Commit Graph

15 Commits

Author SHA1 Message Date
Brett Nash 9eaea94252 Evas: Filters:
More work, proudly supported by Samsung.  Filters!

So now you can apply a whole host of cheesy visual effects to objects at
runtime.  This is the first commit, there are a couple of more to come as I
tweak the filters, and fix blur with GL[1].

Please direct bugs to me nash@nash.id.au.

[1] You'd think shaders would be good at this.. but no, generic blur and GL
are like trying to get an apple product to work with Linux.

SVN revision: 58726
2011-04-19 05:47:56 +00:00
Brett Nash 36370ae91e Evas: Filter: Add the shaders - nice and safe change here.
SVN revision: 58725
2011-04-19 05:47:51 +00:00
Brett Nash aa59164001 Support for Proxy Objects (and others)
Proxy objects allow you to use another image as the source of an image.
Essentially allowing the same object to be rendered multiple times.  One
object (the source) is the original, each additional 'copy' is an image with
evas_object_image_source_set.

This is complete.

Also add partially working arbitrary maps, and arbitrary clipping.
Unfortunately both have some issues yet to be resolved (waiting on the next
feature to get merged together).

SVN revision: 56777
2011-02-06 23:52:17 +00:00
Carsten Haitzler e1f2ad1f76 and merge some delcaration lines for compactness
SVN revision: 46328
2010-02-20 04:49:03 +00:00
Carsten Haitzler c26d5bc2bc simplify shaders to have fewer tmp vars. in case of dumb shader compilers.
SVN revision: 46327
2010-02-20 04:37:22 +00:00
Carsten Haitzler 136316d6ce more shaders... for more speeeeeeds!
SVN revision: 46268
2010-02-18 08:36:07 +00:00
Carsten Haitzler c7695857f7 lots more shaders!
SVN revision: 46266
2010-02-18 07:10:28 +00:00
Carsten Haitzler efec562314 handle images that have alpha vhannel but are arbage (in gl) eg 0 or
something other than 0xff



SVN revision: 45350
2010-01-20 03:59:32 +00:00
Carsten Haitzler e3fcdd8b48 render-to-texture now is used for evas maps... but only simple cases seem to
work. (in ello) elementary stuff seems... less happy. will work on it! also
havent done the gles bits. just desktop gl (first port of call for
doing/testing). the #ifdefs are ther waiting with fixme's



SVN revision: 43653
2009-11-13 07:22:31 +00:00
Carsten Haitzler 3fa1906514 better text perf - less geometry data for complex text drawing.
simpler yuv with matrix.



SVN revision: 43487
2009-11-06 11:32:23 +00:00
Carsten Haitzler c0c9f60751 more work on the gles + gl engine.
SVN revision: 43036
2009-10-12 13:19:55 +00:00
Carsten Haitzler 00486440c0 fix autofoo make and included files etc. produce shader binaries for systems
that dont have runtime compilers using offline tools. binary blobs will need
to be provided in src trees as the shader_type_bin_target.h files



SVN revision: 43004
2009-10-10 15:03:41 +00:00
Carsten Haitzler 1046b6339a fix yuv shader. right now.
SVN revision: 43001
2009-10-10 14:48:34 +00:00
Carsten Haitzler 43420a5df3 yuv support is back now.
SVN revision: 43000
2009-10-10 13:24:15 +00:00
Carsten Haitzler 37b66e806b new gl engine. no one uses it anyway. not 100% complete, but much better than
the old. and it ALSO does GLES2.0 as well asn GL.



SVN revision: 42982
2009-10-09 12:10:27 +00:00