Subject: [E-devel] [Patch][edje] Prevent duplicated inherition of
"after"
When inherting group, "after" of "program" section is also inherited.
But duplicated name of "after" can be also inherited.
I think that multiple "after" can be used but duplicated should be
not. because this seems to be useless.
Is there case that duplicated after usage is used?
Duplicated "target" is prevented. I just copy those codes.
SVN revision: 80565
Most of the actions will be applied to a body using 3 components
(x, y, z). Refactor code around it to avoid duplication, since
basically what changes is the ephysics function to be called.
Also, it will make next actions implementations less error prone.
SVN revision: 80388
Using a callback for body and world update events for that.
It will make it possible to set parts to be relative
to parts that have a physics body.
SVN revision: 80277
state changes
To make it possible, a flag was added: ignore_part_position.
Enabled by default, it will let part position be update
only by physics calculatios. If the body is intended to be
moved when state is changed, the flag must to be explicitely
disabled.
It is required otherwise all the states would inherit position
from "default" and reset body's position.
SVN revision: 80276
It is now you can run programs with names generated dinamically. Say that you
have 10 programs indexed somehow. You can now call them using the following snippet:
script {
new program_id[15], i;
for (i = 0; i < 10; i++) {
snprintf(program_id, 15, "my_program_%d", i+1);
run_program(get_program_id(program_id));
}
}
Signed-off-by: Eduardo Lima (Etrunko) <eduardo.lima@intel.com>
SVN revision: 80199
Avoiding a circular dependency edje -> elementary -> edje.
It was breaking the build system when option --enable-build-examples was given.
SVN revision: 79839
Just two bodies falling (a circle and a box) and colliding
to the floor.
bug: when edje is resized objects will be moved back to original
position.
SVN revision: 79794
Just an initial support, it's not possible to configure worlds
or bodies. Just adding it. Only possible customization is the
type of body.
It defines what's the collision shape and type (rigid / soft).
It can't be changed over time, so it's not on part's description.
It's expected that many cases won't be covered yet.
If you have ephysics installed and don't want it, just use
--disable-ephysics. It shouldn't affect anything for cases
where ephysics is not installed.
SVN revision: 79793