Commit Graph

16 Commits

Author SHA1 Message Date
Xavi Artigas f526ad8c26 Fix namespace clashes for Efl.Text.Cursor
Three renames are applied here:
Efl.Text.Cursor -> Efl.Text_Cursor.Object (class)
Efl.Text.Cursor_Type -> Efl.Text_Cursor.Type (enum)
Efl.Text.Cursor_Move_Type -> Efl.Text_Cursor.Move_Type (enum)

Nothing changes for the enums on the C side. For the class... Well,
the method names are a bit more verbose now.

These renames are required to avoid clashing with the Efl.Text interface.
This did not cause trouble to C# because interfaces are prefixed with "I",
but it did cause trouble to Eolian when the EO files were installed and
somebody tried to use them.
Ref T8648

Differential Revision: https://phab.enlightenment.org/D11663
2020-04-14 12:25:55 +02:00
Mike Blumenkrantz d300e90d39 efl/gesture: port 'rotate' gesture from elm to new gesture framework
this is a 1:1 port with minimal changes other than what's necessary to
integrate into the new framework

Differential Revision: https://phab.enlightenment.org/D11383
2020-03-03 10:54:28 +01:00
Mike Blumenkrantz 641c9427ef efl/gesture: rename long_tap -> long_press
this is consistent with the rest of efl naming

ref T8503

Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Differential Revision: https://phab.enlightenment.org/D11376
2020-03-03 10:54:26 +01:00
Mike Blumenkrantz 501063eb5c evas/object: remove weird gesture manager method
these two objects have zero relation, and I don't know why this ever
existed

Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D11243
2020-02-05 10:11:02 +01:00
Mike Blumenkrantz ca2cc5915d efl/gesture: implement custom gesture recognizer framework
this adds support for creating custom (out of tree) gesture recognizers by
adding an abstract recognizer class that can be inherited and reused

docs TBA

Reviewed-by: woochan lee <wc0917.lee@samsung.com>
Differential Revision: https://phab.enlightenment.org/D11223
2020-02-05 10:10:49 +01:00
Jaehyun Cho 40b73758a0 efl_canvas_animation: rename Animation_XXX to XXX_Animation
Summary:
In animation classes, "Animation" is not used as a namespace but it is
used as a prefix in the class names.
e.g. Efl.Canvas.Animation_Alpha

However, those classes are basically animation classes with different
features. Therefore, "Animation" should be used as a postfix in the
class names.
e.g. Efl.Canvas.Animation_Alpha -> Efl.Canvas.Alpha_Animation

However, for the easier usage of C APIs, c_prefix of animation classes
are remained to be "efl_animation_xxx".

Reviewers: segfaultxavi, bu5hm4n, zmike, Hermet, jsuya

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D11108
2020-01-20 12:53:10 +09:00
Jaehyun Cho 914fa2fd7c efl_gesture: rename Efl.Gesture.Events to Efl.Canvas.Gesture_Events
Summary:
Since the current Efl.Gesture.Events has canvas gesture events only,
Efl.Gesture.Events should be renamed to Efl.Canvas.Gesture_Events.

If other types of gesture events are newlly required later, which are
not based on canvas, then class Efl.XXX.Gesture_Events is required to
be introduced.

Reviewers: CHAN, segfaultxavi, bu5hm4n, zmike

Reviewed By: segfaultxavi

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D11073
2020-01-13 14:31:15 +01:00
Ali Alzyod 8dbc75fdce efl_text_attribute_factory: rename to efl_text_formatter
Reviewers: segfaultxavi

Reviewed By: segfaultxavi

Subscribers: segfaultxavi, cedric, #reviewers, #committers

Tags: #efl

Maniphest Tasks: T8455

Differential Revision: https://phab.enlightenment.org/D10925
2019-12-20 12:43:00 +01:00
Ali Alzyod 621d2cdecf Efl.Canvas.Text rename into Efl.Canvas.Textblock
Summary:
Efl.Canvas.Text                renamed into **Efl.Canvas.Textblock**
Efl.Canvas.Text_Factory  renamed into **Efl.Canvas.Textblock_Factory**

Reviewers: woohyun, segfaultxavi, zmike, bu5hm4n, YOhoho

Reviewed By: segfaultxavi

Subscribers: cedric, #committers, #reviewers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D10808
2019-12-10 17:39:59 +09:00
Ali Alzyod c7f37fe618 Efl.Text.Attribute_Factory
Summary:
Implementation of new Efl.Text.Attribute_Factory class which replace the annotation interface.

Currently, we have two public methods:

```
void efl_text_attribute_factory_attribute_insert(const Efl_Text_Cursor *start, const Efl_Text_Cursor *end, const char *format)
unsigned int efl_text_attribute_factory_attribute_clear(const Efl_Text_Cursor *start, const Efl_Text_Cursor *end);
```

Other methods will be internal methods, for the time being, we will redesign internal methods

Reviewers: woohyun, tasn, segfaultxavi, bu5hm4n, zmike

Subscribers: zmike, q66, cedric, segfaultxavi, bu5hm4n, a.srour, #committers, #reviewers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D10646
2019-11-27 13:04:32 +09:00
Ali Alzyod d7352f4db4 Efl.Text.Cursor
Summary:
Implementation of new cursor text object.

This Patch Contains :
1- Remove Efl.Text.Cursor & Efl.Text_Markup_Interactive interfaces and replace them with one Class Efl.Text.Cursor
   => there are some modifications on cursor methods

2- Update all related classes to use Efl.Text.Cursor object instead of the old interfaces

3- If class uses Efl.Text_Cursor_Cursor (handle), mainly annotation it will stay as it is until we update other annotations into attribute_factory

4- Add main cursor property into efl.text.interactive

5- Add cursor_new method in efl.ui.text  (I think we may move it into efl.text.interactive interface)

There still some parts that need discussion: especially cursor movement functionality, I prefer to move function with Enum, instead of special function for each movement.

```
enum @beta Efl.Text.Cursor_Move_Type
{
   [[Text cursor movement types]]
   char_next,       [[Advances to the next character]]
   char_prev,       [[Advances to the previous character]]
   cluster_next,    [[Advances to the next grapheme cluster]]
   cluster_prev,    [[Advances to the previous grapheme cluster]]
   paragraph_start, [[Advances to the first character in this paragraph]]
   paragraph_end,   [[Advances to the last character in this paragraph]]
   word_start,      [[Advance to current word start]]
   word_end,        [[Advance to current word end]]
   line_start,      [[Advance to current line first character]]
   line_end,        [[Advance to current line last character]]
   paragraph_first, [[Advance to current paragraph first character]]
   paragraph_last,  [[Advance to current paragraph last character]]
   paragraph_next,  [[Advances to the start of the next text node]]
   paragraph_prev   [[Advances to the end of the previous text node]]
}
move {
         [[Move the cursor]]
         params {
            @in type: Efl.Text.Cursor_Move_Type; [[The type of movement]]
         }
         return: bool; [[True if actually moved]]
      }
```

or old way:
```
char_next {
         [[Advances to the next character]]
         // FIXME: Make the number of characters we moved by? Useful for all the other functions
         return: bool; [[True if actually moved]]
      }
      char_prev {
         [[Advances to the previous character]]
         return: bool; [[True if actually moved]]
      }

      char_delete {
         [[Deletes a single character from position pointed by given cursor.]]
      }

      cluster_next {
         [[Advances to the next grapheme cluster]]
         return: bool; [[True if actually moved]]
      }
      cluster_prev {
         [[Advances to the previous grapheme cluster]]
         return: bool; [[True if actually moved]]
      }

      // FIXME: paragraph_end is inconsistent with word_end. The one goes to the last character and the other after the last character.
      paragraph_start {
         [[Advances to the first character in this paragraph]]
         return: bool; [[True if actually moved]]
      }
      paragraph_end {
         [[Advances to the last character in this paragraph]]
         return: bool; [[True if actually moved]]
      }
      word_start {
         [[Advance to current word start]]
         return: bool; [[True if actually moved]]
      }
      word_end {
         [[Advance to current word end]]
         return: bool; [[True if actually moved]]
      }
      line_start {
         [[Advance to current line first character]]
         return: bool; [[True if actually moved]]
      }
      line_end {
          [[Advance to current line last character]]
         return: bool; [[True if actually moved]]
      }
      paragraph_first {
         [[Advance to current paragraph first character]]
         return: bool; [[True if actually moved]]
      }
      paragraph_last {
         [[Advance to current paragraph last character]]
         return: bool; [[True if actually moved]]
      }
      paragraph_next {
         [[Advances to the start of the next text node]]
         return: bool; [[True if actually moved]]
      }
      paragraph_prev {
         [[Advances to the end of the previous text node]]
         return: bool; [[True if actually moved]]
      }
```

Reviewers: woohyun, tasn, segfaultxavi

Reviewed By: woohyun

Subscribers: a.srour, bu5hm4n, segfaultxavi, cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D10542
2019-11-22 17:35:54 +09:00
Marcel Hollerbach aef56b169e remove efl_canvas_animation_player
this now all migrated to Efl.Canvas.Object.Animation

Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D10667
2019-11-20 10:03:50 +01:00
Cedric BAIL 81165d743f efl: fix include due to stale files.
Reviewers: zmike

Reviewed By: zmike

Subscribers: #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D10583
2019-10-31 15:43:21 -04:00
Cedric Bail 7dc98ab3d0 evas: move efl_input_device into evas/Efl_Canvas.h
Summary:
The internal and the API we would like is mostly a canvas API. A lot of the code
in evas is working around the fact that efl_input_device is not defined inside Evas.
This patch is the first step to try to clean this up.

Depends on D10487

Reviewers: zmike, raster, bu5hm4n, Hermet

Reviewed By: zmike

Subscribers: #reviewers, #committers

Tags: #efl

Maniphest Tasks: T8321

Differential Revision: https://phab.enlightenment.org/D10488
2019-10-31 13:29:56 -04:00
junsu choi 6deb21f9f9 Efl.Gfx.Vg.Value_Provider: Introduce property change feature of Efl.Ui.Animation_View
Summary:
Efl.Gfx.Vg.Value_Provider is an object for integrating and managing the properties of vector objects.
These values are dependent on the keypath.
Keypath is the target a specific content or a set of contents that will be updated.
It can include the specific name of the contents, wildcard(*) or Globstar(**).

The valueProvider is borrowed from another library that uses a vector object of type json, such as Efl.Ui.Animation_View
(5fc0e59e0c/lottie-swift/src/Public/iOS/AnimatedControl.swift (L50))

This feature should be used with some patches that apply to the vg json loader and Efl.Canvas.Vg.Object.

Test Plan: N/A

Reviewers: Hermet, kimcinoo, smohanty

Reviewed By: Hermet

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D9874
2019-10-02 14:19:30 +09:00
Mike Blumenkrantz 34a21d7ef9 efl/canvas: add Efl_Canvas.h
this includes all the efl.canvas headers and adds some compilation tests
for the header to the unit test suite

ref T8274

Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D10226
2019-09-30 10:33:24 +02:00