Commit Graph

4003 Commits

Author SHA1 Message Date
Cedric BAIL 038612736c efl: rename Efl.Ui.Base -> Efl.Ui.I18n as that is really what it does.
Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Differential Revision: https://phab.enlightenment.org/D7506
2019-01-02 11:03:51 -08:00
Hermet Park 408774f4ba evas vg: ++safe code.
null argument handling.
2019-01-02 17:22:08 +09:00
Hermet Park 7d71bf55be evas vg: fix typo. 2019-01-02 13:38:23 +09:00
Hermet Park 690619ee88 evas vg: ++safe code
strong check validation of vg object.
2019-01-02 13:33:25 +09:00
Hermet Park fe05e5559b evas vg: stablizing parenting logic.
Cleaned up the case when null parent is coming.

and found out efl_data_scope_get() could return invalid data
when invalid CLASS type is given. it's handled as well.
2018-12-28 15:13:55 +09:00
Hermet Park 5a46f2136a evas vg: more strict check for the argument.
a shape node must have vg node as the parent.
2018-12-28 13:39:37 +09:00
Hermet Park d2ec3ce170 efl gfx_path: remove EFL_GFX_PATH_EVENT_CHANGED
Summary:
Here is an additional optmization patch for removing
unnecessary updation of path,

For instance, let's assume this scenario:

If one vg object has 20 path nodes(shapes),
and every single nodes would have 50 path changes.
(like, append_cubic, append_rect, append_xxx ...);
There would 1000 events triggering.

Furthermore, if there are 20 vector objects in one view,
hese events would be triggered 20000 in one frame.

It's insane, actually I could figured out that happens.
and it took a lot of cpu consumption in some vector usages.

efl_gfx_path_commit() is my idea to avoid this.
When path is ready, the path need to get this api call in the last
 to make object changed properly.

@feature

Reviewers: #committers, cedric

Reviewed By: #committers, cedric

Subscribers: segfaultxavi, cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7494
2018-12-28 12:20:15 +09:00
Carsten Haitzler 6505bac710 meson - fix meson build to specifically link to GL or GLES
these are explicit options to choose gl or gles. i found that evas
moduels were not linking to gles, but to GL even wiht gles enabled.
2018-12-26 17:49:40 +00:00
Hermet Park 0e278d1de8 Revert "efl gfx_path: remove EFL_GFX_PATH_EVENT_CHANGED"
This reverts commit 7c38c0c915.

Oops, didn't intend this patch.
2018-12-26 19:32:42 +09:00
Jiyoun Park e4e415d957 evas textblock: fix render_pre bug related with clipper
Summary:
  assumtion: textblock A has the clipper rect B.

  1. evas_render_updates_internal start
   : evas_object_clip_dirty_do( rect B)
   : evas_object_textblock_render_pre( textblock A)
     - if textlock A's o->redraw is EINA_TRUE (o->changed=1 is also same case)
     - textblock A's vis 1->0
     - clipper rect B lose the chance to call render_pre function.
     - clipper rect B's evas_render_mapped function is not called
   : pending_change(Rect B)
     - obj->pre_render_done = 0, so rect cannot be get the change to call evas_object_change_reset

  when rect b remained the pending list and changed value is EINA_TRUE, it cause textblock's rendering problem

Reviewers: raster, Hermet, kimcinoo

Reviewed By: Hermet

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7512
2018-12-26 19:29:10 +09:00
Hermet Park 7c38c0c915 efl gfx_path: remove EFL_GFX_PATH_EVENT_CHANGED
Summary:
Here is an additional optmization patch for removing
unnecessary updation of path,

For instance, let's assume this scenario:

If one vg object has 20 path nodes(shapes),
and every single nodes would have 50 path changes.
(like, append_cubic, append_rect, append_xxx ...);
There would 1000 events triggering.

Furthermore, if there are 20 vector objects in one view,
hese events would be triggered 20000 in one frame.

It's insane, actually I could figured out that happens.
and it took a lot of cpu consumption in some vector usages.

efl_gfx_path_commit() is my idea to avoid this.
When path is ready, the path need to get this api call in the last
 to make object changed properly.

@feature

Reviewers: #committers, cedric

Subscribers: segfaultxavi, cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7494
2018-12-26 19:29:10 +09:00
Hermet Park 149dcb17cb evas vg: optimize vg object internal connections.
Dectected huge amount of unnecessray internal events triggering
which were signaled via vg nodes.

By events, nodes were connected with each others,
and finally reaches to vg object to update its rendering properly.

However GFX_PATH_CHANGE signal is too commonly triggered for scenarios,
listening and response it is too burdensome.

We acutally don't need to do this if all nodes could share the
vg object. Nodes directly notify vg object to update it.

Next patch will come to remove stupid GFX_PATH_CHANGE that's aweful
in performance wise.
2018-12-20 14:42:38 +09:00
Jérémy Zurcher 8a617fda97 silence most left over compiler warnings
Summary: silence -Wshadow -Wunused-variable -Wunused-parameter

Reviewers: segfaultxavi

Reviewed By: segfaultxavi

Subscribers: segfaultxavi, cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7473
2018-12-18 13:08:01 +01:00
Hermet Park 83a0e83e3f evas vg: fix indentation. 2018-12-18 15:25:48 +09:00
Jaehyun Cho 7a5589b14a efl_canvas_surface: change mixin to abstract
Summary:
If Efl.Canvas.Surface is changed from mixin to abstract, then its sub
classes do not need to inherit from Efl.Object to be a class.
Moreover, Efl.Canvas.Surface's data can be derived to its sub classes
easily.

Reviewers: jpeg, segfaultxavi, woohyun, Hermet

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7411
2018-12-18 11:17:12 +09:00
Hermet Park 3f17b4f054 evas vg: remove redundant function code. 2018-12-17 19:59:29 +09:00
Carsten Haitzler 0d2b624f1e evas gl - make GLintptr etc. also ndefed for GL_VERSION_1_5 fix typedef
It seems that GL_VERSION_1_5 define == these provided by gl already. At
least reading the mesa headers I do, so this should fix T7502

@fix
2018-12-15 16:19:01 +00:00
Derek Foreman aab08fb6a8 evas_render: Ignore objects on planes for rendering
We want to pretend they're just not there at this point since the
hardware is responsible for drawing them.

Signed-off-by: Derek Foreman <derek.foreman.samsung@gmail.com>
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D7198
2018-12-14 13:30:21 -06:00
Derek Foreman 21726e05fc evas_render: Ensure proper rendering when objects are on planes
If only objects on planes change, we don't see any damage for the main
buffer, so a page flip never occurs and the plane doesn't update.  For
now forcing a tiny damage area is the easy way to work around this.

Also force a pixels get callback for enlightenment's surface frame
callback tracking.

Signed-off-by: Derek Foreman <derek.foreman.samsung@gmail.com>
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D7196
2018-12-14 09:52:09 -06:00
Derek Foreman 706f377edd evas_render: Render missing bits when plane state changes
When we move an object into or off of a plane, we need the scene to be
rendered as if the object wasn't there.  This adds apprpopriate damage
to make that happen.

Signed-off-by: Derek Foreman <derek.foreman.samsung@gmail.com>
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D7195
2018-12-14 09:52:07 -06:00
Derek Foreman 95dce74b85 evas_render: Move plane setup code
Put this at the start of render so we can remove stuff on planes from
the scene graph entirely.  This stops us from drawing the entire object
underneat the plane.

Signed-off-by: Derek Foreman <derek.foreman.samsung@gmail.com>
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D7194
2018-12-14 09:52:06 -06:00
Derek Foreman 9362bc9bb2 evas_render: Refactor plane code
It's just tidier this way.

Signed-off-by: Derek Foreman <derek.foreman.samsung@gmail.com>
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D7193
2018-12-14 09:52:04 -06:00
Derek Foreman ac065749a6 evas_object: Add function to test if hardware plane status changed
This is used to check if an object has been put on or removed from a
hardware plane between calls.

Signed-off-by: Derek Foreman <derek.foreman.samsung@gmail.com>
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D7192
2018-12-14 09:52:03 -06:00
Derek Foreman 73e5bb84a1 evas_object: Add function to test if an object is on a hardware plane
Signed-off-by: Derek Foreman <derek.foreman.samsung@gmail.com>
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D7190
2018-12-14 09:52:01 -06:00
Carsten Haitzler 3a075988e4 evas cpu - just rely on eina cpu entirely to avboid feature dups
so evas cpu used to be the thing then eina cpu came and did the same
and evas cpu optionalyl could lsit on top... just move it all to eina
cpu so one central place does this and evas_cpu is purely a compat
wrapper.
2018-12-08 04:46:03 +00:00
Hermet Park fbe92aa67f evas ector: add software implmentation for masking feature.
This implementation uses Ector_Buffer to generate mask image from vg container,
and pass it to Ector engine. Ector renderer could blend this image as a mask.
Yet only vg container works as a mask, we could extend shape to support masking later.

Still vector gl drawing is not completed, We use software ector buffer to draw on it.
This is on progessing.
2018-12-07 19:50:08 +09:00
Hermet Park 950059ce9a evas vg: revise basic vg cache logic.
There was a big trouble that vg cache didn't free cached data properly.
Plus, there was a unnecessary copy of vg tree data.

This revised version is a improvement of our evas vg cache
in stable and optmization.
2018-12-07 19:08:34 +09:00
Hermet Park 072f5a2fa0 evas vg: code refactoring.
capsulate vector file data from efl canvas vg.

hide vector file data structure, capsulate it,
cut off the dependency by vector object.
yet it has evas_cache_entry interface.
2018-12-07 18:06:38 +09:00
Hermet Park 093e32a0fb evas vg: code refactoring.
keep internal variable and structre names consisteny.
no logical changes.
2018-12-07 17:14:15 +09:00
Hermet Park ca3ddc21e4 evas vg: code refactoring.
make code clean and neat, no logic changes.

use macro to reduce lines.
rename ambiguous internal variables.
remove unused variables.
2018-12-07 15:37:02 +09:00
Hermet Park dc5db85470 evas vg: remove unused internal function
Vector can't return image data yet.
This function is useless.
2018-12-07 14:22:43 +09:00
Carsten Haitzler 01ed58d52d evas - cpu - fix sve check when neon is disabled... 2018-12-06 15:32:17 +00:00
Daniel Kolesa 36a5b5bf13 canvas: disable an eolian-style api reference
This references a file that is not being installed, so the eo
file will fail to parse when used as a system-wide .eo file.

Introduced in 05682eed7d.

Fixes T7495.
2018-12-06 11:45:06 +01:00
Hermet Park a8244ee642 doc: remove since_tizen.
This tag must be valid for only tizen world.
2018-12-06 14:41:51 +09:00
Marcel Hollerbach c1dd57d210 meson: use eolian_gen with -S
this ensures that eolian does not parse installed .eo files

Differential Revision: https://phab.enlightenment.org/D7405
2018-12-03 19:00:26 +01:00
Carsten Haitzler 168fec6995 eina+evas cpu - add theoretical SVE support
SVE is a new-ish ARM vector instruction set like neon... but with
wider vectors (and variable vector sizes). this adds the flags and
hwcaps checks.
2018-12-03 11:04:27 +00:00
Shinwoo Kim 3a89ea15b9 evas cache image: compare with cached image file
As cache2 knows cached image could be not matched even though
hash key is not different.

Please refer to the following comment of evas_cache2_image_open.

   /* image we found doesn't match what's on disk (stat info wise)
    * so dirty the active cache entry so we never find it again. this
    * also implicitly guarantees that we only have 1 active copy
    * of an image at a given key. we wither find it and keep re-reffing
    * it or we dirty it and get it out */

The hash key is created base on the image file address.
If the image file address to find does not equal cached image file address
then it means that the cached image is no longer valid.

This case could happen with the following step.

(1) Call evas_object_image_memfile_set with content data A
(2) Call evas_object_image_memfile_set with content data B
(3) Add timer with short time (ex: 0.01 sec)
(4) Delete A image, and add A image in timer callback
(5) Delete B image, and add B image in timer callback

Sometimes you could see image of A from the B image, because newly created
image at step 5 has same address of setp 1.

Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D6870
2018-11-29 16:01:48 -08:00
Xavi Artigas 05682eed7d eo-docs: Remove Doxygen tags from efl*.eo files
Summary:
- Replace '\@ref name' with '@name'
- Remove unused \@internal tag
    This tag affects text AFTER it, and there is no text after it.
- Remove \@note tag
    Replaced with a simple NOTE: text, since eolian does not have an equivalent tag.
- Remove spurious \@Efl... tags
    They should really be @Efl...
- Remove \@p tags
    There is no eolian equivalent, and a simpler $ suffices in this case.

Fixes T7482

Reviewers: q66

Reviewed By: q66

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Maniphest Tasks: T7482

Differential Revision: https://phab.enlightenment.org/D7372
2018-11-28 13:33:46 +01:00
Hermet Park 507a705d5d evas vg: add one comment todo. 2018-11-28 15:38:56 +09:00
Hermet Park bf70b32f04 evas ector: Replace renderer preparation responsibility.
Replace fill/stroke renderer preparation of shapes to canvas vg,
These renderer now is triggered by their own instances.
2018-11-28 13:38:23 +09:00
Hermet Park 700b302517 ector: remove quality option.
This option is empty, useless.
No plan to support it.
2018-11-28 12:07:22 +09:00
Hermet Park c9d20d488b Revert "evas map: calc map geometry when it is out of screen"
This reverts commit 8a7817cdd9.

Sorry, I didn't intend this patch...
2018-11-27 11:24:10 +09:00
Shinwoo Kim 8a7817cdd9 evas map: calc map geometry when it is out of screen
Summary:
The map geometry(cur.map->normal_geometry) is calculated only if
evas_render_updates_internal_loop calls evas_render_mapped as below.

evas_render_mapped
   -> evas_object_map_update
   -> evas_object_map_update
   -> _evas_map_calc_map_geometry

If the mapped object is not on screen, then evas_render_updates_internal_loop
does not call evas_render_mapped, because the mapped object is not active.

The mapped object is not active(i.e. is_active is  0) always because cache.clip
data including visilbe and geometry is not updated after the object goes out
of screen.

Usually the unmapped object updates its cache.clip data with updated geometry
even though it is out of screen as below.

_efl_canvas_object_efl_gfx_entity_position_set
   -> evas_object_recalc_clippees
   -> evas_object_clip_recalc
   -> evas_object_clip_recalc_do

So the mapped object geometry(cur.map->normal_geometry) should be updated in
evas_object_clip_recalc_do if it is out of screen.

Test Plan:
Sample code

{F3455674}

{F3455673}

{F3455672}

{F3455671}

Reviewers: Hermet, jypark

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7344
2018-11-27 11:21:52 +09:00
Jaehyun Cho 6cc7c1b830 efl_interpolator: change Efl.Interpolator class to interface
Since Efl.Interpolator's subclasses are used as interpolator class,
Efl.Interpolator class is changed to be an interface.

This change allows Efl.Canvas.Animation to have Efl.Interpolator as its
property in efl_canvas_animation.eo.
2018-11-23 21:43:54 +09:00
Hermet Park ce8b9e4b85 evas vg: rename evas_vg prefix to efl_canvas for consistency. 2018-11-23 20:01:53 +09:00
Yeongjong Lee c7ee93eebb Remove duplicated interface inheritance in eo
Summary:
Delete unnecessary interface inheritance

Efl.Ui.Base ==> Efl.Ui.Widget - Efl.Canvas.Group - Efl.Canvas.Object - Efl.Ui.Base
Efl.Text_Cursor ==> Efl.Text_Markup - Efl.Text_Cursor
Efl.Pack_Layout ==> Efl.Ui.Box - Efl.Pack_Layout
Efl.Ui.Translatable ==> Efl.Ui.Layout - Efl.Ui.Widget - Efl.Ui.Translatable
Efl.Part ==> Efl.Ui.Widget - Efl.Part
Efl.Ui.View ==> Efl.Ui.Layout.Object - Efl.Ui.View
Efl.Access.Value ==> Efl.Ui.Spin - Efl.Access.Value
Efl.Gfx.Buffer ==> Efl.Canvas.Image_Internal - Efl.Gfx.Buffer
Efl.Canvas.Pointer ==>  Efl.Ui.Widget - Efl.Canvas.Group - Efl.Canvas.Object - Efl.Canvas.Pointer
Efl.Gfx.Size_Hint ==> Efl.Ui.Widget - Efl.Canvas.Group - Efl.Canvas.Object - Efl.Gfx.Size_Hint

Test Plan: make check

Reviewers: Jaehyun_Cho, Hermet, woohyun, segfaultxavi

Reviewed By: Jaehyun_Cho, segfaultxavi

Subscribers: segfaultxavi, cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7241
2018-11-22 17:22:04 +09:00
Jiyoun Park bb455f3490 evas_object_image: fix cutout bug related with opaque object
Summary:
  condition:
  1. full size rect
  2. upper side, if there is same size image object and image object preload state is EVAS_IMAGE_PRELOADING.
  below rect cannot be rendered because upper image object was added to cutout area event though image object is not opaque.

  so fix opaque check function return false for opaque state of preloading image.

Reviewers: Hermet, raster

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7318
2018-11-21 20:55:32 +09:00
Bryce Harrington 3f957a9bd0 evas vg: Check for OOM when setting root node in a vg canvas 2018-11-21 20:55:13 +09:00
Bryce Harrington cd6e7fe685 evas vg: Check for OOM in evas_cache_vg_entry_create 2018-11-21 20:38:50 +09:00
Hermet Park 2191178ef2 evas vg: fix indentation.
non-logical changes.
2018-11-21 20:35:11 +09:00