upcoming commit that merges device find and
device open into a single function that returns a device.
The fd is something callers shouldn't really need to get their hands on,
right now there are still a few places where it's needed, but those will
be gone soon too.
Just because the #define is present doesn't mean the extension is, so we're
BAILing on egl completely on some systems for no good reason at all. (saw
this on an SGX stack)
This is still wrong. I don't want to try too hard until after the upcoming
release, though.
We should actually be testing for the presence of client extensions before
attempting to do any of this. It's entirely possible that a gl stack will
return bogus functions for these from eglGetProcAddress
Ooops! When mapping for writing we can't use the same code
path as when tofree is true. This restores the path for image
writing. This basically fixes rage with GL engine.
See also 45c8e5e983
A recent commit broke texture_from_pixmap for NVIDIA EGL
(again), because eglCreateImage is a symbol in libEGL.so
but isn't in fact implemented by the driver.
That's because eglCreateImage() is exposed by libglvnd but
the underlying EGL implementation is NVIDIA and its version
is only 1.4, not 1.5 (where the API was introduced as core).
Instead of reverting the patch, it's better to cover our
bases properly and use dlsym() only if the version is right.
Note that GetProcAddress() may return garbage function
pointers for ALL functions as dynamic virtual functions may
be created on the fly by libglvnd. So it is absolutely
necessary to check the extension string as well.
See 0255f14dc2
eglCreateImage is objectively better than eglCreateImageKHR - it allows
attributes large enough to hold pointer values. We should use it when
available and only use the older extension version as fallback.
Also, eglCreateImage is core EGL functionality so don't depend on extensions
to be present to use it. Theoretically we should be testing for
EGL version >= 1.5 but it's probably safe not to.
This was only necessary due to bugs in the wayland_egl and gl_drm engine
that have been corrected.
Wayland has no bizarre requirements making this necessary.
Commit 2e6587a14b adds a gl extension string to glsym_evas_gl_symbols()
to prevent using functions that are provided by extensions that aren't
available in the current gl context.
However, we can't query the extension strings until after we create an egl
context.
Split the regular symbol lookup stuff from the gl symbol lookup stuff so
we can query at the appropriate time.
These aren't a thing. the GL_OES_EGL_image_base extension doesn't exist
and the GL_OES_EGL_image extension doesn't extend egl, because it's a gl
extension.
So let's stop being the only google match for these nonsense strings.
this fixes an issue that has cropped up in the past few months - only
nvidia drivers with egl/gles in x11... and compositing won't work
(native surface) and the introduction of libglvnd
it's a combination of libglvnd lying that it has symbols it can't
later find, new features to get core functions via procaddress that we
hadn't migrated to use AND use preferring core functions that libglvnd
will expose, so switching to KHR extensions by preference. we also
need to symmetrically use destroy image khr too...
oddly enough using procaddress purely for create/destroy image makes
wayland fail ... sofor now i'm taking advantage of the fact that
wayland has no extensions string passed in at the moment and still
doing dlsym... this is odd though.
@fix
Summary:
Summary : String buffer returned by eina_strbuf_new() is not freed in some cases
@Fix
Signed-off-by: Uma Devika <u.bodapati@samsung.com>
Reviewers: cedric, tasn, jpeg, raster, singh.amitesh
Subscribers: tanwar.umesh07, yashu21985, cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D5000
This has been a stub for a long time, but now we have a native_set, so
we should have a native_get too.
This is required for hw plane usage on the software engine.
Functions to assign a plane for a native surface, and release a plane
that's been assigned to a native surface.
These are empty for now as they'll need to be overridden in any backend
that can handle planes.
If/When we exit _evas_outbuf_egl_setup function, we should be freeing
the allocated cfgs variable else we leak it.
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Set this env var to "300 es" to test GLSL 300 ES as shader
version. This is for brokenshakles.
Example:
export EVAS_GL_GET_PROGRAM_BINARY=0
export EVAS_GL_SHADER_GLSL_VERSION="300 es"
export ELM_ACCEL=gl
elementary_test
Removes the previous "busy" flag, as now we might have an fb attached to
multiple outputs at once, and need to be careful to destroy them only
after they've been removed from all outputs.
Removed the old "busy_set" API which nothing used, and renames fb_destroy
to fb_discard to make it more clear that it's not immediately destroyed.
It's all beta api, so I can do this.
Omg... Thanks Daekwang Ryu for pointing me to my error. I remember
struggling a lot with this OpenGL API and libGLdispatch (glvnd) when
in fact this was all just a typo in the code.
GLES 3.1 and the upcoming 3.2 support need a proper test case...
See c68a409874
@fix