Use EINA_INLIST_CONTAINER_GET instead of cast to
(Evas_Preload_Pthread_Worker*) to get eina_inlist_remove's return.
This works even if the first field of Evas_Preload_Pthread_Worker is no
longer a EINA_INLIST
Patch by: Fabiano Fidêncio <fabianofidencio@gmail.com>
SVN revision: 53826
move or resize of an obj WHILE in the middle of a move or resize
already - some weird case someone has come up with where this happens
and things like smart clipped's "move relatvie by dx, dy" totally
screw up then. it's a totally unexpected case though. some circular
action has been created that logically shouldn't have existed.
SVN revision: 53434
* log domains in lower-case only please. let's make it a standard so
we don't have to look at the code everytime to figure out the name...
* logs do NOT require trailing newline (\n), it's automatic!
* do NOT add newline inside log messages!
* add gl_common logging.
NOTE: I tried to compile all modules, but there are clear broken
modules such as cairo and qtopia. Other modules like gl_sdl are
broken as they were not updated to new gl_common api (resize
method AFAIR).
SVN revision: 53174
before trying to free it, else we segfault.
Fix compiler warnings wrt const vs non-const of Evas_BiDi_Props.
Fix formatting and remove whitespace also.
NB: The major change here is in evas_font_word_prerender wrt freeing
the 'last' word of the cache.
SVN revision: 53166
Subject: Evas evas_gl_shader.c patch
Patch for evas_gl_shader.c, need to check shader compile
errors too, not only program linking errors.
Not that it's very useful now since all Evas' shaders are in
good shape already, but it was useful when we're mucking around with
things.
And also to make Robi happy that there are some FST
contributions to E ;) And probably more to come...
SVN revision: 52941
gl state bug/assumption. reset state when moving from 1 surface target
to another and then we are all happy. also fix lip geometry issue in
gl when rendering to non-default surf - related.
SVN revision: 52933
Subject: [E-devel] [tentative patch] evas memleak when no callbacks
I'm seeing some memleaks while using Evas' buffer engine. After
investigation, it seems that evas_free does nothing and returns
immediately if the canvas has no callbacks, which is what happens with
the buffer engine.
The attached patch seems to do the trick.
However, as I don't know that much Evas' internals, I thought it'd be
better to ask whether it's correct or I'm mistaken before committing.
So please comment.
SVN revision: 52769