Commit Graph

249 Commits

Author SHA1 Message Date
Jean-Philippe Andre 4af5cba8e9 Evas: Remove shader_3d .x generated file from BUILT_SOURCES
This should fix the build after make clean.
Even though those .x files can be re-generated at compile time, they
are checked in in Git and shipped in tarballs. They must not be removed
during make clean.

Thanks Ross Vandegrift for the report.

@fix
2015-06-16 12:03:51 +09:00
Stefan Schmidt e644fd6a8c evas/render2: Put evas_render2_th_main.c in EXTRA_DIST to ship it in the tarball
We are not able to put it in SOURCES as it is not possible to compile this as
standalone object out of the context it is included in.
2015-06-10 10:08:39 +02:00
Chris Michael ee593050f1 evas-gl-drm: Rework gl_drm engine to function again
Summary: Previous gl_drm evas engine code did not work properly (or at
all really). This reworks/refactors the gl_drm engine code to work
again with the changes made to ecore_drm.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-06-05 10:00:44 -04:00
Cedric BAIL 8ad76a9d57 evas: forgotten header needed for make dist. 2015-05-31 14:57:48 +02:00
Tom Hacohen 79083ed3af Evas types: Fix inclusion of evas types from the right location.
My system was dirty and it was already installed in the right place.
Now it works as expected.

Reported on IRC by batden.
2015-05-29 16:42:34 +01:00
Tom Hacohen bfe92631c6 Evas: Add a general evas types header. 2015-05-29 14:46:16 +01:00
Bogdan Devichev 6dac83e643 evas: add API for creation Evas_3D node primitives.
Summary: Now mechanism of creation of primitives is similar to model loading.

Reviewers: Oleksander, Hermet, raster, cedric

Reviewed By: cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2516

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-05-27 00:31:07 +02:00
Stefan Schmidt d1a5770a77 libunibreak: Follow README rename in EXTRA_DIST for distcheck.
The latest libunibreak updated changed the README name to README.md. Follow
this for the EXTRA_DIST files.
2015-05-08 14:29:13 +02:00
Stefan Schmidt d48c5accea Revert "autotools: enable make check per individual modules."
This reverts commit 35119e7bfd.

Reverted to bring make check back in a working state. Also the way we
want to handle a more modular testing needs discussion.
2015-05-07 20:50:56 +02:00
Tom Hacohen 7a49d23f90 Static deps unibreak: update to what will soon be version 3.
Version 3 is not yet released, but this is on track to become it.
This is based on commit: a815e11f7ebf35b59278f783227a829ee4692760.

@feature.
2015-05-07 10:54:26 +01:00
Tom Hacohen ba77a837a3 Revert "Static deps: Move unibreak to be an external dep."
Apparently the Debian package, while up to date, for some reason does
not ship the .pc file (according to q66).
According to Stefan, Fedora doesn't even have libunibreak, but only the
previous naming and old version.

Will have to wait a few years more. :(

This reverts commit a2a9f33802.
2015-05-07 10:54:26 +01:00
Tom Hacohen a2a9f33802 Static deps: Move unibreak to be an external dep.
We need any version of libunibreak. The first one has been released in mid 2012.
Even slow distros like ubuntu already have an LTS out with a good enough
version, so I consider this enough to remove the maintenance cost.
This has been discussed on IRC.

@feature
2015-05-07 10:03:26 +01:00
kabeer khan 35119e7bfd autotools: enable make check per individual modules.
Currently make check runs tests of whole EFL.Enabled running
of tests of individual modules by make check-<modulename>

Signed-off-by: kabeer khan <kabeer.khan@samsung.com>
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-05-07 09:53:07 +02:00
Tom Hacohen 7c2d045375 Evas gl: Fix shader generation with out of source builds.
It's actually still stupid and broken, but at least less. It shouldn't
generate them in source, but out of source, I don't understand how this
even passes distcheck. Actually, my changes might break distcheck
because now it actually does what it says it does, and thus might break
things.

@fix
2015-05-06 18:22:22 +01:00
Cedric BAIL 74d27d6a27 evas: split ector surface from gl generic backend in an attempt to fix windows build. 2015-04-14 21:40:32 +02:00
Cedric BAIL 2260b9e328 evas: split software backend use of ector surface in an attempt to fix windows build. 2015-04-14 21:40:32 +02:00
Conrad Meyer d102d07674 autotools: use bash for gen_shaders*.sh
Summary:
Fixes src-on-NFS builds on FreeBSD, especially when the current shell is
not bash.

Test Plan:
Before:

      SHADERS  modules/evas/engines/gl_common/shader/evas_gl_shaders.x
    gmake[4]: modules/evas/engines/gl_common/shader/gen_shaders.sh: Command not found
    Makefile:34122: recipe for target 'modules/evas/engines/gl_common/shader/evas_gl_shaders.x' failed
    gmake[4]: *** [modules/evas/engines/gl_common/shader/evas_gl_shaders.x] Error 127

Even manually adjusting path doesn't fix it (and the file is clearly `+x`):

    $ ls -l src/modules/evas/engines/gl_common/shader/gen_shaders.sh
    -rwxrwxrwx  1 1000  1000  1848 Apr  8 17:01 src/modules/evas/engines/gl_common/shader/gen_shaders.sh
    $ export PATH="$PATH:$(pwd)/src"
    $ modules/evas/engines/gl_common/shader/gen_shaders.sh
    zsh: no such file or directory: modules/evas/engines/gl_common/shader/gen_shaders.sh

After patch:

     SHADERS  modules/evas/engines/gl_common/shader/evas_gl_shaders.x
     CC       modules/evas/engines/software_x11/modules_evas_engines_software_x11_module_la-evas_x_egl.lo
     CC       modules/evas/engines/software_x11/modules_evas_engines_software_x11_module_la-evas_xlib_swapbuf.lo
     ...

Projects: #efl

Differential Revision: https://phab.enlightenment.org/D2314

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-04-10 12:05:05 +02:00
Chris Michael e2e3e77010 evas-drm: Remove evas_drm file from build order
Summary: The Evas Drm engine makes use of Ecore_Drm functions now so
we no longer need private versions of the same code

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-04-10 11:09:51 +02:00
Chris Michael e72e1e1751 evas-drm: Remove evas_bufmgr.c from the Evas Drm engine
Summary: This file is not needed for the software drm engine. This was
added (initially) for combining the drm software & hardware engines
into one. As that is not the case, this file is unused.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-04-09 17:40:32 +02:00
Jean-Philippe Andre 05314902e0 Evas: Fix build for cserve2
This should fix a strange build error for gentoo, reported by Branko.
Dunno why it didn't fail with the default flags.
2015-04-07 14:10:33 +09:00
Cedric BAIL c1836b97ed evas: remove Efl.VG.Image for now as it was not implemented. 2015-04-03 16:38:00 +02:00
Cedric BAIL 013b18ea6a evas: removing the ability to load file in Evas_Object_VG for now.
Without events and animation it is not really useful and that can only be
done with a library on top of Ecore.
2015-04-03 16:34:26 +02:00
Cedric BAIL 9cce54d4df evas: fix make distcheck. 2015-04-03 16:33:53 +02:00
Cedric BAIL 9838b98f0b evas: add helper surface for cairo vector rendering. 2015-04-03 16:33:52 +02:00
Cedric BAIL eb2bd9a8d8 evas: move Evas.VG_* to Efl.VG.*
This also introduce legacy API for all of them.
2015-04-03 16:30:59 +02:00
Cedric BAIL dd1cae7329 evas: initial implementation of a dumb SVG parser.
This commit is experimental and may be rebased until usable.
2015-04-03 16:30:56 +02:00
Cedric BAIL 23c34b96d3 evas: add theoric GL backend support. 2015-04-03 16:30:44 +02:00
Cedric BAIL fcbc29f85e ector: move dependency around. Evas now depend on Ector. 2015-04-03 16:21:57 +02:00
Cedric BAIL b50931a5ca evas: actually compile Evas_VG_Shape. 2015-04-03 16:14:50 +02:00
Cedric BAIL 161b7b93e2 evas: add Evas_VG_Image. 2015-04-03 16:13:07 +02:00
Cedric BAIL 45ccb8f6d1 evas: add utility function to build path. 2015-04-03 16:13:00 +02:00
Cedric BAIL 9ba6e1a0ae evas: add initial Evas_Object_VG.
Evas_Object_VG is meant to become an object that can hold a SVG
scenegraph inside of it.
2015-04-03 16:12:59 +02:00
Jean-Philippe Andre a3de2ee3fd Evas GL common: Factorize shader generation code
Remove all individual shaders, factorize everything into
one vertex and one fragment shader. All previous functionality
has been kept as is[*]. Some new features have been added
(new shader types).

This is a first step in simplifying and improving the shaders system.
Next: simplify shader selection

[*] Yeah, that's quite a bold statement here. Maybe I broke everything.
2015-04-03 11:26:13 +09:00
Jean-Philippe ANDRE ad3f4fa5bc Evas 3D: Print SHADERS instead of SHADERS_3D at compile time
This is just a cosmetic change.
2015-03-24 11:47:29 -07:00
Carsten Haitzler 2347c6ff01 evas render2 - restructure it to be an explicit api call - cleaner to do 2015-03-20 18:03:54 +09:00
Chris Michael 3ebe41af18 evas-wayland-shm: Refactor Evas Wayland Shm Engine (Fix T2201)
Summary: This patch set fixes the issue of Evas wayland shm engine
causing crashes when resizing efl apps in the E wayland compositor. It
refactors the evas engine to wait for release events on buffers, and
hooks into frame callbacks so that release events will get triggered
at the appropriate time.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-03-17 15:49:09 -04:00
Cedric BAIL 8cac4ce5e7 evas: use Emile to decode TGV. 2015-03-17 09:58:18 +01:00
Chris Michael 3bb11b938c evas-software-x11: Provide TBM Native Surface support for xcb engine
Summary: This adds support for native surfaces in xcb. Previously when
the TBM Native Surface support was added, it broke the xcb build.
These commits fix that issue.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-02-27 10:36:58 -05:00
Stefan Schmidt 55ba0dfa4b build: Workaround an automake limitation during parallel install relinking
With this commit I'm finally able to use -j10 for make install on my machine.

During install libtool does some relinking which can result in to broken linking
if the dependencies are not handled correctly. Sadly automake has a problem with
the automatic dependency handling during install with LTLIBRARIES which we use
for all our modules. For the details please see this 4.5 years old bug report:
http://debbugs.gnu.org/cgi/bugreport.cgi?bug=7328

We are now setting the dependency manually to force automake to the right decision
during install relinking.

Speed improvement itself is not that high (make -j 1 compared to -j10):
real 0m21.410s  vs. real 0m17.066s

The bigger benefit is the unified use of MAKEOPTS or normal -j X in all our
build targets. I have seen quite some bug reports where -j was used for install
target when it was used in the build target. Last but not least it helps me to
unify some parts of the jenkins jobs and finally allows me to run distcheck
with -j Which uses install internally and failed before. Which goes down from
real 12m50.349s to real 5m52.120s.
2015-02-26 13:51:20 +01:00
Guilherme Lepsch 52152ef757 autotools: fix build with correct VPATH support.
Summary:
The build was failing with "modules/evas/engines/gl_common/shader_3d/gen_shaders_3d.sh not found" on Mac OSX.

The recipe of a rule will execute as written. Changed it to use automatic variables. Ref.: http://www.gnu.org/software/make/manual/make.html#Recipes_002fSearch

Reviewers: q66, herdsman, vtorri

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2002
2015-02-23 18:31:42 +01:00
Dmytro Dadyka 1b142d09d9 evas: Evas_3D - add parallax occlusion shading.
Reviewers: Hermet, cedric

Reviewed By: cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D2018
2015-02-23 15:46:25 +01:00
Marcel Hollerbach 38cf426ae2 Evas 3D: Fix distcheck build
Summary:
The new files for the shaders and he header file where not part of
EXTRA_DIST, so they where not found when running make distcheck.

Test Plan: just run make distcheck

Reviewers: cedric, q66

Reviewed By: q66

Subscribers: cedric, herdsman

Differential Revision: https://phab.enlightenment.org/D1998
2015-02-19 15:29:50 +01:00
Oleksandr Shcherbina d28b82be45 evas: Evas_3D - callbacks for Evas 3D.
Summary:
Add class and type Evas_3D_Callback like wrapper under smart object
Incapsulate Evas_3D_Callback in Evas_3D_Object
Add virtual function register and unregister in Evas_3D_Object
Add function evas_3d_callback_call
Add callbacks clicked and collision for Evas_3D_Node

@feature

Reviewers: raster, Hermet, cedric

Reviewed By: cedric

Subscribers: artem.popov, cedric

Differential Revision: https://phab.enlightenment.org/D1914

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-02-18 22:42:07 +01:00
Dmytro Dadyka b9b5ced501 evas: Evas_3D - refactor shader system.
Reviewers: Hermet, raster, jpeg, cedric

Subscribers: artem.popov, cedric

Differential Revision: https://phab.enlightenment.org/D1947

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-02-18 22:42:07 +01:00
Dongyeon Kim c0d990c724 evas/software_x11: implement tbm native surface type
Summary:
This native surface type is based on the tbm surface used for the tizen platform.
For the software_x11 backend, image data is retrieved from tbm surface
and color format converted appropriately.
This will only work when libtbm.so is present in the system.
@feature

Test Plan: Local tests

Reviewers: raster, cedric, jpeg, Hermet

Subscribers: wonsik, cedric

Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
2015-02-10 14:48:53 +09:00
Dongyeon Kim defcc1f2ac evas/software_x11: implement native surface set for x11 type
Summary:
implement native surface set for EVAS_NATIVE_SURFACE_X11 type
on software_x11 backend.
@feature

Test Plan: local tests on PC

Reviewers: jpeg, cedric, raster, Hermet

Subscribers: wonsik, cedric

Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
2015-02-10 14:48:22 +09:00
Dongyeon Kim 72f3e684d9 evas/gl_x11: introduce tbm native surface type
Summary:
This native surface type is based on the tbm surface used for the tizen platform.
EGL_TIZEN_image_native_surface EGL extension is used to map
tbm surface to an egl image
@feature

Reviewers: raster, cedric, jpeg

Subscribers: cedric, wonsik

Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
2015-02-10 14:48:22 +09:00
Jean-Philippe Andre 1874ea9890 Evas masking: Fix evas map masking in GL
While this may look like a feature, it's definitely a fix.
2015-01-14 16:35:20 +09:00
Jean-Philippe Andre 21984b1d58 Evas masking: Add some test cases
Here are only 3 very basic test cases.

One is a dumb set/get to check that image objects can
be passed as clippers.

The other one is a pixel verification test with extremely
basic data (NEAREST scaling and just rectangles). It also
compares text clipping and masking.

The last one performs a very basic verification that masks
of masks work.
2015-01-07 15:06:03 +09:00
Jean-Philippe Andre 44387b60a3 Evas masking: Add rectangle masking for GL 2015-01-07 15:06:03 +09:00