Now it's possible to request a world to delete bodies outside
render area, so we can save some resources and avoid issues
with world stopped event.
SVN revision: 73245
Constraint solver can be configured using some advanced settings, like
the solver slop factor.
Linear slop on sequencial impulse constraint solver is used as a factor
for penetration. The penetration will the manifold distance + linear slop.
SVN revision: 73066
It’s a wrapper between Bullet Physics and EFL to add physics effects
in a simple way.
More details on README, TODO, and edevelop mail list =)
SVN revision: 72896